Player Matchup

Ix Chel
Ix Chel
Gold IV
 
Ix Chel
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
LuffyKaizoku-o
Geb
Gold II
Level 156
God Stats
9W - 5L
1,702 SR
Queue Stats
236W - 296L
1,680 MMR
Solo
Cupid
Cupid
Platinum V
lufffy1996
Cupid
Platinum V
Level 159
God Stats
2W - 3L
1,476 SR
Queue Stats
208W - 228L
1,773 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,559 SR
1,651 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 130
1,719 SR
1,870 MMR
Vulcan
Vulcan
Diamond IV
ToeLicker51
Vulcan
Diamond IV
Level 97
God Stats
19W - 4L
1,877 SR
Queue Stats
59W - 45L
2,061 MMR
Party 1
Mulan
Mulan
Diamond IV
svarii
Mulan
Diamond IV
Level 165
God Stats
41W - 30L
1,730 SR
Queue Stats
59W - 45L
2,061 MMR
Party 1
Neith
Neith
Gold V
БезумныйАлхимик
Neith
Gold V
Level 127
God Stats
32W - 31L
1,551 SR
Queue Stats
123W - 141L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
5 / 6 / 2
9,755
813
8,897
14,951
6,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
2 / 2 / 3
8,885
740
9,694
19,986
21,843
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Cupid
13
0 / 5 / 5
8,393
699
6,302
14,754
6,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesThothCthulhuNe ZhaMedusa

VS

Bans
OdinDanzaburouCabrakanIzanamiHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
6 / 2 / 7
10,198
850
15,055
6,583
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mulan
svarii
Mulan
15
6 / 1 / 7
10,530
878
17,622
19,315
16,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

14
1 / 4 / 6
9,366
781
12,736
9,406
3,096
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
7
Kills
13
13
Deaths
7
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
5
6
2
1
L
2
2
3
1.75
W
Vulcan
6
2
7
4.75
L
Cupid
0
5
5
0.5
W
Mulan
svarii
Mulan
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,893
Damage
45,413
49,691
Taken
35,304
34,194
Mitigated
21,712
11,252
Healing
13,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
8,897
1,298
1,159
3,269
14,951
6,069
0
4,571
9,952
41,375
0
L
9,694
868
0
1,182
19,986
21,843
0
5,706
13,555
21,563
2,686
W
Vulcan
15,055
260
0
2,263
6,583
2,229
883
4,419
2,098
53,313
0
L
Cupid
6,302
2,904
1,331
4,311
14,754
6,282
0
4,530
9,813
0
32,844
W
Mulan
svarii
Mulan
17,622
1,547
0
8,719
19,315
16,387
684
6,915
11,808
0
40,734
W
12,736
7,099
0
2,200
9,406
3,096
1,948
5,698
3,562
0
45,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,033
Gold Earned
30,094
146
Minions Killed
155
0
Camps Cleared
0
729,950
Distance Traveled
700,376
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,755
813
60
5
0
229,312
0
L
Geb
8,885
740
23
2
0
269,973
2
W
Vulcan
10,198
850
53
4
0
260,707
0
L
Cupid
8,393
699
63
5
0
230,665
0
W
Mulan
10,530
878
43
4
0
231,290
0
W
Neith
9,366
781
59
5
0
208,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role