Player Matchup

Baron Samedi
Baron Samedi
Silver I
BlaekBaekr
Baron Samedi
Silver I
Level 126
God Stats
51W - 85L
1,358 SR
Queue Stats
868W - 1,017L
1,201 MMR
Party 1
Geb
Geb
Gold I
Deadmen25
Geb
Gold I
Level 155
God Stats
19W - 22L
1,648 SR
Queue Stats
147W - 188L
1,515 MMR
Solo
Heimdallr
Heimdallr
Gold V
urmyrival
Heimdallr
Gold V
Level 122
God Stats
2W - 3L
1,548 SR
Queue Stats
20W - 15L
1,631 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,518 SR
1,449 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 83
1,695 SR
1,325 MMR
Cthulhu
Cthulhu
Bronze III
FoxyGrandpa31
Cthulhu
Bronze III
Level 62
God Stats
0W - 1L
1,964 SR
Queue Stats
1W - 7L
1,441 MMR
Party 2
Odin
Odin
Bronze III
Yourfatazzdaddy
Odin
Bronze III
Level 85
God Stats
1W - 1L
1,623 SR
Queue Stats
1W - 7L
1,441 MMR
Party 2
Hera
Hera
Bronze I
itatchi11
Hera
Bronze I
Level 101
God Stats
0W - 4L
1,498 SR
Queue Stats
2W - 17L
1,091 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlaekBaekr
Baron Samedi
16
3 / 1 / 7
10,596
706
9,035
11,218
5,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
0 / 0 / 10
10,207
680
8,964
14,288
15,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
urmyrival
Heimdallr
19
8 / 0 / 3
12,351
823
16,509
10,879
4,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
MulanAchillesShivaThothArachne

VS

Bans
HerculesNoxChaacAgniHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
0 / 3 / 1
8,739
583
11,973
15,413
10,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 0
9,355
624
5,992
14,562
18,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
14
0 / 6 / 1
9,051
603
3,912
10,008
4,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
11
Kills
1
1
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BlaekBaekr
Baron Samedi
3
1
7
6.5
W
0
0
10
5
L
Cthulhu
0
3
1
0.17
L
1
2
0
0.5
L
Hera
0
6
1
0.08
W
Heimdallr
urmyrival
Heimdallr
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,508
Damage
21,877
36,385
Taken
39,983
26,068
Mitigated
33,624
16,991
Healing
3,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BlaekBaekr
Baron Samedi
9,035
285
2,139
5,181
11,218
5,447
586
6,863
4,355
38,372
622
W
8,964
494
0
4,577
14,288
15,650
195
3,487
10,801
25,680
2,345
L
Cthulhu
11,973
72
690
500
15,413
10,527
0
6,334
8,605
35,003
1,414
L
5,992
402
0
675
14,562
18,212
0
5,353
8,599
836
28,747
L
Hera
3,912
665
0
1,565
10,008
4,885
0
4,043
5,534
35,712
0
W
Heimdallr
urmyrival
Heimdallr
16,509
10,743
0
5,094
10,879
4,971
1,821
5,188
5,691
0
85,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,154
Gold Earned
27,145
211
Minions Killed
171
0
Camps Cleared
0
864,970
Distance Traveled
936,927
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,596
706
68
5
0
283,109
10
W
Geb
10,207
680
22
1
0
328,953
6
L
Cthulhu
8,739
583
57
4
0
310,774
0
L
Odin
9,355
624
48
3
0
331,814
0
L
Hera
9,051
603
66
4
0
294,339
3
W
Heimdallr
12,351
823
121
8
0
252,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role