Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Black_Jooker9
Bacchus
Level 122
God Stats
2W - 2L
1,241 SR
Queue Stats
103W - 110L
1,408 Elo+
Party 1
King Arthur
King Arthur
Dazzle-beam
King Arthur
Level 122
God Stats
7W - 6L
1,506 SR
Queue Stats
179W - 178L
1,439 Elo+
Party 1
Yu Huang
Yu Huang
MrLoskii
Yu Huang
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 137L
1,596 Elo+
Solo
Team Averages
Level 112
1,449 SR
1,489 Elo+

VS

Team Averages
Level 113
1,630 SR
1,467 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Ace Choke
Zeus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,258 Elo+
Solo
Sun Wukong
Sun Wukong
BrotherPAT
Sun Wukong
Level 163
God Stats
3W - 1L
1,987 SR
Queue Stats
44W - 46L
1,503 Elo+
Solo
Da Ji
Da Ji
EbonyGod
Da Ji
Level 126
God Stats
30W - 30L
1,477 SR
Queue Stats
109W - 118L
1,525 Elo+
Solo
Cupid
Cupid
RABlD MOUSE
Cupid
Level 156
God Stats
2W - 4L
1,687 SR
Queue Stats
190W - 187L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
4 / 3 / 8
8,035
618
8,424
13,455
4,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
 
Neith
13
2 / 1 / 3
7,486
576
6,524
6,511
2,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
12
4 / 0 / 5
7,618
586
4,722
7,666
5,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

King Arthur
Dazzle-beam
King Arthur
13
1 / 2 / 2
7,778
598
6,611
14,420
10,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Yu Huang
MrLoskii
Yu Huang
14
5 / 1 / 3
8,533
656
6,194
4,830
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 1 / 1
5,325
410
3,941
6,609
3,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
11
2 / 5 / 2
6,258
481
4,413
7,315
1,773
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sun Wukong
BrotherPAT
Sun Wukong
13
2 / 3 / 1
7,286
560
7,833
11,195
8,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
EbonyGod
Da Ji
11
1 / 4 / 4
6,443
496
5,966
11,928
3,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 3 / 0
6,877
529
2,618
8,335
2,681
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
16
Kills
7
7
Deaths
16
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
3
8
2.67
W
Neith
 
Neith
2
1
3
3.5
L
Jormungandr
 
Jormungandr
0
1
1
0.5
L
Zeus
2
5
2
0.6
W
Bacchus
4
0
5
6.5
L
Sun Wukong
BrotherPAT
Sun Wukong
2
3
1
0.83
W
King Arthur
Dazzle-beam
King Arthur
1
2
2
1
L
Da Ji
EbonyGod
Da Ji
1
4
4
0.75
W
Yu Huang
MrLoskii
Yu Huang
5
1
3
6.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,475
Damage
24,771
46,882
Taken
45,382
24,468
Mitigated
19,709
14,675
Healing
12,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,424
2,259
0
7,276
13,455
4,244
0
3,054
10,318
0
63,095
W
Neith
 
Neith
6,524
2,208
0
1,532
6,511
2,102
832
1,952
4,559
0
64,714
L
Jormungandr
 
Jormungandr
3,941
910
26
2,052
6,609
3,125
0
1,123
5,486
27,277
1,041
L
Zeus
4,413
465
0
1,331
7,315
1,773
0
2,047
5,042
29,467
830
W
Bacchus
4,722
508
0
2,297
7,666
5,727
248
2,118
5,548
14,816
0
L
Sun Wukong
BrotherPAT
Sun Wukong
7,833
1,739
0
2,868
11,195
8,198
0
1,697
9,318
0
45,618
W
King Arthur
Dazzle-beam
King Arthur
6,611
1,189
0
2,445
14,420
10,760
0
0
13,708
0
55,529
L
Da Ji
EbonyGod
Da Ji
5,966
1,556
0
3,475
11,928
3,932
0
2,739
8,899
0
35,223
W
Yu Huang
MrLoskii
Yu Huang
6,194
306
0
1,125
4,830
1,635
0
1,582
3,171
49,447
703
L
2,618
1,183
282
2,841
8,335
2,681
0
2,455
5,848
0
41,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,450
Gold Earned
32,189
429
Minions Killed
339
0
Camps Cleared
0
1,276,768
Distance Traveled
1,151,139
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,035
618
96
7
0
299,047
0
W
Neith
7,486
576
120
9
0
231,476
4
L
Jormungandr
5,325
410
39
3
0
158,057
0
L
Zeus
6,258
481
52
4
0
235,653
1
W
Bacchus
7,618
586
11
1
0
274,449
3
L
Sun Wukong
7,286
560
86
7
0
249,330
2
W
King Arthur
7,778
598
98
8
0
229,054
0
L
Da Ji
6,443
496
69
5
0
275,653
0
W
Yu Huang
8,533
656
104
8
0
242,742
4
L
Cupid
6,877
529
93
7
0
232,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role