Player Matchup

Artemis
Artemis
AliceStranger
Artemis
Level 11
God Stats
0W - 3L
1,144 SR
Queue Stats
1W - 7L
1,197 Elo+
Party 1
The Morrigan
The Morrigan
Caktuz
The Morrigan
Level 77
God Stats
0W - 4L
1,500 SR
Queue Stats
139W - 196L
1,408 Elo+
Party 1
Terra
Terra
Glazixl
Terra
Level 29
God Stats
35W - 34L
1,499 SR
Queue Stats
78W - 96L
1,414 Elo+
Party 1
Horus
Horus
Nerovaii
Horus
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 64L
1,221 Elo+
Party 1
Lancelot
Lancelot
c0meta
Lancelot
Level 104
God Stats
3W - 2L
1,607 SR
Queue Stats
178W - 207L
1,433 Elo+
Party 1
Team Averages
Level 56
1,450 SR
1,335 Elo+

VS

Team Averages
Level 140
1,537 SR
1,505 Elo+
Bacchus
Bacchus
 
Bacchus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Facu_002
Agni
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 73L
1,503 Elo+
Solo
Lancelot
Lancelot
Shidonī
Lancelot
Level 149
God Stats
5W - 8L
1,427 SR
Queue Stats
44W - 42L
1,481 Elo+
Solo
Izanami
Izanami
kkura
Izanami
Level 124
God Stats
2W - 0L
1,759 SR
Queue Stats
117W - 129L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
0 / 4 / 1
5,248
404
579
5,667
1,648
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Morrigan
Caktuz
The Morrigan
12
1 / 2 / 3
6,820
525
3,984
8,508
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Terra
Glazixl
Terra
8
0 / 1 / 2
5,374
413
1,386
9,506
3,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Horus
Nerovaii
Horus
10
0 / 3 / 0
5,996
461
2,638
9,488
4,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
c0meta
Lancelot
12
5 / 4 / 0
7,089
545
6,561
11,457
4,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
6 / 1 / 3
7,918
609
6,883
6,317
6,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
 
The Morrigan
12
1 / 1 / 2
7,477
575
4,310
5,290
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
13
0 / 0 / 2
7,083
545
6,291
5,118
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Shidonī
Lancelot
12
4 / 1 / 1
7,512
578
4,546
6,892
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
kkura
Izanami
14
3 / 3 / 2
8,670
667
6,904
7,500
2,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
6
Kills
14
14
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
1
3
7.5
W
The Morrigan
 
The Morrigan
1
1
2
2
L
Artemis
0
4
1
0.13
L
The Morrigan
Caktuz
The Morrigan
1
2
3
1.25
W
Agni
0
0
2
1
L
Terra
Glazixl
Terra
0
1
2
1
L
Horus
Nerovaii
Horus
0
3
0
0
W
Lancelot
Shidonī
Lancelot
4
1
1
4.5
L
Lancelot
c0meta
Lancelot
5
4
0
1.25
W
Izanami
kkura
Izanami
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,148
Damage
28,934
44,626
Taken
31,117
16,177
Mitigated
15,045
12,641
Healing
7,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,883
879
0
2,049
6,317
6,115
0
1,327
4,990
17,610
0
W
The Morrigan
 
The Morrigan
4,310
760
0
1,823
5,290
1,456
370
190
5,100
37,514
1,736
L
Artemis
579
164
0
1,274
5,667
1,648
0
1,903
3,764
0
16,975
L
The Morrigan
Caktuz
The Morrigan
3,984
850
0
2,146
8,508
2,839
0
4,522
3,942
42,444
1,581
W
Agni
6,291
56
0
875
5,118
1,572
354
1,087
4,031
56,385
1,004
L
Terra
Glazixl
Terra
1,386
257
1,191
2,523
9,506
3,202
0
3,099
6,407
14,886
0
L
Horus
Nerovaii
Horus
2,638
1,134
0
1,159
9,488
4,471
0
4,130
5,076
0
31,029
W
Lancelot
Shidonī
Lancelot
4,546
904
0
571
6,892
3,041
0
286
6,606
0
46,578
L
Lancelot
c0meta
Lancelot
6,561
1,479
0
4,348
11,457
4,017
0
2,972
8,380
0
43,234
W
Izanami
kkura
Izanami
6,904
3,804
0
2,478
7,500
2,861
1,535
2,329
5,171
0
70,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,527
Gold Earned
38,660
280
Minions Killed
396
0
Camps Cleared
0
1,278,387
Distance Traveled
1,313,034
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,918
609
19
1
0
305,451
4
W
The Morrigan
7,477
575
77
6
0
226,270
5
L
Artemis
5,248
404
30
2
0
229,725
0
L
The Morrigan
6,820
525
89
7
0
238,274
2
W
Agni
7,083
545
106
8
0
289,399
2
L
Terra
5,374
413
14
1
0
229,953
4
L
Horus
5,996
461
64
5
0
268,906
0
W
Lancelot
7,512
578
71
5
0
242,967
0
L
Lancelot
7,089
545
83
6
0
311,529
0
W
Izanami
8,670
667
123
9
0
248,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role