Player Matchup

Ra
Ra
MDKbokete24
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 29L
1,472 Elo+
Party 3
Yemoja
Yemoja
Orbyt_Draxxy
Yemoja
Level 148
God Stats
9W - 17L
1,499 SR
Queue Stats
299W - 292L
1,508 Elo+
Solo
Anubis
Anubis
Palpoule
Anubis
Level 127
God Stats
42W - 45L
1,491 SR
Queue Stats
74W - 84L
1,435 Elo+
Party 4
Medusa
Medusa
Risson94
Medusa
Level 142
God Stats
3W - 1L
1,237 SR
Queue Stats
120W - 119L
1,457 Elo+
Party 4
Achilles
Achilles
aldeano26112019
Achilles
Level 129
God Stats
2W - 1L
1,760 SR
Queue Stats
140W - 134L
1,521 Elo+
Party 3
Team Averages
Level 115
1,497 SR
1,479 Elo+

VS

Team Averages
Level 97
1,640 SR
1,499 Elo+
Ra
Ra
 
Ra
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
AwakenJitsu
Raijin
Level 46
God Stats
2W - 1L
1,744 SR
Queue Stats
115W - 115L
1,456 Elo+
Party 2
Heimdallr
Heimdallr
B1GB0YF3N
Heimdallr
Level 149
God Stats
3W - 1L
1,567 SR
Queue Stats
62W - 63L
1,461 Elo+
Party 2
Nemesis
Nemesis
Carr
Nemesis
Level 109
God Stats
4W - 6L
1,866 SR
Queue Stats
89W - 73L
1,565 Elo+
Party 1
Bake Kujira
Bake Kujira
Hannibal1996
Bake Kujira
Level 139
God Stats
5W - 4L
1,525 SR
Queue Stats
75W - 72L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 3
10,189
679
10,678
7,720
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
12
0 / 0 / 6
7,989
533
4,646
7,398
4,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Anubis
Palpoule
Anubis
14
4 / 3 / 0
8,685
579
4,538
9,872
3,484
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Risson94
Medusa
15
2 / 3 / 3
8,438
563
7,446
9,386
2,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
15
7 / 0 / 5
8,649
577
10,383
11,734
4,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 7 / 0
7,372
491
2,993
13,905
4,089
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Raijin
14
2 / 3 / 0
7,737
516
6,138
7,145
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
B1GB0YF3N
Heimdallr
12
2 / 4 / 1
7,523
502
7,014
9,505
3,584
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Carr
Nemesis
13
2 / 2 / 0
7,415
494
7,438
11,647
3,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bake Kujira
Hannibal1996
Bake Kujira
11
0 / 3 / 2
7,116
474
4,886
13,451
8,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
18
Kills
8
8
Deaths
19
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
7
0
0.29
L
Raijin
2
3
0
0.67
L
Heimdallr
B1GB0YF3N
Heimdallr
2
4
1
0.63
L
Nemesis
Carr
Nemesis
2
2
0
1
L
Bake Kujira
Hannibal1996
Bake Kujira
0
3
2
0.33
W
5
2
3
3.25
W
Yemoja
0
0
6
3
W
Anubis
Palpoule
Anubis
4
3
0
1.33
W
Medusa
Risson94
Medusa
2
3
3
1.17
W
Achilles
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,691
Damage
28,469
46,110
Taken
55,653
18,470
Mitigated
22,235
19,300
Healing
17,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,993
326
12
5,181
13,905
4,089
0
6,589
7,068
48,812
2,066
L
Raijin
6,138
555
0
595
7,145
2,216
0
3,162
3,983
58,277
954
L
Heimdallr
B1GB0YF3N
Heimdallr
7,014
2,872
0
2,651
9,505
3,584
673
1,304
8,201
0
48,006
L
Nemesis
Carr
Nemesis
7,438
3,204
0
5,167
11,647
3,825
0
3,151
8,428
0
59,211
L
Bake Kujira
Hannibal1996
Bake Kujira
4,886
2,273
0
3,651
13,451
8,521
0
4,628
8,823
31,000
0
W
10,678
1,251
471
3,242
7,720
2,672
1,503
3,675
4,009
81,671
417
W
Yemoja
4,646
462
2,359
2,135
7,398
4,647
128
1,738
5,660
28,444
2,188
W
Anubis
Palpoule
Anubis
4,538
116
0
3,268
9,872
3,484
220
4,243
5,629
62,821
0
W
Medusa
Risson94
Medusa
7,446
3,640
0
3,087
9,386
2,920
1,180
1,405
7,980
0
68,934
W
Achilles
10,383
3,246
0
4,738
11,734
4,747
0
3,269
8,465
0
59,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,950
Gold Earned
37,163
503
Minions Killed
437
0
Camps Cleared
0
1,616,424
Distance Traveled
1,448,765
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,372
491
99
7
0
254,913
0
L
Raijin
7,737
516
120
8
0
277,723
0
L
Heimdallr
7,523
502
80
5
0
251,455
2
L
Nemesis
7,415
494
103
7
0
352,418
0
L
Bake Kujira
7,116
474
35
2
0
312,256
4
W
Ra
10,189
679
141
9
0
303,353
0
W
Yemoja
7,989
533
49
3
0
286,759
4
W
Anubis
8,685
579
117
8
0
284,921
5
W
Medusa
8,438
563
110
7
0
362,076
5
W
Achilles
8,649
577
86
6
0
379,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role