Player Matchup

Gilgamesh
Gilgamesh
PhatCrumpz
Gilgamesh
Level 102
God Stats
9W - 3L
1,720 SR
Queue Stats
32W - 35L
1,442 Elo+
Party 1
Cthulhu
Cthulhu
SomeonesDad
Cthulhu
Level 76
God Stats
1W - 0L
1,449 SR
Queue Stats
11W - 22L
1,349 Elo+
Party 1
Chaac
Chaac
ratbone39
Chaac
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,148 Elo+
Party 1
Team Averages
Level 73
1,556 SR
1,313 Elo+

VS

Team Averages
Level 110
1,598 SR
1,446 Elo+
Sylvanus
Sylvanus
SirTybalt
Sylvanus
Level 97
God Stats
29W - 21L
1,532 SR
Queue Stats
92W - 84L
1,415 Elo+
Party 2
Medusa
Medusa
jose28732
Medusa
Level 129
God Stats
2W - 1L
1,481 SR
Queue Stats
91W - 85L
1,415 Elo+
Party 2
Mercury
Mercury
sharp5hooter023
Mercury
Level 103
God Stats
4W - 5L
1,781 SR
Queue Stats
125W - 143L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PhatCrumpz
Gilgamesh
13
5 / 1 / 5
7,940
794
9,643
9,712
6,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SomeonesDad
Cthulhu
13
4 / 0 / 4
7,610
761
6,704
4,874
4,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
ratbone39
Chaac
11
1 / 1 / 9
6,999
700
4,028
8,043
5,663
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
SirTybalt
Sylvanus
11
1 / 4 / 1
7,094
709
2,648
9,900
7,421
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
jose28732
Medusa
10
1 / 2 / 0
6,451
645
6,608
5,948
2,125
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 0
6,264
626
2,780
8,125
3,147
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
2
2
Deaths
10
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
PhatCrumpz
Gilgamesh
5
1
5
7.5
L
Sylvanus
SirTybalt
Sylvanus
1
4
1
0.38
W
Cthulhu
SomeonesDad
Cthulhu
4
0
4
6
L
Medusa
jose28732
Medusa
1
2
0
0.5
W
Chaac
ratbone39
Chaac
1
1
9
5.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,375
Damage
12,036
22,629
Taken
23,973
16,742
Mitigated
12,693
3,063
Healing
5,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
PhatCrumpz
Gilgamesh
9,643
3,248
0
1,629
9,712
6,824
435
1,453
8,259
0
34,367
L
Sylvanus
SirTybalt
Sylvanus
2,648
801
1,706
1,971
9,900
7,421
0
2,673
6,879
5,349
0
W
Cthulhu
SomeonesDad
Cthulhu
6,704
347
235
472
4,874
4,255
633
654
4,220
20,779
1,674
L
Medusa
jose28732
Medusa
6,608
3,195
0
240
5,948
2,125
0
1,415
4,203
0
24,617
W
Chaac
ratbone39
Chaac
4,028
337
0
727
8,043
5,663
0
597
7,446
0
10,086
L
2,780
746
0
1,723
8,125
3,147
0
1,312
6,589
0
16,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,549
Gold Earned
19,809
116
Minions Killed
82
0
Camps Cleared
0
611,881
Distance Traveled
509,644
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,940
794
62
6
0
189,198
0
L
Sylvanus
7,094
709
11
1
0
151,499
0
W
Cthulhu
7,610
761
48
5
0
203,612
0
L
Medusa
6,451
645
47
5
0
174,161
2
W
Chaac
6,999
700
6
1
0
219,071
0
L
Mercury
6,264
626
24
2
0
183,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role