Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
AstroDak
Ratatoskr
Level 104
God Stats
8W - 3L
1,443 SR
Queue Stats
109W - 91L
1,510 Elo+
Solo
Medusa
Medusa
Nev0x
Medusa
Level 77
God Stats
10W - 3L
1,754 SR
Queue Stats
293W - 259L
1,486 Elo+
Solo
Ymir
Ymir
XxXxScOpIcZXxXx
Ymir
Level 129
God Stats
11W - 19L
1,361 SR
Queue Stats
580W - 541L
1,545 Elo+
Solo
Loki
Loki
Yoshihiko04
Loki
Level 221
God Stats
15W - 8L
1,622 SR
Queue Stats
104W - 98L
1,467 Elo+
Solo
Team Averages
Level 131
1,536 SR
1,502 Elo+

VS

Team Averages
Level 104
1,585 SR
1,494 Elo+
Bastet
Bastet
Archbold
Bastet
Level 126
God Stats
22W - 11L
1,513 SR
Queue Stats
215W - 176L
1,515 Elo+
Solo
Discordia
Discordia
Clericia
Discordia
Level 126
God Stats
4W - 4L
1,605 SR
Queue Stats
164W - 155L
1,607 Elo+
Solo
Cthulhu
Cthulhu
HofenTofen96
Cthulhu
Level 80
God Stats
20W - 13L
1,817 SR
Queue Stats
184W - 181L
1,529 Elo+
Party 1
Anubis
Anubis
KjellDHunter
Anubis
Level 8
God Stats
3W - 3L
1,374 SR
Queue Stats
5W - 6L
1,253 Elo+
Party 1
Cu Chulainn
Cu Chulainn
kikou59xdlolmdr
Cu Chulainn
Level 178
God Stats
6W - 5L
1,618 SR
Queue Stats
617W - 588L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 4 / 2
6,870
491
3,076
13,327
4,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ratatoskr
AstroDak
Ratatoskr
12
4 / 2 / 3
7,364
526
3,691
12,161
6,763
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Nev0x
Medusa
15
2 / 4 / 2
8,318
594
5,027
8,669
2,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 3 / 4
9,420
673
10,548
12,942
5,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 3 / 3
7,565
540
5,574
9,940
3,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Archbold
Bastet
13
0 / 2 / 1
6,602
472
5,073
12,251
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Discordia
Clericia
Discordia
14
4 / 2 / 5
8,154
582
10,722
5,351
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
HofenTofen96
Cthulhu
13
4 / 7 / 0
7,944
567
6,548
14,911
12,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
13
3 / 2 / 5
7,761
554
6,334
5,029
2,012
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
kikou59xdlolmdr
Cu Chulainn
11
5 / 3 / 3
7,589
542
7,160
10,373
8,313
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
16
Kills
16
16
Deaths
16
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
4
2
0.5
L
Bastet
Archbold
Bastet
0
2
1
0.25
W
Ratatoskr
AstroDak
Ratatoskr
4
2
3
2.75
L
Discordia
Clericia
Discordia
4
2
5
3.25
L
Cthulhu
HofenTofen96
Cthulhu
4
7
0
0.57
L
Anubis
3
2
5
2.75
W
Medusa
Nev0x
Medusa
2
4
2
0.75
W
4
3
4
2
W
5
3
3
2.17
L
Cu Chulainn
kikou59xdlolmdr
Cu Chulainn
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,916
Damage
35,837
57,039
Taken
47,915
22,964
Mitigated
28,075
17,878
Healing
15,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,076
164
988
3,418
13,327
4,999
0
6,170
7,157
35,273
1,242
L
Bastet
Archbold
Bastet
5,073
794
0
7,544
12,251
3,802
0
1,019
11,080
0
57,790
W
Ratatoskr
AstroDak
Ratatoskr
3,691
534
0
2,521
12,161
6,763
17
4,951
7,210
0
33,029
L
Discordia
Clericia
Discordia
10,722
741
0
1,163
5,351
1,446
45
1,318
3,745
48,340
1,413
L
Cthulhu
HofenTofen96
Cthulhu
6,548
608
0
3,012
14,911
12,502
0
9,396
5,515
42,834
970
L
Anubis
6,334
589
0
2,130
5,029
2,012
577
139
4,850
50,560
235
W
Medusa
Nev0x
Medusa
5,027
1,634
0
2,162
8,669
2,596
440
2,997
5,672
0
70,650
W
10,548
4,622
0
5,318
12,942
5,538
0
7,006
5,936
65,855
6,716
W
5,574
1,169
0
3,471
9,940
3,068
0
2,243
7,697
0
43,811
L
Cu Chulainn
kikou59xdlolmdr
Cu Chulainn
7,160
958
0
1,487
10,373
8,313
140
343
9,912
1,078
25,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,537
Gold Earned
38,050
452
Minions Killed
386
0
Camps Cleared
0
1,371,470
Distance Traveled
1,319,074
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,870
491
89
6
0
240,670
0
L
Bastet
6,602
472
99
7
0
324,612
3
W
Ratatoskr
7,364
526
47
3
0
316,618
5
L
Discordia
8,154
582
91
7
0
283,461
0
L
Cthulhu
7,944
567
75
5
0
242,063
0
L
Anubis
7,761
554
91
7
0
229,626
0
W
Medusa
8,318
594
118
8
0
273,366
0
W
Ymir
9,420
673
127
9
0
229,275
0
W
Loki
7,565
540
71
5
0
311,541
0
L
Cu Chulainn
7,589
542
30
2
0
239,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role