Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Munchkin1
Atlas
Level 66
God Stats
7W - 3L
1,684 SR
Queue Stats
307W - 325L
1,501 Elo+
Solo
Achilles
Achilles
Sir_Nichel
Achilles
Level 80
God Stats
9W - 8L
1,447 SR
Queue Stats
293W - 290L
1,412 Elo+
Party 2
Terra
Terra
Slayser11
Terra
Level 64
God Stats
3W - 4L
1,358 SR
Queue Stats
403W - 429L
1,429 Elo+
Party 2
Scylla
Scylla
forhonor0101forh
Scylla
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 107L
1,497 Elo+
Solo
Team Averages
Level 84
1,498 SR
1,468 Elo+

VS

Team Averages
Level 106
1,456 SR
1,467 Elo+
Loki
Loki
 
Loki
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
GhostYaksha
Cthulhu
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
390W - 390L
1,469 Elo+
Party 1
Scylla
Scylla
Hikikomori_bana
Scylla
Level 121
God Stats
2W - 5L
1,268 SR
Queue Stats
249W - 253L
1,480 Elo+
Solo
Horus
Horus
Shiota_Nagisa_DE
Horus
Level 64
God Stats
2W - 2L
1,510 SR
Queue Stats
79W - 71L
1,486 Elo+
Solo
Atlas
Atlas
loutkk
Atlas
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 80L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
1 / 0 / 3
6,559
1,093
7,087
2,349
879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
Munchkin1
Atlas
5
0 / 0 / 0
4,846
808
0
0
0
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Sir_Nichel
Achilles
11
2 / 1 / 1
6,224
1,037
5,599
7,161
7,829
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Terra
Slayser11
Terra
12
1 / 1 / 3
6,589
1,098
4,063
10,613
7,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 1 / 3
6,797
1,133
4,994
3,844
1,157
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
1 / 1 / 2
6,369
1,062
6,209
5,029
1,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
GhostYaksha
Cthulhu
12
2 / 3 / 1
6,578
1,096
4,406
7,229
6,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

12
0 / 1 / 3
5,779
963
5,747
5,322
2,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 0 / 1
5,531
922
1,077
5,767
4,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Atlas
loutkk
Atlas
5
0 / 0 / 0
4,676
779
0
0
0

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
5
Kills
3
3
Deaths
5
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
0
3
2.5
L
Loki
 
Loki
1
1
2
2
L
Cthulhu
GhostYaksha
Cthulhu
2
3
1
0.83
L
0
1
3
1.5
W
Atlas
Munchkin1
Atlas
0
0
0
0
L
0
0
1
0.5
W
Achilles
Sir_Nichel
Achilles
2
1
1
2.5
W
Terra
Slayser11
Terra
1
1
3
2.5
W
1
1
3
2.5
L
Atlas
loutkk
Atlas
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,743
Damage
17,439
23,967
Taken
23,347
17,631
Mitigated
14,726
14,263
Healing
11,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,087
264
594
427
2,349
879
0
544
1,805
0
20,853
L
Loki
 
Loki
6,209
238
305
237
5,029
1,825
0
870
3,970
0
22,430
L
Cthulhu
GhostYaksha
Cthulhu
4,406
149
857
1,169
7,229
6,336
0
3,030
3,949
8,719
0
L
5,747
570
620
2,436
5,322
2,244
0
2,366
2,914
10,729
0
W
Atlas
Munchkin1
Atlas
0
0
154
0
0
0
0
0
0
693
0
L
1,077
542
2,755
3,251
5,767
4,321
0
2,031
3,629
0
1,664
W
Achilles
Sir_Nichel
Achilles
5,599
793
553
1,114
7,161
7,829
0
2,776
4,385
0
9,311
W
Terra
Slayser11
Terra
4,063
346
5,592
5,065
10,613
7,766
0
5,594
5,019
5,508
1,621
W
4,994
294
269
495
3,844
1,157
0
1,239
2,605
15,756
490
L
Atlas
loutkk
Atlas
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,015
Gold Earned
28,933
77
Minions Killed
57
0
Camps Cleared
0
638,373
Distance Traveled
558,797
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,559
1,093
28
5
0
148,469
0
L
Loki
6,369
1,062
22
4
0
165,690
0
L
Cthulhu
6,578
1,096
18
3
0
138,672
0
L
Scylla
5,779
963
15
3
0
116,519
0
W
Atlas
4,846
808
0
0
0
47,875
0
L
Horus
5,531
922
2
0
0
137,916
0
W
Achilles
6,224
1,037
15
3
0
147,364
0
W
Terra
6,589
1,098
7
1
0
145,694
0
W
Scylla
6,797
1,133
27
5
0
148,971
0
L
Atlas
4,676
779
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role