Player Matchup

Chang'e
Chang'e
Adachi
Chang'e
Level 149
God Stats
11W - 1L
1,873 SR
Queue Stats
179W - 147L
1,622 Elo+
Party 1
Hercules
Hercules
FistulaTheGreat
Hercules
Level 147
God Stats
2W - 1L
1,463 SR
Queue Stats
116W - 79L
1,621 Elo+
Party 1
Xing Tian
Xing Tian
PickledHeart
Xing Tian
Level 142
God Stats
7W - 7L
1,499 SR
Queue Stats
74W - 44L
1,660 Elo+
Party 1
Sobek
Sobek
T3RI
Sobek
Level 157
God Stats
11W - 4L
1,769 SR
Queue Stats
286W - 259L
1,517 Elo+
Party 1
Apollo
Apollo
TheChamp
Apollo
Level 159
God Stats
16W - 4L
1,790 SR
Queue Stats
38W - 10L
1,840 Elo+
Party 1
Team Averages
Level 151
1,679 SR
1,652 Elo+

VS

Team Averages
Level 114
1,563 SR
1,569 Elo+
Ra
Ra
Fancymahnn
Ra
Level 149
God Stats
42W - 37L
1,599 SR
Queue Stats
352W - 307L
1,545 Elo+
Party 2
Ratatoskr
Ratatoskr
Lumeside
Ratatoskr
Level 203
God Stats
1W - 2L
1,577 SR
Queue Stats
96W - 70L
1,649 Elo+
Party 2
Anhur
Anhur
SmitingSpirit
Anhur
Level 45
God Stats
9W - 12L
1,435 SR
Queue Stats
136W - 151L
1,528 Elo+
Solo
Mulan
Mulan
TheNitroNuke
Mulan
Level 156
God Stats
32W - 21L
1,703 SR
Queue Stats
500W - 374L
1,606 Elo+
Solo
Vulcan
Vulcan
ThumblessАpe
Vulcan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Adachi
Chang'e
14
6 / 3 / 3
8,271
636
8,430
6,384
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
14
5 / 2 / 2
7,836
603
5,543
10,134
4,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
PickledHeart
Xing Tian
12
1 / 0 / 12
8,136
626
4,593
13,454
9,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sobek
T3RI
Sobek
12
1 / 3 / 3
7,491
576
6,919
13,690
10,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
TheChamp
Apollo
15
11 / 0 / 3
9,872
759
12,359
8,280
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
7,775
598
5,670
8,854
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
Lumeside
Ratatoskr
13
5 / 5 / 1
7,251
558
6,018
11,264
3,160
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 7 / 0
6,429
495
3,005
11,701
2,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
2 / 3 / 1
7,924
610
8,546
11,783
8,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 6 / 0
5,860
451
4,836
7,745
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
24
Kills
8
8
Deaths
25
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Adachi
Chang'e
6
3
3
2.5
L
1
4
4
0.75
W
Hercules
5
2
2
3
L
Ratatoskr
Lumeside
Ratatoskr
5
5
1
1.1
W
Xing Tian
PickledHeart
Xing Tian
1
0
12
7
L
0
7
0
0
W
Sobek
T3RI
Sobek
1
3
3
0.83
W
Apollo
TheChamp
Apollo
11
0
3
12.5
L
2
3
1
0.83
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,844
Damage
28,075
51,942
Taken
51,347
29,197
Mitigated
18,498
18,018
Healing
11,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Adachi
Chang'e
8,430
782
1,829
2,633
6,384
1,839
303
2,196
4,002
54,768
731
L
5,670
832
468
2,032
8,854
2,939
0
3,997
4,825
64,291
0
W
Hercules
5,543
1,825
0
1,723
10,134
4,746
494
1,350
8,583
0
56,129
L
Ratatoskr
Lumeside
Ratatoskr
6,018
1,077
0
3,875
11,264
3,160
0
3,415
7,785
0
45,707
W
Xing Tian
PickledHeart
Xing Tian
4,593
290
0
1,985
13,454
9,031
0
3,027
9,939
18,057
877
L
3,005
1,167
0
2,224
11,701
2,532
600
2,989
8,712
0
38,752
W
Sobek
T3RI
Sobek
6,919
275
0
5,788
13,690
10,699
99
741
12,269
38,017
0
W
Apollo
TheChamp
Apollo
12,359
7,928
0
4,060
8,280
2,882
1,075
2,482
5,551
0
80,284
L
8,546
1,494
0
2,501
11,783
8,136
0
5,990
4,780
87
57,123
L
4,836
353
0
385
7,745
1,731
185
2,379
5,366
31,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,606
Gold Earned
35,239
436
Minions Killed
450
0
Camps Cleared
0
1,517,065
Distance Traveled
1,359,551
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,271
636
104
8
0
312,345
2
L
Ra
7,775
598
140
11
0
285,786
2
W
Hercules
7,836
603
93
7
0
342,690
2
L
Ratatoskr
7,251
558
62
5
0
348,341
0
W
Xing Tian
8,136
626
14
1
0
318,692
6
L
Anhur
6,429
495
85
7
0
240,762
0
W
Sobek
7,491
576
86
7
0
260,735
2
W
Apollo
9,872
759
139
11
0
282,603
2
L
Mulan
7,924
610
108
8
0
245,190
0
L
Vulcan
5,860
451
55
4
0
239,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role