Player Matchup

Achilles
Achilles
 
Achilles
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Dat_OneBlack_Guy
Neith
Level 117
God Stats
0W - 2L
1,511 SR
Queue Stats
93W - 96L
1,501 Elo+
Party 1
Kuzenbo
Kuzenbo
SlickNinja55
Kuzenbo
Level 142
God Stats
2W - 2L
1,497 SR
Queue Stats
154W - 152L
1,469 Elo+
Party 1
Medusa
Medusa
l Luv Dookie
Medusa
Level 157
God Stats
2W - 5L
1,285 SR
Queue Stats
157W - 157L
1,542 Elo+
Solo
Maman Brigitte
Maman Brigitte
loohan
Maman Brigitte
Level 242
God Stats
5W - 7L
1,468 SR
Queue Stats
665W - 708L
1,522 Elo+
Solo
Team Averages
Level 167
1,452 SR
1,507 Elo+

VS

Team Averages
Level 145
1,524 SR
1,572 Elo+
Camazotz
Camazotz
ImPhokingCool
Camazotz
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 99L
1,514 Elo+
Solo
Zeus
Zeus
LeDankestMayMay
Zeus
Level 158
God Stats
6W - 2L
1,500 SR
Queue Stats
154W - 150L
1,504 Elo+
Solo
Atlas
Atlas
SATINYDUCKLORD
Atlas
Level 157
God Stats
6W - 6L
1,470 SR
Queue Stats
389W - 357L
1,561 Elo+
Solo
Cthulhu
Cthulhu
Slateport
Cthulhu
Level 182
God Stats
3W - 3L
1,652 SR
Queue Stats
172W - 144L
1,629 Elo+
Solo
Izanami
Izanami
acchurchill
Izanami
Level 163
God Stats
5W - 3L
1,500 SR
Queue Stats
194W - 151L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 4 / 6
7,486
1,069
4,086
13,087
13,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 4 / 5
6,054
865
5,627
8,531
2,594
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
SlickNinja55
Kuzenbo
11
2 / 4 / 6
6,770
967
5,594
16,276
11,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
12
5 / 4 / 1
6,923
989
9,366
8,382
2,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maman Brigitte
loohan
Maman Brigitte
6
0 / 5 / 3
5,266
752
3,297
4,352
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
ImPhokingCool
Camazotz
12
2 / 1 / 12
7,258
1,037
5,584
7,808
4,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 2 / 10
8,148
1,164
10,980
4,851
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 13
7,735
1,105
5,854
8,549
8,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Slateport
Cthulhu
15
8 / 2 / 10
8,818
1,260
8,974
10,525
10,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
acchurchill
Izanami
12
3 / 3 / 12
7,650
1,093
12,853
8,203
3,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
78
10
Kills
21
21
Deaths
10
21
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
4
6
1.5
L
0
4
5
0.63
W
Camazotz
ImPhokingCool
Camazotz
2
1
12
8
W
6
2
10
5.5
W
2
2
13
4.25
W
Cthulhu
Slateport
Cthulhu
8
2
10
6.5
L
Kuzenbo
SlickNinja55
Kuzenbo
2
4
6
1.25
W
Izanami
acchurchill
Izanami
3
3
12
3
L
Medusa
5
4
1
1.38
L
Maman Brigitte
loohan
Maman Brigitte
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,970
Damage
44,245
50,628
Taken
39,936
31,456
Mitigated
30,129
14,182
Healing
13,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,086
643
790
2,619
13,087
13,324
43
6,264
6,107
1,543
5,218
L
5,627
1,045
185
2,371
8,531
2,594
140
4,821
3,258
0
14,539
W
Camazotz
ImPhokingCool
Camazotz
5,584
1,109
1,641
3,296
7,808
4,234
1,071
2,722
4,944
0
11,586
W
10,980
827
596
72
4,851
2,315
1,265
1,360
3,481
20,299
566
W
5,854
1,799
1,144
1,966
8,549
8,932
264
1,237
7,260
8,074
0
W
Cthulhu
Slateport
Cthulhu
8,974
179
1,054
1,859
10,525
10,929
724
1,876
8,545
16,588
692
L
Kuzenbo
SlickNinja55
Kuzenbo
5,594
1,040
1,939
4,722
16,276
11,781
42
5,571
10,296
7,814
1,305
W
Izanami
acchurchill
Izanami
12,853
8,173
112
1,824
8,203
3,719
3,617
1,911
6,292
0
30,631
L
Medusa
9,366
2,107
369
986
8,382
2,656
20
4,404
3,550
0
18,497
L
Maman Brigitte
loohan
Maman Brigitte
3,297
231
201
0
4,352
1,101
0
1,720
2,460
3,694
170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,499
Gold Earned
39,609
53
Minions Killed
101
0
Camps Cleared
0
630,711
Distance Traveled
680,153
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,486
1,069
7
1
0
135,305
0
L
Neith
6,054
865
22
3
0
137,871
0
W
Camazotz
7,258
1,037
12
2
0
148,054
0
W
Zeus
8,148
1,164
27
4
0
117,436
0
W
Atlas
7,735
1,105
9
1
0
144,339
0
W
Cthulhu
8,818
1,260
21
3
0
149,930
0
L
Kuzenbo
6,770
967
1
0
0
132,272
0
W
Izanami
7,650
1,093
32
5
0
120,394
0
L
Medusa
6,923
989
20
3
0
141,628
0
L
Maman Brigitte
5,266
752
3
0
0
83,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role