Player Matchup

Hera
Hera
 
Hera
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ItsCloudys
Vamana
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 46L
1,285 Elo+
Solo
Yemoja
Yemoja
JOEL114
Yemoja
Level 114
God Stats
2W - 1L
1,717 SR
Queue Stats
68W - 98L
1,452 Elo+
Solo
Nu Wa
Nu Wa
Jonytm
Nu Wa
Level 109
God Stats
3W - 2L
1,405 SR
Queue Stats
80W - 87L
1,489 Elo+
Party 1
Sobek
Sobek
M1CKLOVYN
Sobek
Level 85
God Stats
0W - 1L
1,081 SR
Queue Stats
44W - 60L
1,422 Elo+
Party 1
Team Averages
Level 99
1,441 SR
1,430 Elo+

VS

Team Averages
Level 109
1,567 SR
1,464 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Lexi-13ST
Set
Level 125
God Stats
6W - 7L
1,325 SR
Queue Stats
243W - 213L
1,437 Elo+
Solo
Yemoja
Yemoja
THE PYR0MANI4C
Yemoja
Level 68
God Stats
3W - 2L
1,686 SR
Queue Stats
67W - 62L
1,440 Elo+
Solo
Pele
Pele
TfytbKj
Pele
Level 99
God Stats
1W - 1L
1,612 SR
Queue Stats
63W - 38L
1,421 Elo+
Solo
Sun Wukong
Sun Wukong
Vic Vipe
Sun Wukong
Level 127
God Stats
2W - 1L
1,711 SR
Queue Stats
295W - 317L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 3 / 4
6,542
654
6,027
5,334
2,104
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
ItsCloudys
Vamana
12
3 / 7 / 4
7,663
766
6,404
10,177
4,742
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Yemoja
JOEL114
Yemoja
14
3 / 4 / 6
8,095
810
6,344
8,368
4,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
Jonytm
Nu Wa
15
3 / 3 / 3
7,739
774
9,822
6,909
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
M1CKLOVYN
Sobek
15
2 / 4 / 3
8,126
813
4,395
11,534
12,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
1 / 2 / 18
8,498
850
6,502
12,029
13,796
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 2 / 11
9,074
907
8,576
8,976
4,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 1 / 12
10,070
1,007
6,040
12,293
13,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
TfytbKj
Pele
13
3 / 5 / 11
8,546
855
8,636
10,943
3,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sun Wukong
Vic Vipe
Sun Wukong
15
7 / 2 / 12
9,448
945
9,456
8,167
5,014
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
85
11
Kills
21
21
Deaths
12
20
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
3
4
0.67
W
Bacchus
 
Bacchus
1
2
18
5
L
Vamana
ItsCloudys
Vamana
3
7
4
0.71
L
Yemoja
JOEL114
Yemoja
3
4
6
1.5
L
Nu Wa
Jonytm
Nu Wa
3
3
3
1.5
W
5
2
11
5.25
L
Sobek
M1CKLOVYN
Sobek
2
4
3
0.88
W
5
1
12
11
W
Pele
TfytbKj
Pele
3
5
11
1.7
W
Sun Wukong
Vic Vipe
Sun Wukong
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,992
Damage
39,210
42,322
Taken
52,408
26,245
Mitigated
39,616
7,682
Healing
22,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
6,027
1,068
224
1,523
5,334
2,104
0
2,476
2,858
11,635
0
W
Bacchus
 
Bacchus
6,502
856
1,638
2,795
12,029
13,796
496
4,075
7,954
10,647
0
L
Vamana
ItsCloudys
Vamana
6,404
3,401
642
321
10,177
4,742
0
2,188
7,989
0
9,080
L
Yemoja
JOEL114
Yemoja
6,344
991
1,515
516
8,368
4,117
0
1,984
6,384
19,601
0
L
Nu Wa
Jonytm
Nu Wa
9,822
2,598
194
807
6,909
2,861
0
2,673
4,236
23,774
38
W
8,576
1,500
907
2,272
8,976
4,039
1,914
5,459
3,517
0
28,169
L
Sobek
M1CKLOVYN
Sobek
4,395
292
407
1,533
11,534
12,421
0
3,221
8,313
10,500
0
W
6,040
1,524
4,780
3,878
12,293
13,073
456
6,785
5,508
25,289
0
W
Pele
TfytbKj
Pele
8,636
1,895
652
2,295
10,943
3,694
486
6,633
4,310
0
19,719
W
Sun Wukong
Vic Vipe
Sun Wukong
9,456
1,759
1,500
1,461
8,167
5,014
186
3,598
4,569
0
20,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,165
Gold Earned
45,636
84
Minions Killed
134
0
Camps Cleared
0
846,745
Distance Traveled
938,776
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,542
654
15
2
0
134,184
0
W
Bacchus
8,498
850
9
1
0
189,454
0
L
Vamana
7,663
766
3
0
0
171,127
0
L
Yemoja
8,095
810
29
3
0
172,994
0
L
Nu Wa
7,739
774
20
2
0
175,584
0
W
Set
9,074
907
52
5
0
212,865
0
L
Sobek
8,126
813
17
2
0
192,856
0
W
Yemoja
10,070
1,007
32
3
0
195,018
0
W
Pele
8,546
855
23
2
0
187,395
0
W
Sun Wukong
9,448
945
18
2
0
154,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role