Player Matchup

Hel
Hel
Harbour_BMTH
Hel
Level 63
God Stats
5W - 1L
1,559 SR
Queue Stats
255W - 300L
1,495 Elo+
Party 1
Vamana
Vamana
LilLaTnaVibs
Vamana
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 42L
1,339 Elo+
Solo
Anubis
Anubis
Mudafr
Anubis
Level 87
God Stats
9W - 8L
1,528 SR
Queue Stats
456W - 450L
1,477 Elo+
Party 1
Chiron
Chiron
StephanWolf005
Chiron
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 136L
1,495 Elo+
Solo
Athena
Athena
infected ki11er
Athena
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
333W - 338L
1,476 Elo+
Solo
Team Averages
Level 80
1,517 SR
1,456 Elo+

VS

Team Averages
Level 98
1,503 SR
1,476 Elo+
Da Ji
Da Ji
 
Da Ji
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
DoC Lurkio
Ne Zha
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 47L
1,415 Elo+
Solo
King Arthur
King Arthur
SLEEEPYXO
King Arthur
Level 137
God Stats
2W - 3L
1,542 SR
Queue Stats
179W - 187L
1,507 Elo+
Party 2
Jing Wei
Jing Wei
ThornRelay
Jing Wei
Level 86
God Stats
0W - 2L
1,299 SR
Queue Stats
38W - 37L
1,483 Elo+
Solo
Yemoja
Yemoja
xiaohuan
Yemoja
Level 84
God Stats
3W - 4L
1,674 SR
Queue Stats
295W - 282L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 22
8,450
845
5,581
9,488
4,491
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
15
3 / 1 / 19
8,782
878
7,724
11,913
14,650
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anubis
Mudafr
Anubis
16
9 / 3 / 13
9,583
958
14,251
8,196
4,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
11 / 1 / 15
9,776
978
18,041
6,125
2,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 1 / 18
8,731
873
11,259
16,132
21,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
4 / 8 / 3
8,668
867
8,391
11,801
4,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ne Zha
DoC Lurkio
Ne Zha
12
0 / 8 / 4
6,513
651
7,332
11,716
3,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
SLEEEPYXO
King Arthur
13
1 / 3 / 4
7,079
708
8,597
14,341
9,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
ThornRelay
Jing Wei
14
2 / 4 / 2
7,701
770
6,923
10,355
3,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
xiaohuan
Yemoja
14
0 / 3 / 7
7,794
779
6,875
13,050
6,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
27
26
Kills
7
7
Deaths
26
87
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
8
3
0.69
L
Ne Zha
DoC Lurkio
Ne Zha
0
8
4
0.25
W
1
1
22
12
W
Vamana
3
1
19
12.5
W
Anubis
Mudafr
Anubis
9
3
13
5.17
L
King Arthur
SLEEEPYXO
King Arthur
1
3
4
1
W
11
1
15
18.5
L
Jing Wei
ThornRelay
Jing Wei
2
4
2
0.75
W
2
1
18
11
L
Yemoja
xiaohuan
Yemoja
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,856
Damage
38,118
51,854
Taken
61,263
48,216
Mitigated
27,085
31,860
Healing
14,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
8,391
1,156
970
104
11,801
4,667
0
4,353
7,262
0
12,137
L
Ne Zha
DoC Lurkio
Ne Zha
7,332
605
101
985
11,716
3,403
0
5,874
5,610
0
13,421
W
5,581
1,535
14,955
6,590
9,488
4,491
648
2,558
6,930
9,977
0
W
Vamana
7,724
3,059
951
1,278
11,913
14,650
1,036
1,393
10,520
0
15,764
W
Anubis
Mudafr
Anubis
14,251
750
417
295
8,196
4,661
406
931
7,265
31,303
816
L
King Arthur
SLEEEPYXO
King Arthur
8,597
738
1,015
1,317
14,341
9,116
0
9,014
5,024
1,035
18,260
W
18,041
4,029
2,535
963
6,125
2,804
1,724
1,085
5,040
0
31,055
L
Jing Wei
ThornRelay
Jing Wei
6,923
3,438
206
1,646
10,355
3,175
0
3,525
6,619
0
17,328
W
11,259
2,602
1,239
2,637
16,132
21,610
413
1,603
14,529
15,886
1,176
L
Yemoja
xiaohuan
Yemoja
6,875
515
5,195
3,007
13,050
6,724
0
6,102
6,794
13,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,322
Gold Earned
37,755
116
Minions Killed
84
0
Camps Cleared
0
1,024,367
Distance Traveled
870,010
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,668
867
10
1
0
152,668
0
L
Ne Zha
6,513
651
10
1
0
170,222
0
W
Hel
8,450
845
15
2
0
193,715
0
W
Vamana
8,782
878
18
2
0
234,400
0
W
Anubis
9,583
958
38
4
0
193,012
0
L
King Arthur
7,079
708
19
2
0
172,189
0
W
Chiron
9,776
978
31
3
0
210,196
0
L
Jing Wei
7,701
770
28
3
0
193,408
0
W
Athena
8,731
873
14
1
0
193,044
0
L
Yemoja
7,794
779
17
2
0
181,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role