Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Silver I
Loi593
Athena
Silver I
Level 116
God Stats
3W - 1L
1,746 SR
Queue Stats
74W - 70L
1,170 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
OIREEHC
Zhong Kui
Bronze III
Level 147
God Stats
1W - 0L
1,381 SR
Queue Stats
2W - 14L
1,277 MMR
Solo
Horus
Horus
Silver I
XdannyboiX
Horus
Silver I
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 60L
1,172 MMR
Solo
Loki
Loki
Gold V
gvilla0811
Loki
Gold V
Level 128
God Stats
5W - 4L
1,275 SR
Queue Stats
116W - 124L
1,206 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,480 SR
1,265 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,506 SR
1,348 MMR
Bastet
Bastet
Silver I
 
Bastet
Silver I
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Silver II
 
Xing Tian
Silver II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Martichoras
Martichoras
Silver III
HijoDelDiablo503
Martichoras
Silver III
Level 116
God Stats
0W - 2L
1,343 SR
Queue Stats
22W - 47L
1,209 MMR
Solo
Chang'e
Chang'e
Silver I
JDCid
Chang'e
Silver I
Level 155
God Stats
6W - 6L
1,687 SR
Queue Stats
82W - 89L
1,357 MMR
Solo
King Arthur
King Arthur
Silver II
UncleRoshi
King Arthur
Silver II
Level 145
God Stats
4W - 5L
1,500 SR
Queue Stats
57W - 59L
1,174 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 1 / 2
8,204
631
6,286
5,341
1,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Loi593
Athena
11
2 / 0 / 5
7,824
602
1,620
5,238
3,885
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
OIREEHC
Zhong Kui
9
0 / 4 / 0
5,359
412
1,631
4,990
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Horus
13
1 / 1 / 0
7,293
561
7,013
13,573
12,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 2 / 1
8,426
648
4,431
10,971
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
Sun WukongAchillesKuzenboZeus

VS

Bans
NeithBacchusCupidNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
4
1 / 2 / 0
4,783
368
875
2,539
514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
 
Xing Tian
4
0 / 3 / 0
4,546
350
410
4,610
1,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Martichoras
HijoDelDiablo503
Martichoras
6
0 / 3 / 1
5,005
385
2,449
5,020
1,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chang'e
JDCid
Chang'e
13
3 / 1 / 2
7,649
588
3,756
7,258
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
UncleRoshi
King Arthur
14
3 / 1 / 1
7,661
589
11,672
13,344
12,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
10
Kills
7
8
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
2
6
L
Bastet
 
Bastet
1
2
0
0.5
L
Xing Tian
 
Xing Tian
0
3
0
0
L
Martichoras
HijoDelDiablo503
Martichoras
0
3
1
0.17
L
Chang'e
JDCid
Chang'e
3
1
2
4
W
Athena
Loi593
Athena
2
0
5
4.5
W
Zhong Kui
OIREEHC
Zhong Kui
0
4
0
0
L
King Arthur
UncleRoshi
King Arthur
3
1
1
3.5
W
Horus
1
1
0
1
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,981
Damage
19,162
40,113
Taken
32,771
25,668
Mitigated
18,069
13,783
Healing
5,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,286
3,618
0
1,775
5,341
1,795
2,263
233
5,108
0
74,153
L
Bastet
 
Bastet
875
216
0
951
2,539
514
0
227
2,312
0
6,906
L
Xing Tian
 
Xing Tian
410
8
0
475
4,610
1,893
0
581
4,029
5,182
0
L
Martichoras
HijoDelDiablo503
Martichoras
2,449
745
0
884
5,020
1,332
0
302
4,718
0
16,199
L
Chang'e
JDCid
Chang'e
3,756
81
29
2,364
7,258
1,676
0
1,521
5,700
51,001
1,501
W
Athena
Loi593
Athena
1,620
439
0
1,098
5,238
3,885
590
1,160
4,078
14,053
908
W
Zhong Kui
OIREEHC
Zhong Kui
1,631
26
0
1,087
4,990
3,360
0
1,154
3,836
15,684
0
L
King Arthur
UncleRoshi
King Arthur
11,672
1,688
0
520
13,344
12,654
0
605
11,893
1,767
50,989
W
Horus
7,013
2,828
80
3,579
13,573
12,800
0
535
13,038
0
46,239
W
4,431
1,532
0
6,164
10,971
3,828
0
1,961
9,010
0
82,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,106
Gold Earned
29,644
377
Minions Killed
229
0
Camps Cleared
0
1,305,776
Distance Traveled
820,682
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,204
631
114
9
0
266,654
3
L
Bastet
4,783
368
11
1
0
87,647
0
L
Xing Tian
4,546
350
6
0
0
77,502
0
L
Martichoras
5,005
385
32
2
0
149,387
0
L
Chang'e
7,649
588
105
8
0
272,932
3
W
Athena
7,824
602
24
2
0
275,461
6
W
Zhong Kui
5,359
412
21
2
0
219,732
1
L
King Arthur
7,661
589
75
6
0
233,214
0
W
Horus
7,293
561
62
5
0
242,116
0
W
Loki
8,426
648
156
12
0
301,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role