Player Matchup

Ne Zha
Ne Zha
ChiinoCapitan
Ne Zha
Level 129
God Stats
3W - 1L
1,819 SR
Queue Stats
7W - 9L
1,507 Elo+
Party 2
Ra
Ra
XxPANZINIxX
Ra
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,312 Elo+
Party 2
Bacchus
Bacchus
vinculo-genuina2
Bacchus
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,223 Elo+
Party 2
Team Averages
Level 112
1,606 SR
1,348 Elo+

VS

Team Averages
Level 100
1,740 SR
1,612 Elo+
Ishtar
Ishtar
Alryix
Ishtar
Level 108
God Stats
1W - 0L
1,471 SR
Queue Stats
80W - 61L
1,636 Elo+
Party 1
Scylla
Scylla
CorrosiveRifle
Scylla
Level 127
God Stats
7W - 1L
1,920 SR
Queue Stats
218W - 123L
1,704 Elo+
Party 1
Amaterasu
Amaterasu
Gilbepichi
Amaterasu
Level 64
God Stats
8W - 4L
1,828 SR
Queue Stats
21W - 27L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
8,389
763
6,256
6,929
2,302
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 2 / 3
8,534
776
6,041
5,756
2,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 3
7,399
673
3,518
10,249
10,795
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Alryix
Ishtar
13
1 / 3 / 4
8,321
756
4,781
7,066
1,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 1 / 4
8,472
770
7,070
4,641
1,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Gilbepichi
Amaterasu
14
3 / 2 / 2
8,420
765
5,144
8,731
5,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
6
Kills
5
5
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Alryix
Ishtar
1
3
4
1
L
2
2
4
2
W
1
1
4
3
W
Amaterasu
Gilbepichi
Amaterasu
3
2
2
2
L
3
2
3
2.25
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,815
Damage
16,995
22,934
Taken
20,438
15,367
Mitigated
8,611
3,132
Healing
4,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Alryix
Ishtar
4,781
2,449
0
1,272
7,066
1,892
1,439
3,558
3,233
0
25,626
L
6,256
1,146
0
728
6,929
2,302
965
2,365
4,564
0
35,506
W
7,070
728
0
480
4,641
1,079
841
1,558
2,786
56,254
0
W
Amaterasu
Gilbepichi
Amaterasu
5,144
2,457
0
2,267
8,731
5,640
555
3,435
4,941
0
12,234
L
6,041
267
637
1,165
5,756
2,270
521
1,207
4,549
33,193
0
L
3,518
228
0
602
10,249
10,795
112
3,540
6,709
11,489
1,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,322
Gold Earned
25,213
147
Minions Killed
154
0
Camps Cleared
0
642,343
Distance Traveled
626,001
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,321
756
47
4
0
187,300
0
L
Ne Zha
8,389
763
48
4
0
230,735
0
W
Scylla
8,472
770
97
9
0
213,680
2
W
Amaterasu
8,420
765
10
1
0
225,021
0
L
Ra
8,534
776
78
7
0
196,262
0
L
Bacchus
7,399
673
21
2
0
215,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role