Player Matchup

Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Platinum II
Asavo
Sylvanus
Platinum II
Level 158
God Stats
13W - 12L
1,626 SR
Queue Stats
165W - 145L
1,980 MMR
Solo
Tyr
Tyr
Platinum IV
NachoLaVergota
Tyr
Platinum IV
Level 159
God Stats
2W - 7L
1,125 SR
Queue Stats
151W - 141L
1,888 MMR
Solo
Lancelot
Lancelot
Gold I
ZéusEnjoyer
Lancelot
Gold I
Level 64
God Stats
9W - 4L
1,813 SR
Queue Stats
27W - 13L
1,883 MMR
Party 2
Agni
Agni
Platinum II
slayerdj22
Agni
Platinum II
Level 128
God Stats
7W - 8L
1,636 SR
Queue Stats
166W - 162L
1,984 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 114
1,540 SR
1,847 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,583 SR
1,761 MMR
Sun Wukong
Sun Wukong
Platinum I
 
Sun Wukong
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Diamond V
 
Poseidon
Diamond V
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Platinum III
Kotonic
Artio
Platinum III
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 84L
1,859 MMR
Party 1
Vulcan
Vulcan
Diamond V
cohdein
Vulcan
Diamond V
Level 148
God Stats
4W - 2L
1,596 SR
Queue Stats
508W - 491L
1,968 MMR
Solo
Rama
Rama
Platinum I
Ćokesniffer
Rama
Platinum I
Level 129
God Stats
13W - 8L
1,818 SR
Queue Stats
67W - 48L
1,976 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
2 / 1 / 1
3,649
730
2,566
3,431
815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Asavo
Sylvanus
6
1 / 1 / 2
3,618
724
1,233
5,086
2,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

2
0 / 1 / 0
2,692
538
80
1,197
276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Lancelot
ZéusEnjoyer
Lancelot
6
0 / 1 / 0
3,189
638
88
3,096
995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 0 / 0
3,683
737
647
1,316
294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
LokiJanusMedusa

VS

Bans
Chang'eMulanHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
2 / 0 / 0
4,332
866
1,016
2,122
1,303
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
 
Poseidon
6
0 / 1 / 1
3,432
686
727
2,546
481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artio
Kotonic
Artio
6
0 / 2 / 1
3,754
751
1,679
4,886
2,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
cohdein
Vulcan
7
0 / 0 / 0
3,710
742
407
868
192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

6
2 / 0 / 0
3,881
776
4,572
2,684
727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
4
4
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
1
1
2.5
W
Sun Wukong
 
Sun Wukong
2
0
0
2
W
Poseidon
 
Poseidon
0
1
1
0.5
L
Sylvanus
Asavo
Sylvanus
1
1
2
2
W
Artio
Kotonic
Artio
0
2
1
0.25
L
0
1
0
0
L
Lancelot
ZéusEnjoyer
Lancelot
0
1
0
0
W
Vulcan
cohdein
Vulcan
0
0
0
0
L
0
0
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,614
Damage
8,401
14,126
Taken
13,106
4,716
Mitigated
4,861
5,884
Healing
4,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,566
1,904
0
450
3,431
815
0
741
2,690
0
14,822
W
Sun Wukong
 
Sun Wukong
1,016
416
0
642
2,122
1,303
0
0
2,122
0
23,199
W
Poseidon
 
Poseidon
727
44
0
377
2,546
481
0
193
2,229
19,280
1,296
L
Sylvanus
Asavo
Sylvanus
1,233
307
913
2,093
5,086
2,336
0
999
4,087
10,166
0
W
Artio
Kotonic
Artio
1,679
209
272
1,838
4,886
2,158
0
805
4,081
5,829
0
L
80
0
0
340
1,197
276
0
0
1,197
0
2,441
L
Lancelot
ZéusEnjoyer
Lancelot
88
0
0
1,588
3,096
995
0
642
2,414
0
14,196
W
Vulcan
cohdein
Vulcan
407
0
0
192
868
192
0
210
538
18,848
0
L
647
0
0
500
1,316
294
0
304
968
21,146
0
W
4,572
3,783
0
1,668
2,684
727
0
428
2,256
0
26,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,831
Gold Earned
19,109
143
Minions Killed
174
0
Camps Cleared
0
473,196
Distance Traveled
553,240
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,649
730
37
7
0
102,257
0
W
Sun Wukong
4,332
866
40
8
0
104,454
0
W
Poseidon
3,432
686
43
9
0
125,442
1
L
Sylvanus
3,618
724
10
2
0
103,189
0
W
Artio
3,754
751
7
1
0
102,203
0
L
Tyr
2,692
538
7
1
0
25,638
0
L
Lancelot
3,189
638
40
8
0
136,672
0
W
Vulcan
3,710
742
44
9
0
122,352
0
L
Agni
3,683
737
49
10
0
105,440
2
W
Rama
3,881
776
40
8
0
98,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role