Player Matchup

Cabrakan
Cabrakan
ApolloBluu
Cabrakan
Level 149
God Stats
0W - 3L
1,299 SR
Queue Stats
125W - 107L
1,470 Elo+
Solo
Nemesis
Nemesis
ArturoCely
Nemesis
Level 103
God Stats
0W - 1L
1,312 SR
Queue Stats
21W - 20L
1,488 Elo+
Solo
Sobek
Sobek
Chele0818
Sobek
Level 116
God Stats
0W - 2L
1,270 SR
Queue Stats
169W - 176L
1,406 Elo+
Solo
Athena
Athena
T0XIC BIOHAZARD
Athena
Level 149
God Stats
0W - 3L
1,185 SR
Queue Stats
144W - 157L
1,439 Elo+
Solo
Neith
Neith
stephenzhu
Neith
Level 127
God Stats
3W - 2L
1,839 SR
Queue Stats
259W - 299L
1,426 Elo+
Solo
Team Averages
Level 129
1,381 SR
1,446 Elo+

VS

Team Averages
Level 113
1,571 SR
1,476 Elo+
Medusa
Medusa
ALLYTHETEA7158
Medusa
Level 68
God Stats
2W - 0L
1,865 SR
Queue Stats
47W - 36L
1,491 Elo+
Party 1
Merlin
Merlin
BROGUY1093
Merlin
Level 171
God Stats
11W - 5L
1,615 SR
Queue Stats
635W - 636L
1,485 Elo+
Solo
Bastet
Bastet
Loopytunes
Bastet
Level 157
God Stats
1W - 2L
1,268 SR
Queue Stats
172W - 184L
1,444 Elo+
Solo
Pele
Pele
VictorSú05
Pele
Level 123
God Stats
3W - 2L
1,606 SR
Queue Stats
57W - 64L
1,471 Elo+
Solo
Odin
Odin
pojeman1
Odin
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 34L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ApolloBluu
Cabrakan
18
5 / 9 / 5
10,248
683
15,273
22,937
34,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
ArturoCely
Nemesis
19
3 / 4 / 9
10,531
702
7,567
19,330
18,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Chele0818
Sobek
5
0 / 1 / 0
6,748
450
0
968
259
20
5 / 5 / 7
11,396
760
6,442
23,388
32,443
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
17
2 / 5 / 6
9,872
658
7,846
10,572
5,170
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 14
11,795
786
15,024
11,049
4,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
BROGUY1093
Merlin
20
6 / 3 / 15
12,434
829
20,156
11,055
4,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
Loopytunes
Bastet
20
8 / 3 / 12
12,205
814
17,937
12,114
5,401
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 3 / 13
11,121
741
10,618
12,906
5,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odin
18
2 / 1 / 18
11,209
747
7,336
15,732
17,071
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
96
15
Kills
24
24
Deaths
15
27
Assists
72
Player
Kills
Deaths
Assists
KDA
W
5
5
14
2.4
L
Cabrakan
ApolloBluu
Cabrakan
5
9
5
0.83
L
Nemesis
ArturoCely
Nemesis
3
4
9
1.88
W
Merlin
BROGUY1093
Merlin
6
3
15
4.5
L
Sobek
Chele0818
Sobek
0
1
0
0
W
Bastet
Loopytunes
Bastet
8
3
12
4.67
L
5
5
7
1.7
W
3
3
13
3.17
W
Odin
2
1
18
11
L
Neith
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,128
Damage
71,071
77,195
Taken
62,856
90,191
Mitigated
36,974
17,197
Healing
19,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,024
6,916
973
1,095
11,049
4,400
4,662
4,590
6,459
0
37,416
L
Cabrakan
ApolloBluu
Cabrakan
15,273
1,905
714
2,749
22,937
34,170
0
6,522
16,415
20,830
2,372
L
Nemesis
ArturoCely
Nemesis
7,567
1,678
535
3,252
19,330
18,149
0
4,783
14,547
0
30,151
W
Merlin
BROGUY1093
Merlin
20,156
940
2,732
4,441
11,055
4,676
511
3,654
7,401
50,738
603
L
Sobek
Chele0818
Sobek
0
0
0
0
968
259
0
968
0
0
0
W
Bastet
Loopytunes
Bastet
17,937
2,487
0
3,185
12,114
5,401
0
2,423
9,691
0
26,299
L
6,442
2,223
3,271
4,899
23,388
32,443
0
6,200
17,188
21,493
0
W
10,618
1,621
964
3,051
12,906
5,426
586
3,774
9,132
0
30,607
W
Odin
7,336
1,330
928
2,412
15,732
17,071
647
4,902
10,830
909
18,361
L
Neith
7,846
2,501
418
1,359
10,572
5,170
0
2,001
8,571
0
25,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,795
Gold Earned
58,764
152
Minions Killed
191
0
Camps Cleared
0
909,628
Distance Traveled
1,492,116
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,795
786
55
4
0
271,068
0
L
Cabrakan
10,248
683
20
1
0
215,898
0
L
Nemesis
10,531
702
54
4
0
283,419
0
W
Merlin
12,434
829
55
4
0
269,027
0
L
Sobek
6,748
450
0
0
0
0
0
W
Bastet
12,205
814
23
2
0
337,896
0
L
Athena
11,396
760
36
2
0
248,986
0
W
Pele
11,121
741
28
2
0
303,034
0
W
Odin
11,209
747
30
2
0
311,091
0
L
Neith
9,872
658
42
3
0
161,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role