Player Matchup

Neith
Neith
CBob22
Neith
Level 4
God Stats
0W - 2L
1,472 SR
Queue Stats
0W - 2L
1,305 Elo+
Party 2
Fafnir
Fafnir
Pikabaca
Fafnir
Level 125
God Stats
4W - 6L
1,610 SR
Queue Stats
131W - 130L
1,530 Elo+
Party 2
Sol
Sol
ShoeBox99
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,305 Elo+
Party 2
Mercury
Mercury
Spadezyyy
Mercury
Level 158
God Stats
2W - 3L
1,620 SR
Queue Stats
142W - 131L
1,531 Elo+
Party 2
Bacchus
Bacchus
Weezyyy
Bacchus
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 113L
1,530 Elo+
Party 2
Team Averages
Level 87
1,540 SR
1,440 Elo+

VS

Team Averages
Level 139
1,577 SR
1,531 Elo+
Thor
Thor
NoShaka4U
Thor
Level 87
God Stats
2W - 0L
1,757 SR
Queue Stats
67W - 65L
1,483 Elo+
Party 1
Loki
Loki
RiiGht x TwiiX
Loki
Level 145
God Stats
5W - 7L
1,301 SR
Queue Stats
78W - 92L
1,456 Elo+
Party 1
Cthulhu
Cthulhu
WarriorOneTrick
Cthulhu
Level 157
God Stats
6W - 6L
1,642 SR
Queue Stats
322W - 300L
1,541 Elo+
Solo
Bastet
Bastet
darookiecookie
Bastet
Level 157
God Stats
3W - 3L
1,500 SR
Queue Stats
76W - 67L
1,598 Elo+
Party 3
The Morrigan
The Morrigan
neckolis
The Morrigan
Level 148
God Stats
10W - 7L
1,686 SR
Queue Stats
62W - 55L
1,575 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CBob22
Neith
11
2 / 7 / 2
6,957
435
3,789
8,051
2,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
Pikabaca
Fafnir
11
1 / 1 / 3
7,871
492
5,855
9,805
9,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 11 / 1
5,805
363
2,162
12,265
2,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
Spadezyyy
Mercury
12
2 / 5 / 1
7,171
448
5,096
10,571
3,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Weezyyy
Bacchus
12
0 / 3 / 3
7,377
461
9,532
11,933
11,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
3 / 0 / 5
8,894
556
5,436
9,414
3,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 2 / 8
7,595
475
6,276
10,001
3,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 1 / 2
8,871
554
8,035
9,854
6,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
13 / 0 / 2
10,235
640
13,580
12,098
4,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Morrigan
neckolis
The Morrigan
14
4 / 2 / 3
8,606
538
7,098
6,042
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
5
Kills
27
27
Deaths
5
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
CBob22
Neith
2
7
2
0.43
W
Thor
3
0
5
5.5
L
Fafnir
Pikabaca
Fafnir
1
1
3
2.5
W
3
2
8
3.5
L
0
11
1
0.05
L
Mercury
Spadezyyy
Mercury
2
5
1
0.5
W
4
1
2
5
L
Bacchus
Weezyyy
Bacchus
0
3
3
0.5
W
13
0
2
14
W
The Morrigan
neckolis
The Morrigan
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,434
Damage
40,425
52,625
Taken
47,409
29,715
Mitigated
19,781
7,955
Healing
17,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
CBob22
Neith
3,789
1,878
0
172
8,051
2,206
0
1,752
6,217
0
21,699
W
Thor
5,436
1,530
0
1,100
9,414
3,201
286
2,082
7,279
0
58,647
L
Fafnir
Pikabaca
Fafnir
5,855
1,708
0
2,720
9,805
9,956
0
758
8,403
25,481
2,579
W
6,276
1,701
0
2,956
10,001
3,290
0
3,589
6,231
0
36,613
L
2,162
576
0
1,070
12,265
2,351
0
2,978
9,248
20,807
0
L
Mercury
Spadezyyy
Mercury
5,096
2,205
0
0
10,571
3,586
0
1,596
8,623
0
51,419
W
8,035
540
0
3,429
9,854
6,507
0
5,336
3,961
58,820
1,642
L
Bacchus
Weezyyy
Bacchus
9,532
996
0
3,993
11,933
11,616
0
5,976
5,198
44,386
0
W
13,580
4,087
0
8,844
12,098
4,644
0
2,704
9,288
0
100,705
W
The Morrigan
neckolis
The Morrigan
7,098
1,313
0
716
6,042
2,139
38
2,554
3,344
52,427
3,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,181
Gold Earned
44,201
304
Minions Killed
528
0
Camps Cleared
0
1,510,033
Distance Traveled
1,662,019
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,957
435
49
3
0
280,899
0
W
Thor
8,894
556
103
6
0
338,426
1
L
Fafnir
7,871
492
47
3
0
314,922
0
W
Loki
7,595
475
55
3
0
339,803
4
L
Sol
5,805
363
33
2
0
245,572
2
L
Mercury
7,171
448
85
5
0
378,433
2
W
Cthulhu
8,871
554
118
7
0
313,305
4
L
Bacchus
7,377
461
90
6
0
290,207
6
W
Bastet
10,235
640
152
10
0
365,214
0
W
The Morrigan
8,606
538
100
6
0
305,271
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role