Player Matchup

Chang'e
Chang'e
BlindMarshy
Chang'e
Level 134
God Stats
1W - 3L
1,671 SR
Queue Stats
262W - 225L
1,570 Elo+
Party 1
Zhong Kui
Zhong Kui
Gitters
Zhong Kui
Level 131
God Stats
3W - 6L
1,289 SR
Queue Stats
145W - 171L
1,522 Elo+
Party 2
Yu Huang
Yu Huang
Savagestrap
Yu Huang
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 75L
1,497 Elo+
Solo
Loki
Loki
mulgtheancient
Loki
Level 119
God Stats
6W - 7L
1,613 SR
Queue Stats
156W - 191L
1,519 Elo+
Party 2
Sobek
Sobek
victimofadown
Sobek
Level 195
God Stats
10W - 5L
1,608 SR
Queue Stats
349W - 302L
1,574 Elo+
Party 1
Team Averages
Level 150
1,536 SR
1,536 Elo+

VS

Team Averages
Level 132
1,578 SR
1,519 Elo+
Charon
Charon
Jon Ganjales
Charon
Level 146
God Stats
11W - 6L
1,666 SR
Queue Stats
377W - 404L
1,542 Elo+
Solo
Medusa
Medusa
Jubante
Medusa
Level 89
God Stats
22W - 13L
1,737 SR
Queue Stats
631W - 634L
1,528 Elo+
Solo
Ix Chel
Ix Chel
MoMox210x
Ix Chel
Level 171
God Stats
3W - 1L
1,456 SR
Queue Stats
120W - 134L
1,500 Elo+
Solo
Thanatos
Thanatos
Reqto
Thanatos
Level 131
God Stats
4W - 0L
1,910 SR
Queue Stats
104W - 100L
1,508 Elo+
Party 3
Janus
Janus
SpenceNastyy
Janus
Level 122
God Stats
1W - 3L
1,118 SR
Queue Stats
69W - 69L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BlindMarshy
Chang'e
17
3 / 5 / 7
9,868
759
9,250
14,181
5,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Gitters
Zhong Kui
15
3 / 7 / 8
9,513
732
9,460
13,796
11,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yu Huang
Savagestrap
Yu Huang
15
2 / 6 / 7
9,111
701
5,980
10,845
4,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 5 / 3
8,553
658
7,882
12,986
5,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 5 / 7
9,657
743
7,486
19,463
25,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
17
1 / 3 / 25
10,528
810
11,510
15,674
12,721
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Medusa
Jubante
Medusa
18
10 / 4 / 15
11,532
887
21,373
12,945
5,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
MoMox210x
Ix Chel
18
5 / 2 / 20
11,061
851
12,779
12,672
5,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Reqto
Thanatos
17
8 / 5 / 11
11,152
858
10,938
11,235
3,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
4 / 1 / 18
11,424
879
10,228
6,760
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
117
15
Kills
28
28
Deaths
15
32
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BlindMarshy
Chang'e
3
5
7
1.3
L
Zhong Kui
Gitters
Zhong Kui
3
7
8
1
W
Charon
1
3
25
4.5
W
Medusa
Jubante
Medusa
10
4
15
4.38
W
Ix Chel
MoMox210x
Ix Chel
5
2
20
7.5
W
Thanatos
Reqto
Thanatos
8
5
11
2.7
L
Yu Huang
Savagestrap
Yu Huang
2
6
7
0.92
W
4
1
18
13
L
4
5
3
1.1
L
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,058
Damage
66,828
71,271
Taken
59,286
52,688
Mitigated
29,856
21,979
Healing
29,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BlindMarshy
Chang'e
9,250
147
8,335
5,413
14,181
5,814
0
7,455
6,496
21,636
505
L
Zhong Kui
Gitters
Zhong Kui
9,460
69
0
1,577
13,796
11,182
0
5,345
8,255
22,459
0
W
Charon
11,510
830
2,080
5,097
15,674
12,721
773
6,826
8,848
33,899
0
W
Medusa
Jubante
Medusa
21,373
6,723
0
1,924
12,945
5,327
2,872
7,036
5,909
0
40,107
W
Ix Chel
MoMox210x
Ix Chel
12,779
1,008
6,766
6,665
12,672
5,232
1,505
6,107
6,565
29,633
615
W
Thanatos
Reqto
Thanatos
10,938
886
985
5,059
11,235
3,981
683
7,934
3,301
0
16,754
L
Yu Huang
Savagestrap
Yu Huang
5,980
297
241
1,241
10,845
4,264
0
6,031
4,644
19,867
0
W
10,228
380
0
705
6,760
2,595
1,779
4,002
2,758
26,344
0
L
7,882
409
280
2,074
12,986
5,830
0
5,635
7,297
0
20,848
L
7,486
138
532
2,286
19,463
25,598
0
8,776
10,247
15,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,702
Gold Earned
55,697
130
Minions Killed
172
0
Camps Cleared
0
1,183,283
Distance Traveled
1,303,189
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,868
759
33
3
0
246,350
0
L
Zhong Kui
9,513
732
52
4
0
235,133
0
W
Charon
10,528
810
32
2
0
258,504
0
W
Medusa
11,532
887
32
2
0
235,561
0
W
Ix Chel
11,061
851
36
3
0
270,401
0
W
Thanatos
11,152
858
20
2
0
269,767
0
L
Yu Huang
9,111
701
21
2
0
199,499
0
W
Janus
11,424
879
52
4
0
268,956
0
L
Loki
8,553
658
8
1
0
262,290
0
L
Sobek
9,657
743
16
1
0
240,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role