Player Matchup

Danzaburou
Danzaburou
MyGFinTheKitchen
Danzaburou
Level 141
God Stats
8W - 6L
1,521 SR
Queue Stats
81W - 67L
1,495 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheZenza
Tsukuyomi
Level 109
God Stats
2W - 0L
1,765 SR
Queue Stats
59W - 52L
1,488 Elo+
Solo
Cerberus
Cerberus
WHY U C0ME FAST
Cerberus
Level 85
God Stats
20W - 31L
1,445 SR
Queue Stats
261W - 264L
1,419 Elo+
Solo
Merlin
Merlin
kianmh
Merlin
Level 119
God Stats
10W - 10L
1,328 SR
Queue Stats
480W - 458L
1,464 Elo+
Solo
Amaterasu
Amaterasu
打谁丿谁怀孕
Amaterasu
Level 86
God Stats
4W - 4L
1,723 SR
Queue Stats
87W - 78L
1,503 Elo+
Solo
Team Averages
Level 108
1,557 SR
1,474 Elo+

VS

Team Averages
Level 115
1,593 SR
1,490 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AuricaViorel
Fenrir
Level 125
God Stats
29W - 18L
1,671 SR
Queue Stats
222W - 212L
1,457 Elo+
Solo
Nox
Nox
ColacaoGrumoso
Nox
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 44L
1,472 Elo+
Solo
Izanami
Izanami
Moons dance
Izanami
Level 128
God Stats
5W - 3L
1,664 SR
Queue Stats
818W - 803L
1,499 Elo+
Solo
Gilgamesh
Gilgamesh
唯独你能懂
Gilgamesh
Level 149
God Stats
17W - 10L
1,631 SR
Queue Stats
252W - 263L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MyGFinTheKitchen
Danzaburou
8
4 / 0 / 0
5,227
871
2,690
1,496
473
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
TheZenza
Tsukuyomi
8
1 / 0 / 0
4,082
680
1,869
3,770
1,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
7
0 / 1 / 4
4,454
742
1,698
5,019
2,818
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
kianmh
Merlin
7
1 / 1 / 1
4,058
676
2,163
2,438
642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 2 / 0
3,658
610
1,004
4,660
1,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
1 / 1 / 0
3,970
662
2,445
3,268
754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
8
1 / 1 / 1
4,028
671
1,506
4,473
1,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 3 / 0
3,323
554
833
3,576
1,846
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Moons dance
Izanami
4
0 / 1 / 0
3,005
501
1,275
1,778
355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
唯独你能懂
Gilgamesh
8
2 / 0 / 0
4,563
761
2,516
3,958
2,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
6
Kills
4
4
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
1
0
1
L
Fenrir
1
1
1
1.5
L
0
3
0
0
L
Izanami
Moons dance
Izanami
0
1
0
0
W
Danzaburou
MyGFinTheKitchen
Danzaburou
4
0
0
4
W
Tsukuyomi
TheZenza
Tsukuyomi
1
0
0
1
W
Cerberus
0
1
4
2
W
Merlin
kianmh
Merlin
1
1
1
1.5
L
Gilgamesh
唯独你能懂
Gilgamesh
2
0
0
2
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,424
Damage
8,575
17,383
Taken
17,053
6,915
Mitigated
6,559
7,052
Healing
5,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,445
429
0
1,570
3,268
754
0
1,438
1,632
18,648
0
L
Fenrir
1,506
187
0
1,445
4,473
1,540
0
1,071
3,312
0
22,862
L
833
157
0
511
3,576
1,846
0
580
2,996
6,300
0
L
Izanami
Moons dance
Izanami
1,275
919
0
766
1,778
355
0
478
1,300
0
9,561
W
Danzaburou
MyGFinTheKitchen
Danzaburou
2,690
1,103
0
960
1,496
473
662
535
961
0
30,592
W
Tsukuyomi
TheZenza
Tsukuyomi
1,869
583
0
2,008
3,770
1,106
0
885
2,885
0
20,862
W
Cerberus
1,698
23
0
2,077
5,019
2,818
148
853
4,166
13,350
2,010
W
Merlin
kianmh
Merlin
2,163
129
0
711
2,438
642
0
835
1,603
19,025
0
L
Gilgamesh
唯独你能懂
Gilgamesh
2,516
633
0
1,036
3,958
2,064
0
0
3,746
0
21,998
W
1,004
300
0
1,296
4,660
1,876
0
170
4,155
0
12,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,479
Gold Earned
18,889
193
Minions Killed
160
0
Camps Cleared
0
634,879
Distance Traveled
561,546
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
3,970
662
30
5
0
117,194
2
L
Fenrir
4,028
671
51
9
0
147,524
1
L
Nox
3,323
554
5
1
0
121,384
2
L
Izanami
3,005
501
24
4
0
39,538
0
W
Danzaburou
5,227
871
50
8
0
113,858
0
W
Tsukuyomi
4,082
680
40
7
0
152,790
0
W
Cerberus
4,454
742
28
5
0
124,542
1
W
Merlin
4,058
676
46
8
0
119,870
0
L
Gilgamesh
4,563
761
50
8
0
135,906
0
W
Amaterasu
3,658
610
29
5
0
123,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role