Player Matchup

Lancelot
Lancelot
CheifSlapaHo
Lancelot
Level 101
God Stats
5W - 5L
1,892 SR
Queue Stats
289W - 282L
1,532 Elo+
Solo
Shiva
Shiva
Eaglelandt
Shiva
Level 124
God Stats
7W - 3L
1,712 SR
Queue Stats
215W - 108L
1,618 Elo+
Party 2
Janus
Janus
Hipzt3r-Zombi3
Janus
Level 157
God Stats
1W - 1L
1,300 SR
Queue Stats
30W - 33L
1,461 Elo+
Solo
Yu Huang
Yu Huang
Sparta Elit
Yu Huang
Level 152
God Stats
6W - 5L
1,407 SR
Queue Stats
171W - 196L
1,420 Elo+
Solo
Medusa
Medusa
cooliosis101
Medusa
Level 157
God Stats
4W - 0L
1,742 SR
Queue Stats
161W - 85L
1,646 Elo+
Party 2
Team Averages
Level 138
1,611 SR
1,535 Elo+

VS

Team Averages
Level 133
1,500 SR
1,412 Elo+
Bake Kujira
Bake Kujira
MarineWand2420
Bake Kujira
Level 127
God Stats
0W - 1L
1,689 SR
Queue Stats
33W - 37L
1,340 Elo+
Party 1
Set
Set
NepOnSwitch
Set
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 9L
1,238 Elo+
Party 1
Hades
Hades
Unholysight
Hades
Level 128
God Stats
0W - 1L
1,310 SR
Queue Stats
80W - 71L
1,488 Elo+
Solo
Kali
Kali
asackoforanges02
Kali
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 130L
1,447 Elo+
Party 1
Tiamat
Tiamat
namechanged8603
Tiamat
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 185L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CheifSlapaHo
Lancelot
14
7 / 1 / 10
8,157
1,165
4,827
6,050
4,707
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shiva
13
1 / 2 / 18
7,443
1,063
8,385
6,977
6,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 4 / 5
7,733
1,105
2,487
5,699
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
Sparta Elit
Yu Huang
11
1 / 3 / 12
6,708
958
3,276
4,047
1,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
13
5 / 2 / 11
7,717
1,102
11,067
7,043
2,747
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
MarineWand2420
Bake Kujira
12
1 / 5 / 7
6,362
909
4,710
9,764
10,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
7 / 4 / 3
8,016
1,145
5,477
7,286
3,554
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 5 / 5
6,196
885
5,820
7,372
4,518
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 4 / 3
6,548
935
2,149
7,304
3,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

6
1 / 1 / 0
5,269
753
724
1,394
710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
30
19
Kills
12
12
Deaths
19
56
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Lancelot
CheifSlapaHo
Lancelot
7
1
10
12
W
Shiva
1
2
18
5
W
5
4
5
1.88
L
Bake Kujira
MarineWand2420
Bake Kujira
1
5
7
0.9
L
7
4
3
2.13
W
Yu Huang
Sparta Elit
Yu Huang
1
3
12
2.33
L
1
5
5
0.7
L
2
4
3
0.88
W
Medusa
5
2
11
5.25
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,042
Damage
18,880
29,816
Taken
33,120
17,647
Mitigated
22,382
6,110
Healing
6,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
CheifSlapaHo
Lancelot
4,827
429
83
897
6,050
4,707
162
2,717
3,333
187
7,483
W
Shiva
8,385
1,301
1,318
1,531
6,977
6,961
0
2,913
4,064
553
13,777
W
2,487
173
491
634
5,699
1,859
771
1,739
3,960
13,772
0
L
Bake Kujira
MarineWand2420
Bake Kujira
4,710
2,713
206
176
9,764
10,394
0
2,418
7,177
9,093
349
L
5,477
1,931
229
1,435
7,286
3,554
400
1,039
5,914
0
16,392
W
Yu Huang
Sparta Elit
Yu Huang
3,276
192
133
363
4,047
1,373
382
707
3,340
7,668
0
L
5,820
153
761
1,204
7,372
4,518
76
712
6,515
8,840
277
L
2,149
489
569
1,246
7,304
3,206
267
1,438
5,659
0
11,620
W
Medusa
11,067
5,272
0
660
7,043
2,747
746
2,859
4,184
0
22,668
L
724
198
0
445
1,394
710
0
332
1,000
1,756
51

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,758
Gold Earned
32,391
94
Minions Killed
54
0
Camps Cleared
0
700,941
Distance Traveled
595,784
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,157
1,165
7
1
0
180,349
0
W
Shiva
7,443
1,063
19
3
0
143,417
0
W
Janus
7,733
1,105
33
5
0
120,536
0
L
Bake Kujira
6,362
909
4
1
0
141,758
0
L
Set
8,016
1,145
24
3
0
152,614
0
W
Yu Huang
6,708
958
9
1
0
112,440
0
L
Hades
6,196
885
13
2
0
118,252
0
L
Kali
6,548
935
10
1
0
140,345
0
W
Medusa
7,717
1,102
26
4
0
144,199
0
L
Tiamat
5,269
753
3
0
0
42,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role