Player Matchup

Cerberus
Cerberus
BatmanWitDaPump
Cerberus
Level 108
God Stats
3W - 4L
1,641 SR
Queue Stats
60W - 63L
1,449 Elo+
Party 1
Ullr
Ullr
ElUSlV3
Ullr
Level 107
God Stats
13W - 19L
1,442 SR
Queue Stats
76W - 67L
1,540 Elo+
Solo
Arachne
Arachne
Just_nasty177
Arachne
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 22L
1,453 Elo+
Party 1
Nike
Nike
Me6252
Nike
Level 62
God Stats
10W - 11L
1,681 SR
Queue Stats
95W - 84L
1,471 Elo+
Solo
Janus
Janus
Prince Supa
Janus
Level 129
God Stats
5W - 1L
1,392 SR
Queue Stats
226W - 225L
1,511 Elo+
Solo
Team Averages
Level 111
1,531 SR
1,485 Elo+

VS

Team Averages
Level 84
1,532 SR
1,396 Elo+
Sun Wukong
Sun Wukong
Shindababy
Sun Wukong
Level 45
God Stats
1W - 1L
1,689 SR
Queue Stats
42W - 49L
1,458 Elo+
Solo
Athena
Athena
TravyDaddy420
Athena
Level 76
God Stats
3W - 6L
1,392 SR
Queue Stats
228W - 228L
1,416 Elo+
Solo
Nu Wa
Nu Wa
butttsniper
Nu Wa
Level 46
God Stats
14W - 23L
1,394 SR
Queue Stats
111W - 132L
1,379 Elo+
Solo
Surtr
Surtr
firelord1995
Surtr
Level 127
God Stats
0W - 1L
1,684 SR
Queue Stats
10W - 10L
1,252 Elo+
Solo
Artemis
Artemis
wolfe1238
Artemis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 107L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
4
0 / 0 / 0
2,859
572
847
4,017
1,542
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
ElUSlV3
Ullr
6
1 / 0 / 0
3,596
719
1,559
2,059
534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
6
3 / 0 / 1
3,701
740
1,553
3,116
927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
Me6252
Nike
7
4 / 0 / 0
4,331
866
2,044
2,783
1,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 0 / 4
3,712
742
2,005
1,189
261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Shindababy
Sun Wukong
2
0 / 1 / 0
2,648
530
218
1,540
537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
3,229
646
1,418
3,550
2,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

6
0 / 2 / 0
3,425
685
470
2,044
406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
0 / 4 / 0
3,037
607
1,491
3,735
904
Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Artemis
wolfe1238
Artemis
6
0 / 0 / 0
3,222
644
2,289
2,045
480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
8
Kills
0
0
Deaths
8
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
0
0
0
0
W
Ullr
ElUSlV3
Ullr
1
0
0
1
W
Arachne
3
0
1
3.5
W
Nike
Me6252
Nike
4
0
0
4
W
0
0
4
2
L
Sun Wukong
Shindababy
Sun Wukong
0
1
0
0
L
0
1
0
0
L
0
2
0
0
L
0
4
0
0
L
Artemis
wolfe1238
Artemis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,008
Damage
5,886
13,164
Taken
12,914
4,852
Mitigated
4,869
4,328
Healing
2,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
847
47
73
1,447
4,017
1,542
0
507
3,510
5,398
0
W
Ullr
ElUSlV3
Ullr
1,559
849
0
861
2,059
534
0
431
1,628
0
16,556
W
Arachne
1,553
1,337
57
416
3,116
927
0
434
2,682
0
13,748
W
Nike
Me6252
Nike
2,044
555
0
1,082
2,783
1,588
0
117
2,666
0
17,906
W
2,005
254
0
392
1,189
261
0
232
957
17,815
0
L
Sun Wukong
Shindababy
Sun Wukong
218
40
0
264
1,540
537
0
306
1,154
0
3,822
L
1,418
427
0
856
3,550
2,542
0
726
2,806
6,606
1,249
L
470
106
0
570
2,044
406
0
1,044
836
13,420
263
L
1,491
795
0
354
3,735
904
0
0
3,494
166
8,176
L
Artemis
wolfe1238
Artemis
2,289
1,079
0
936
2,045
480
0
474
1,531
0
15,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,199
Gold Earned
15,561
132
Minions Killed
100
0
Camps Cleared
0
514,940
Distance Traveled
424,886
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
2,859
572
7
1
0
110,015
4
W
Ullr
3,596
719
35
7
0
89,238
0
W
Arachne
3,701
740
26
5
0
121,935
0
W
Nike
4,331
866
30
6
0
95,441
0
W
Janus
3,712
742
34
7
0
98,311
0
L
Sun Wukong
2,648
530
10
2
0
34,604
0
L
Athena
3,229
646
18
4
0
108,087
2
L
Nu Wa
3,425
685
32
6
0
96,219
0
L
Surtr
3,037
607
16
3
0
97,568
0
L
Artemis
3,222
644
24
5
0
88,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role