Player Matchup

Achilles
Achilles
Agrokangaroo
Achilles
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
66W - 75L
1,448 Elo+
Party 1
Fenrir
Fenrir
StoniestFan668
Fenrir
Level 77
God Stats
4W - 6L
1,468 SR
Queue Stats
118W - 136L
1,366 Elo+
Solo
Neith
Neith
TaiDRAGON10
Neith
Level 123
God Stats
1W - 0L
1,271 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
TheIINSANEGodess
Nu Wa
Level 84
God Stats
34W - 23L
1,548 SR
Queue Stats
285W - 277L
1,431 Elo+
Solo
Odin
Odin
y0uR 0wNeR
Odin
Level 158
God Stats
21W - 24L
1,414 SR
Queue Stats
96W - 115L
1,381 Elo+
Party 1
Team Averages
Level 98
1,440 SR
1,425 Elo+

VS

Team Averages
Level 93
1,507 SR
1,419 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Red_14086
Janus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 132L
1,396 Elo+
Solo
Mulan
Mulan
jackthy-ripper
Mulan
Level 63
God Stats
12W - 15L
1,523 SR
Queue Stats
242W - 255L
1,399 Elo+
Solo
Jormungandr
Jormungandr
ninjasasinn
Jormungandr
Level 158
God Stats
170W - 141L
1,552 SR
Queue Stats
268W - 251L
1,466 Elo+
Solo
Medusa
Medusa
zmankiller1
Medusa
Level 116
God Stats
8W - 10L
1,459 SR
Queue Stats
177W - 200L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Agrokangaroo
Achilles
5
0 / 2 / 0
3,098
620
782
3,229
1,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 0 / 1
3,559
712
256
3,877
1,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 0 / 1
3,220
644
1,143
1,190
289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
1 / 0 / 1
3,795
759
1,882
1,028
216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

5
0 / 0 / 1
3,420
684
168
1,888
884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 2 / 0
2,965
593
1,339
3,009
1,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
Red_14086
Janus
1
0 / 0 / 0
2,472
494
0
104
26
7
2 / 0 / 0
4,445
889
1,743
2,830
1,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
ninjasasinn
Jormungandr
6
0 / 0 / 0
3,214
643
1,077
2,973
1,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
1
0 / 0 / 0
2,547
509
0
104
26

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
2
Kills
2
2
Deaths
2
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
Achilles
Agrokangaroo
Achilles
0
2
0
0
L
Janus
Red_14086
Janus
0
0
0
0
W
1
0
1
1.5
W
0
0
1
0.5
W
1
0
1
1.5
L
2
0
0
2
L
Jormungandr
ninjasasinn
Jormungandr
0
0
0
0
W
0
0
1
0.5
L
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,231
Damage
4,159
11,212
Taken
9,020
4,135
Mitigated
3,793
3,813
Healing
2,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,339
76
180
306
3,009
1,331
0
1,203
1,806
8,004
0
W
Achilles
Agrokangaroo
Achilles
782
157
0
769
3,229
1,440
0
0
3,018
0
10,310
L
Janus
Red_14086
Janus
0
0
0
0
104
26
0
104
0
0
0
W
256
256
0
1,119
3,877
1,306
0
650
3,227
0
20,040
W
1,143
312
151
236
1,190
289
0
589
601
0
15,686
W
1,882
507
0
463
1,028
216
0
412
616
15,690
0
L
1,743
462
0
1,275
2,830
1,108
0
80
2,542
0
19,399
L
Jormungandr
ninjasasinn
Jormungandr
1,077
208
0
359
2,973
1,302
0
391
2,582
13,702
518
W
168
102
22
1,053
1,888
884
0
626
1,262
0
11,432
L
Medusa
0
0
0
0
104
26
0
104
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,092
Gold Earned
15,643
121
Minions Killed
70
0
Camps Cleared
0
534,597
Distance Traveled
293,542
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
2,965
593
8
2
0
93,020
0
W
Achilles
3,098
620
17
3
0
105,514
0
L
Janus
2,472
494
0
0
0
0
0
W
Fenrir
3,559
712
40
8
0
125,167
0
W
Neith
3,220
644
25
5
0
81,730
0
W
Nu Wa
3,795
759
32
6
0
112,471
0
L
Mulan
4,445
889
40
8
0
113,256
0
L
Jormungandr
3,214
643
22
4
0
84,477
0
W
Odin
3,420
684
7
1
0
109,715
0
L
Medusa
2,547
509
0
0
0
2,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role