Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
AresGamerrYT
The Morrigan
Level 148
God Stats
2W - 1L
1,749 SR
Queue Stats
161W - 206L
1,514 Elo+
Party 2
Fafnir
Fafnir
Jedd9
Fafnir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 65L
1,662 Elo+
Party 1
Cthulhu
Cthulhu
Noddy304
Cthulhu
Level 144
God Stats
3W - 6L
1,495 SR
Queue Stats
263W - 277L
1,513 Elo+
Solo
Heimdallr
Heimdallr
Wоke
Heimdallr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 14L
1,734 Elo+
Party 1
Team Averages
Level 102
1,549 SR
1,585 Elo+

VS

Team Averages
Level 206
1,610 SR
1,625 Elo+
Tsukuyomi
Tsukuyomi
Device
Tsukuyomi
Level 179
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 55L
1,599 Elo+
Solo
Hou Yi
Hou Yi
IamANarcissist
Hou Yi
Level 250
God Stats
70W - 80L
1,492 SR
Queue Stats
118W - 134L
1,497 Elo+
Solo
Shiva
Shiva
Merlinone
Shiva
Level 187
God Stats
1W - 2L
1,450 SR
Queue Stats
100W - 48L
1,670 Elo+
Party 3
Agni
Agni
MonsDerrMan
Agni
Level 203
God Stats
10W - 2L
1,912 SR
Queue Stats
175W - 71L
1,678 Elo+
Party 3
Bacchus
Bacchus
Wesmond
Bacchus
Level 209
God Stats
4W - 1L
1,692 SR
Queue Stats
170W - 71L
1,679 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
1 / 1 / 0
3,312
662
659
2,979
686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
AresGamerrYT
The Morrigan
7
0 / 1 / 1
3,487
697
377
2,138
607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fafnir
Jedd9
Fafnir
2
0 / 1 / 1
2,883
577
443
1,420
858
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Noddy304
Cthulhu
7
0 / 0 / 0
3,582
716
1,512
4,627
2,499
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heimdallr
Wоke
Heimdallr
6
1 / 2 / 0
3,669
734
3,066
3,085
816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Device
Tsukuyomi
7
3 / 0 / 0
3,870
774
1,675
3,197
785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 0 / 2
3,807
761
1,595
2,643
607
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shiva
Merlinone
Shiva
7
1 / 0 / 0
3,954
791
1,972
3,953
1,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

6
0 / 1 / 0
3,577
715
478
1,536
363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Wesmond
Bacchus
6
0 / 1 / 1
3,475
695
662
3,570
1,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
5
5
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
1
0
1
L
The Morrigan
AresGamerrYT
The Morrigan
0
1
1
0.5
W
Tsukuyomi
Device
Tsukuyomi
3
0
0
3
W
1
0
2
2
L
Fafnir
Jedd9
Fafnir
0
1
1
0.5
W
Shiva
Merlinone
Shiva
1
0
0
1
W
0
1
0
0
L
Cthulhu
Noddy304
Cthulhu
0
0
0
0
W
Bacchus
Wesmond
Bacchus
0
1
1
0.5
L
Heimdallr
Wоke
Heimdallr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,057
Damage
6,382
14,249
Taken
14,899
5,466
Mitigated
4,927
5,354
Healing
6,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
659
81
0
1,487
2,979
686
0
0
2,979
0
11,379
L
The Morrigan
AresGamerrYT
The Morrigan
377
88
0
625
2,138
607
0
478
1,660
16,957
0
W
Tsukuyomi
Device
Tsukuyomi
1,675
846
0
2,134
3,197
785
0
303
2,870
0
12,835
W
1,595
833
0
1,036
2,643
607
0
143
2,500
0
19,228
L
Fafnir
Jedd9
Fafnir
443
240
0
376
1,420
858
0
105
1,315
1,670
0
W
Shiva
Merlinone
Shiva
1,972
390
0
1,076
3,953
1,617
0
1,128
2,704
0
23,159
W
478
44
0
240
1,536
363
0
331
1,159
19,516
0
L
Cthulhu
Noddy304
Cthulhu
1,512
56
0
1,760
4,627
2,499
0
0
4,627
18,258
0
W
Bacchus
Wesmond
Bacchus
662
72
707
1,275
3,570
1,555
0
236
3,334
10,068
370
L
Heimdallr
Wоke
Heimdallr
3,066
1,929
0
1,106
3,085
816
0
557
2,528
0
21,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,933
Gold Earned
18,683
140
Minions Killed
170
0
Camps Cleared
0
422,543
Distance Traveled
565,919
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,312
662
26
5
0
100,139
3
L
The Morrigan
3,487
697
39
8
0
91,188
0
W
Tsukuyomi
3,870
774
34
7
0
126,773
0
W
Hou Yi
3,807
761
42
8
0
101,505
0
L
Fafnir
2,883
577
0
0
0
39,682
0
W
Shiva
3,954
791
42
8
0
110,929
0
W
Agni
3,577
715
45
9
0
104,562
0
L
Cthulhu
3,582
716
39
8
0
99,279
0
W
Bacchus
3,475
695
7
1
0
122,150
0
L
Heimdallr
3,669
734
36
7
0
92,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role