Player Matchup

Surtr
Surtr
SoulSeeker2026
Surtr
Level 15
God Stats
1W - 2L
1,606 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Horus
Horus
le0nar0do
Horus
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 6L
1,351 Elo+
Party 1
Zeus
Zeus
me0wwww
Zeus
Level 44
God Stats
0W - 1L
1,257 SR
Queue Stats
8W - 17L
1,271 Elo+
Party 1
Team Averages
Level 22
1,454 SR
1,374 Elo+

VS

Team Averages
Level 105
1,620 SR
1,498 Elo+
Nox
Nox
 
Nox
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
EfanSnyper
Bacchus
Level 82
God Stats
28W - 26L
1,641 SR
Queue Stats
189W - 189L
1,547 Elo+
Party 2
Chaac
Chaac
Shov113
Chaac
Level 109
God Stats
3W - 1L
1,718 SR
Queue Stats
94W - 88L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
7,619
693
4,439
10,669
6,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
le0nar0do
Horus
12
1 / 5 / 1
6,973
634
2,109
10,630
8,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
me0wwww
Zeus
11
0 / 5 / 1
6,783
617
6,060
7,195
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
5 / 1 / 9
9,414
856
8,594
5,947
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
EfanSnyper
Bacchus
15
6 / 0 / 6
9,305
846
9,872
7,715
10,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chaac
Shov113
Chaac
14
3 / 2 / 10
8,786
799
6,147
9,474
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
14
14
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
5
1
9
9.5
W
Bacchus
EfanSnyper
Bacchus
6
0
6
9
W
Chaac
Shov113
Chaac
3
2
10
4
L
2
4
1
0.63
L
Horus
le0nar0do
Horus
1
5
1
0.3
L
Zeus
me0wwww
Zeus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,608
Damage
24,613
28,494
Taken
23,136
17,356
Mitigated
16,775
6,396
Healing
5,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
8,594
724
0
250
5,947
2,551
370
1,170
4,695
34,750
0
W
Bacchus
EfanSnyper
Bacchus
9,872
988
0
2,508
7,715
10,089
0
2,469
5,118
24,412
3,972
W
Chaac
Shov113
Chaac
6,147
566
0
2,993
9,474
4,135
0
2,687
6,677
100
30,102
L
4,439
1,531
0
3,854
10,669
6,791
0
5,854
4,017
274
11,370
L
Horus
le0nar0do
Horus
2,109
700
1,154
1,388
10,630
8,703
0
6,613
3,297
0
6,335
L
Zeus
me0wwww
Zeus
6,060
390
0
0
7,195
1,862
0
3,642
3,165
27,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,375
Gold Earned
27,505
83
Minions Killed
175
0
Camps Cleared
0
553,545
Distance Traveled
686,931
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,414
856
82
7
0
215,014
0
W
Bacchus
9,305
846
55
5
0
247,468
0
W
Chaac
8,786
799
38
3
0
224,449
0
L
Surtr
7,619
693
18
2
0
178,156
0
L
Horus
6,973
634
14
1
0
183,720
0
L
Zeus
6,783
617
51
5
0
191,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role