Player Matchup

Sobek
Sobek
Silver II
 
Sobek
Silver II
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold II
BabaaFIFA
Osiris
Gold II
Level 66
God Stats
1W - 1L
1,614 SR
Queue Stats
101W - 103L
1,525 MMR
Solo
Maman Brigitte
Maman Brigitte
Silver I
CoachSkrillA
Maman Brigitte
Silver I
Level 158
God Stats
4W - 11L
1,550 SR
Queue Stats
168W - 174L
1,356 MMR
Party 1
Nu Wa
Nu Wa
Gold III
Slime 5hady
Nu Wa
Gold III
Level 68
God Stats
14W - 11L
1,574 SR
Queue Stats
20W - 19L
1,731 MMR
Party 1
Neith
Neith
Gold III
deathbyB0NK
Neith
Gold III
Level 76
God Stats
1W - 3L
1,732 SR
Queue Stats
219W - 214L
1,545 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 83
1,594 SR
1,531 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 117
1,526 SR
1,519 MMR
Cu Chulainn
Cu Chulainn
Gold IV
 
Cu Chulainn
Gold IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
 
Ah Muzen Cab
Gold II
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Platinum V
IClapBaddies
Loki
Platinum V
Level 49
God Stats
14W - 8L
1,712 SR
Queue Stats
133W - 120L
1,566 MMR
Party 2
Atlas
Atlas
Platinum III
slumbrosmars
Atlas
Platinum III
Level 145
God Stats
15W - 16L
1,416 SR
Queue Stats
274W - 258L
1,528 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
1
0 / 0 / 0
2,487
497
0
0
0
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Osiris
BabaaFIFA
Osiris
7
2 / 1 / 0
4,129
826
2,140
5,195
2,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Maman Brigitte
CoachSkrillA
Maman Brigitte
7
2 / 2 / 0
3,947
789
1,437
3,821
919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 1 / 2
3,497
699
2,289
1,498
317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 0
3,188
638
2,413
3,299
823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
MulanMedusaBake Kujira

VS

Bans
GebIx ChelThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
7
1 / 2 / 1
3,973
795
3,179
4,537
2,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
 
Chang'e
6
0 / 0 / 0
3,942
788
628
2,819
1,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
 
Ah Muzen Cab
6
0 / 0 / 0
3,492
698
2,141
3,292
754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 1
3,823
765
1,136
3,373
752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
2 / 1 / 0
3,848
770
1,458
3,120
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
4
Kills
4
4
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
0
0
0
W
Cu Chulainn
 
Cu Chulainn
1
2
1
0.75
W
Chang'e
 
Chang'e
0
0
0
0
W
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
L
Osiris
BabaaFIFA
Osiris
2
1
0
2
L
Maman Brigitte
CoachSkrillA
Maman Brigitte
2
2
0
1
W
1
1
1
1.5
L
0
1
2
1
L
0
0
0
0
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,279
Damage
8,542
13,813
Taken
17,141
4,227
Mitigated
6,405
5,011
Healing
6,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
Cu Chulainn
 
Cu Chulainn
3,179
726
0
995
4,537
2,603
0
366
4,171
0
17,940
W
Chang'e
 
Chang'e
628
118
419
1,977
2,819
1,296
210
200
2,619
10,575
1,367
W
Ah Muzen Cab
 
Ah Muzen Cab
2,141
509
0
616
3,292
754
114
97
3,195
0
23,883
L
Osiris
BabaaFIFA
Osiris
2,140
1,231
0
2,400
5,195
2,168
0
0
5,195
0
18,952
L
Maman Brigitte
CoachSkrillA
Maman Brigitte
1,437
40
0
1,504
3,821
919
0
405
3,350
12,246
0
W
1,136
394
0
1,254
3,373
752
0
1,072
2,301
0
19,762
L
2,289
1,404
0
0
1,498
317
0
884
511
13,665
0
L
2,413
1,015
0
1,107
3,299
823
0
628
2,671
0
18,817
W
1,458
288
0
1,350
3,120
1,000
0
1,991
1,129
10,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,248
Gold Earned
19,078
127
Minions Killed
152
0
Camps Cleared
0
456,653
Distance Traveled
552,153
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
2,487
497
0
0
0
5,993
0
W
Cu Chulainn
3,973
795
32
6
0
99,292
0
W
Chang'e
3,942
788
23
5
0
104,704
0
W
Ah Muzen Cab
3,492
698
38
8
0
108,702
0
L
Osiris
4,129
826
38
8
0
101,516
0
L
Maman Brigitte
3,947
789
39
8
0
120,311
0
W
Loki
3,823
765
44
9
0
123,565
0
L
Nu Wa
3,497
699
17
3
0
108,316
0
L
Neith
3,188
638
33
7
0
120,517
0
W
Atlas
3,848
770
15
3
0
115,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role