Player Matchup

Medusa
Medusa
Platinum I
 
Medusa
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Mulan
Mulan
Platinum I
Driersquid
Mulan
Platinum I
Level 78
God Stats
1W - 1L
1,800 SR
Queue Stats
76W - 64L
2,055 MMR
Solo
Lancelot
Lancelot
Platinum I
KamiSokudo
Lancelot
Platinum I
Level 220
God Stats
20W - 12L
1,778 SR
Queue Stats
106W - 96L
2,080 MMR
Party 1
Apollo
Apollo
Platinum V
SpIurgy
Apollo
Platinum V
Level 155
God Stats
2W - 1L
1,760 SR
Queue Stats
65W - 59L
1,839 MMR
Party 1
Bacchus
Bacchus
Platinum IV
Trapbros
Bacchus
Platinum IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 35L
1,971 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 154
1,668 SR
1,889 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,628 SR
1,913 MMR
Discordia
Discordia
Platinum I
 
Discordia
Platinum I
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Diamond IV
HamoodAbíbí
Chiron
Diamond IV
Level 65
God Stats
3W - 1L
1,727 SR
Queue Stats
125W - 87L
1,992 MMR
Party 2
Mercury
Mercury
Diamond V
Venenut
Mercury
Diamond V
Level 104
God Stats
10W - 12L
1,566 SR
Queue Stats
237W - 218L
1,974 MMR
Solo
Ymir
Ymir
Diamond IV
Zícari
Ymir
Diamond IV
Level 218
God Stats
12W - 11L
1,655 SR
Queue Stats
311W - 290L
2,059 MMR
Solo
Tyr
Tyr
Diamond IV
beWondorian
Tyr
Diamond IV
Level 157
God Stats
54W - 41L
1,690 SR
Queue Stats
381W - 367L
2,041 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
1 / 1 / 0
3,869
645
1,473
3,656
1,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
6
0 / 3 / 0
3,809
635
3,287
5,865
2,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
KamiSokudo
Lancelot
6
0 / 0 / 1
3,410
568
1,531
2,286
663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
SpIurgy
Apollo
7
1 / 1 / 0
3,716
619
1,922
3,468
831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bacchus
Trapbros
Bacchus
1
0 / 1 / 0
2,640
440
0
584
205
Bans
Ah Muzen CabThorChang'e

VS

Bans
DanzaburouAresAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
7
0 / 1 / 1
3,832
639
1,842
1,556
327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
1 / 0 / 0
4,330
722
953
2,411
677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Mercury
Venenut
Mercury
7
1 / 0 / 0
3,812
635
761
3,985
1,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
Zícari
Ymir
5
0 / 1 / 0
3,639
607
573
4,009
1,818
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
3 / 0 / 0
4,828
805
3,735
6,540
4,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
2
Kills
5
6
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
0
1
W
Discordia
 
Discordia
0
1
1
0.5
L
Mulan
0
3
0
0
W
1
0
0
1
L
Lancelot
KamiSokudo
Lancelot
0
0
1
0.5
L
Apollo
SpIurgy
Apollo
1
1
0
1
L
Bacchus
Trapbros
Bacchus
0
1
0
0
W
Mercury
Venenut
Mercury
1
0
0
1
W
Ymir
Zícari
Ymir
0
1
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,213
Damage
7,864
15,859
Taken
18,501
4,788
Mitigated
8,266
5,624
Healing
6,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
1,473
349
0
750
3,656
1,020
0
1,860
1,796
0
24,956
W
Discordia
 
Discordia
1,842
38
0
500
1,556
327
0
0
1,556
18,788
0
L
Mulan
3,287
685
0
1,516
5,865
2,069
0
64
5,801
0
21,701
W
953
598
104
913
2,411
677
0
0
2,411
0
32,590
L
Lancelot
KamiSokudo
Lancelot
1,531
271
0
1,447
2,286
663
0
183
2,103
0
12,011
L
Apollo
SpIurgy
Apollo
1,922
1,343
0
1,911
3,468
831
0
372
3,096
0
22,494
L
Bacchus
Trapbros
Bacchus
0
0
0
0
584
205
0
0
584
152
0
W
Mercury
Venenut
Mercury
761
293
0
1,055
3,985
1,202
0
0
3,985
0
19,989
W
Ymir
Zícari
Ymir
573
0
0
1,062
4,009
1,818
0
0
4,009
11,134
0
W
3,735
934
0
3,320
6,540
4,242
0
0
6,540
207
29,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,444
Gold Earned
20,441
163
Minions Killed
210
0
Camps Cleared
0
498,700
Distance Traveled
624,308
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,869
645
37
6
0
133,544
0
W
Discordia
3,832
639
43
7
0
121,187
0
L
Mulan
3,809
635
47
8
0
106,409
0
W
Chiron
4,330
722
57
10
0
82,357
0
L
Lancelot
3,410
568
37
6
0
153,223
0
L
Apollo
3,716
619
42
7
0
84,353
0
L
Bacchus
2,640
440
0
0
0
21,171
0
W
Mercury
3,812
635
38
6
0
163,841
1
W
Ymir
3,639
607
21
4
0
123,928
2
W
Tyr
4,828
805
51
9
0
132,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role