Player Matchup

Jormungandr
Jormungandr
BeetlemigrigZ
Jormungandr
Level 128
God Stats
3W - 3L
1,407 SR
Queue Stats
6W - 11L
1,322 Elo+
Party 1
Lancelot
Lancelot
Cuwejus
Lancelot
Level 108
God Stats
4W - 0L
1,818 SR
Queue Stats
120W - 116L
1,441 Elo+
Solo
Skadi
Skadi
Magician_369
Skadi
Level 165
God Stats
1W - 1L
1,180 SR
Queue Stats
116W - 106L
1,459 Elo+
Party 1
Surtr
Surtr
Quadgod117
Surtr
Level 88
God Stats
18W - 15L
1,509 SR
Queue Stats
111W - 94L
1,465 Elo+
Party 1
Maman Brigitte
Maman Brigitte
zrkiyo
Maman Brigitte
Level 224
God Stats
2W - 1L
1,550 SR
Queue Stats
92W - 78L
1,591 Elo+
Solo
Team Averages
Level 143
1,493 SR
1,456 Elo+

VS

Team Averages
Level 123
1,598 SR
1,487 Elo+
Ra
Ra
AsaMitakä
Ra
Level 43
God Stats
0W - 1L
1,708 SR
Queue Stats
11W - 13L
1,450 Elo+
Solo
Chaac
Chaac
CeenB
Chaac
Level 125
God Stats
0W - 1L
1,726 SR
Queue Stats
134W - 114L
1,495 Elo+
Solo
Hachiman
Hachiman
DarcsUwu
Hachiman
Level 123
God Stats
13W - 14L
1,534 SR
Queue Stats
764W - 747L
1,505 Elo+
Solo
Lancelot
Lancelot
K00LH4NDLUK3
Lancelot
Level 163
God Stats
1W - 3L
1,484 SR
Queue Stats
594W - 538L
1,548 Elo+
Solo
Amaterasu
Amaterasu
tommysmokes
Amaterasu
Level 159
God Stats
18W - 23L
1,539 SR
Queue Stats
230W - 231L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BeetlemigrigZ
Jormungandr
12
5 / 1 / 1
7,784
556
5,131
11,116
8,767
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
Cuwejus
Lancelot
15
3 / 4 / 7
8,244
589
4,272
11,359
6,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
1 / 2 / 3
7,656
547
4,306
5,641
1,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
15
5 / 2 / 4
9,594
685
10,968
16,141
11,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Maman Brigitte
zrkiyo
Maman Brigitte
16
11 / 0 / 3
10,057
718
15,616
14,151
5,116
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
7,593
542
6,017
10,743
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
CeenB
Chaac
13
1 / 5 / 2
7,391
528
7,606
13,577
7,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
DarcsUwu
Hachiman
13
1 / 2 / 4
7,369
526
6,341
6,664
2,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
K00LH4NDLUK3
Lancelot
14
3 / 4 / 4
7,756
554
5,247
10,902
4,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Amaterasu
tommysmokes
Amaterasu
9
0 / 7 / 0
5,577
398
3,347
12,883
8,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
25
Kills
7
9
Deaths
25
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
Jormungandr
BeetlemigrigZ
Jormungandr
5
1
1
5.5
L
Chaac
CeenB
Chaac
1
5
2
0.4
W
Lancelot
Cuwejus
Lancelot
3
4
7
1.63
L
Hachiman
DarcsUwu
Hachiman
1
2
4
1.5
L
Lancelot
K00LH4NDLUK3
Lancelot
3
4
4
1.25
W
1
2
3
1.25
W
Surtr
5
2
4
3.5
L
Amaterasu
tommysmokes
Amaterasu
0
7
0
0
W
Maman Brigitte
zrkiyo
Maman Brigitte
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,293
Damage
28,558
58,408
Taken
54,769
34,248
Mitigated
26,702
19,494
Healing
15,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,017
1,031
570
2,759
10,743
3,853
0
7,123
3,620
52,021
0
W
Jormungandr
BeetlemigrigZ
Jormungandr
5,131
1,209
0
2,252
11,116
8,767
714
205
10,911
24,856
1,086
L
Chaac
CeenB
Chaac
7,606
711
0
5,044
13,577
7,564
0
1,622
11,955
0
53,192
W
Lancelot
Cuwejus
Lancelot
4,272
730
0
2,578
11,359
6,888
510
1,571
9,788
1,035
60,695
L
Hachiman
DarcsUwu
Hachiman
6,341
3,441
0
2,442
6,664
2,216
0
2,771
3,893
0
54,704
L
Lancelot
K00LH4NDLUK3
Lancelot
5,247
1,414
0
1,853
10,902
4,560
0
4,502
6,400
0
57,023
W
4,306
1,751
0
915
5,641
1,671
1,810
484
5,157
0
54,515
W
Surtr
10,968
3,444
0
4,761
16,141
11,806
309
975
15,059
3,088
61,240
L
Amaterasu
tommysmokes
Amaterasu
3,347
1,138
0
2,672
12,883
8,509
0
6,554
6,329
0
21,605
W
Maman Brigitte
zrkiyo
Maman Brigitte
15,616
1,430
0
8,988
14,151
5,116
0
2,675
11,476
82,019
2,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,335
Gold Earned
35,686
477
Minions Killed
447
0
Camps Cleared
0
1,446,355
Distance Traveled
1,351,519
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,593
542
120
9
0
256,475
1
W
Jormungandr
7,784
556
37
3
0
258,637
0
L
Chaac
7,391
528
109
8
0
249,089
2
W
Lancelot
8,244
589
87
6
0
327,275
5
L
Hachiman
7,369
526
88
6
0
246,083
0
L
Lancelot
7,756
554
94
7
0
336,569
0
W
Skadi
7,656
547
106
8
0
267,398
7
W
Surtr
9,594
685
114
8
0
280,328
0
L
Amaterasu
5,577
398
36
3
0
263,303
0
W
Maman Brigitte
10,057
718
133
10
0
312,717
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role