Player Matchup

Anubis
Anubis
 
Anubis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Buster562804
Chaac
Level 60
God Stats
3W - 2L
1,471 SR
Queue Stats
246W - 231L
1,557 Elo+
Party 2
Rama
Rama
FrostAdept
Rama
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
99W - 86L
1,568 Elo+
Party 2
Cerberus
Cerberus
dogman562
Cerberus
Level 40
God Stats
30W - 24L
1,570 SR
Queue Stats
211W - 189L
1,579 Elo+
Party 2
Fenrir
Fenrir
malcolm108
Fenrir
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 48L
1,461 Elo+
Solo
Team Averages
Level 50
1,508 SR
1,533 Elo+

VS

Team Averages
Level 89
1,486 SR
1,538 Elo+
Ullr
Ullr
 
Ullr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
AlvaroNoboa
Artio
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 84L
1,516 Elo+
Party 1
Lancelot
Lancelot
BuffErlangSolo
Lancelot
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,608 Elo+
Solo
Ymir
Ymir
ElhijodeMessi
Ymir
Level 82
God Stats
1W - 3L
1,430 SR
Queue Stats
79W - 80L
1,521 Elo+
Party 1
Merlin
Merlin
dany480
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
340W - 302L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
2 / 0 / 1
6,579
658
3,260
4,412
1,776
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

11
0 / 0 / 1
6,289
629
5,401
5,859
2,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
1 / 2 / 4
5,799
580
3,136
4,534
1,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
dogman562
Cerberus
10
2 / 0 / 5
5,904
590
3,128
5,865
3,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
malcolm108
Fenrir
11
6 / 0 / 4
6,223
622
5,380
7,005
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
1 / 3 / 1
5,202
520
3,840
6,602
1,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 0
5,319
532
3,582
8,563
5,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
9
1 / 3 / 0
4,863
486
3,640
7,927
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 3 / 2
5,097
510
2,180
6,533
4,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
dany480
Merlin
11
0 / 1 / 0
5,273
527
1,665
3,650
661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
11
Kills
2
2
Deaths
11
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
0
1
2.5
L
Ullr
 
Ullr
1
3
1
0.5
L
0
1
0
0
L
Lancelot
1
3
0
0.33
W
0
0
1
0.5
L
0
3
2
0.33
W
1
2
4
1.5
L
Merlin
dany480
Merlin
0
1
0
0
W
Cerberus
dogman562
Cerberus
2
0
5
4.5
W
Fenrir
malcolm108
Fenrir
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,305
Damage
14,907
27,675
Taken
33,275
11,851
Mitigated
14,349
13,849
Healing
10,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,260
172
0
2,720
4,412
1,776
0
1,474
2,938
51,117
0
L
Ullr
 
Ullr
3,840
1,474
0
1,316
6,602
1,940
0
1,396
5,206
0
36,995
L
3,582
624
0
3,447
8,563
5,117
0
0
8,563
30,502
2,273
L
Lancelot
3,640
1,059
0
3,714
7,927
2,402
0
1,533
6,394
0
29,180
W
5,401
1,654
0
2,455
5,859
2,612
0
3,395
2,424
0
46,715
L
2,180
556
0
1,118
6,533
4,229
0
1,298
5,235
15,728
0
W
3,136
2,282
0
1,389
4,534
1,406
0
781
3,753
0
42,712
L
Merlin
dany480
Merlin
1,665
0
0
464
3,650
661
0
2,161
1,489
32,207
166
W
Cerberus
dogman562
Cerberus
3,128
267
0
2,584
5,865
3,702
0
1,255
4,610
17,134
0
W
Fenrir
malcolm108
Fenrir
5,380
2,109
0
4,701
7,005
2,355
0
305
6,700
0
38,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,794
Gold Earned
25,754
390
Minions Killed
274
0
Camps Cleared
0
1,028,630
Distance Traveled
990,864
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,579
658
105
11
0
187,854
0
L
Ullr
5,202
520
59
6
0
168,932
0
L
Artio
5,319
532
67
7
0
206,073
2
L
Lancelot
4,863
486
53
5
0
231,599
0
W
Chaac
6,289
629
100
10
0
216,372
1
L
Ymir
5,097
510
30
3
0
185,896
0
W
Rama
5,799
580
91
9
0
189,775
0
L
Merlin
5,273
527
65
7
0
198,364
1
W
Cerberus
5,904
590
32
3
0
204,959
2
W
Fenrir
6,223
622
62
6
0
229,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role