Player Matchup

Chernobog
Chernobog
Diamond IV
 
Chernobog
Diamond IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Diamond II
Aron100
Cliodhna
Diamond II
Level 178
God Stats
10W - 9L
1,478 SR
Queue Stats
354W - 340L
2,413 MMR
Solo
Camazotz
Camazotz
Platinum IV
DarckCheer
Camazotz
Platinum IV
Level 185
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 63L
1,858 MMR
Solo
Raijin
Raijin
Masters
LaHijaDeBoyka
Raijin
Masters
Level 237
God Stats
9W - 13L
1,500 SR
Queue Stats
563W - 521L
2,637 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 168
1,496 SR
1,982 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,452 SR
1,608 MMR
Anhur
Anhur
Masters
 
Anhur
Masters
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charon
Charon
Masters
 
Charon
Masters
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Silver I
 
Sol
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold II
FarsF
Tyr
Gold II
Level 146
God Stats
5W - 8L
1,251 SR
Queue Stats
248W - 254L
1,678 MMR
Solo
Arachne
Arachne
Platinum IV
TxDraGon13
Arachne
Platinum IV
Level 108
God Stats
2W - 1L
1,511 SR
Queue Stats
64W - 51L
1,865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
16
7 / 0 / 4
9,613
687
15,990
9,993
3,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sobek
 
Sobek
11
0 / 1 / 7
7,146
510
3,684
10,509
7,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cliodhna
Aron100
Cliodhna
15
3 / 1 / 3
7,784
556
6,051
9,089
2,849
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Camazotz
DarckCheer
Camazotz
13
1 / 2 / 2
8,084
577
7,321
12,199
6,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

15
5 / 2 / 3
8,934
638
7,456
8,414
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
HachimanAresGebAthena

VS

Bans
OdinMedusaThorMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
3 / 5 / 0
8,119
580
10,410
14,703
4,344
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
 
Charon
11
0 / 1 / 2
7,091
507
5,812
7,879
5,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
 
Sol
12
0 / 4 / 0
6,895
493
4,418
9,068
1,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tyr
FarsF
Tyr
14
2 / 2 / 1
8,487
606
7,988
12,664
10,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
TxDraGon13
Arachne
11
1 / 4 / 0
6,543
467
5,177
13,597
4,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
16
Kills
6
6
Deaths
16
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
7
0
4
9
W
Sobek
 
Sobek
0
1
7
3.5
L
Anhur
 
Anhur
3
5
0
0.6
L
Charon
 
Charon
0
1
2
1
L
Sol
 
Sol
0
4
0
0
W
Cliodhna
Aron100
Cliodhna
3
1
3
4.5
W
Camazotz
DarckCheer
Camazotz
1
2
2
1
L
Tyr
FarsF
Tyr
2
2
1
1.25
W
5
2
3
3.25
L
Arachne
TxDraGon13
Arachne
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,502
Damage
33,805
50,204
Taken
57,911
22,598
Mitigated
26,269
21,019
Healing
20,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
15,990
12,001
0
4,968
9,993
3,618
0
4,009
5,984
0
89,643
W
Sobek
 
Sobek
3,684
297
0
3,821
10,509
7,752
0
3,558
6,951
15,379
0
L
Anhur
 
Anhur
10,410
4,433
0
5,888
14,703
4,344
0
5,116
9,587
0
71,560
L
Charon
 
Charon
5,812
792
0
2,121
7,879
5,282
0
2,463
5,416
22,693
1,253
L
Sol
 
Sol
4,418
1,181
0
2,808
9,068
1,845
366
545
8,523
55,033
574
W
Cliodhna
Aron100
Cliodhna
6,051
961
0
5,229
9,089
2,849
0
898
8,191
0
70,390
W
Camazotz
DarckCheer
Camazotz
7,321
2,099
0
5,543
12,199
6,150
0
756
11,443
0
58,824
L
Tyr
FarsF
Tyr
7,988
1,820
0
5,203
12,664
10,374
0
961
11,703
783
60,076
W
7,456
1,202
0
1,458
8,414
2,229
0
1,361
7,053
65,758
1,015
L
Arachne
TxDraGon13
Arachne
5,177
2,899
0
4,679
13,597
4,424
0
1,945
11,652
0
42,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,561
Gold Earned
37,135
526
Minions Killed
431
0
Camps Cleared
0
1,580,975
Distance Traveled
1,455,910
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,613
687
144
10
0
292,654
2
W
Sobek
7,146
510
9
1
0
340,947
4
L
Anhur
8,119
580
121
9
0
252,266
1
L
Charon
7,091
507
16
1
0
314,789
6
L
Sol
6,895
493
110
8
0
283,578
0
W
Cliodhna
7,784
556
129
9
0
347,953
0
W
Camazotz
8,084
577
101
7
0
305,795
2
L
Tyr
8,487
606
115
8
0
286,912
1
W
Raijin
8,934
638
143
10
0
293,626
3
L
Arachne
6,543
467
69
5
0
318,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role