Player Matchup

Zeus
Zeus
ChillWheat074
Zeus
Level 149
God Stats
6W - 9L
1,655 SR
Queue Stats
374W - 338L
1,562 Elo+
Solo
Surtr
Surtr
Estradin04
Surtr
Level 126
God Stats
3W - 1L
1,922 SR
Queue Stats
152W - 151L
1,524 Elo+
Solo
Da Ji
Da Ji
Taaru04
Da Ji
Level 106
God Stats
1W - 1L
1,909 SR
Queue Stats
64W - 44L
1,633 Elo+
Solo
Rama
Rama
TheSouthwest
Rama
Level 127
God Stats
84W - 44L
1,705 SR
Queue Stats
524W - 416L
1,577 Elo+
Party 1
Athena
Athena
skibidiohiorizz
Athena
Level 63
God Stats
8W - 4L
1,608 SR
Queue Stats
376W - 317L
1,560 Elo+
Party 1
Team Averages
Level 114
1,760 SR
1,571 Elo+

VS

Team Averages
Level 118
1,536 SR
1,565 Elo+
Ishtar
Ishtar
 
Ishtar
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Kiakojouri
Agni
Level 129
God Stats
3W - 1L
1,678 SR
Queue Stats
102W - 77L
1,585 Elo+
Party 2
Ganesha
Ganesha
Lorenes
Ganesha
Level 135
God Stats
1W - 2L
1,250 SR
Queue Stats
91W - 63L
1,561 Elo+
Solo
King Arthur
King Arthur
spirame
King Arthur
Level 109
God Stats
13W - 7L
1,751 SR
Queue Stats
164W - 128L
1,595 Elo+
Party 2
Fenrir
Fenrir
xJordanCarterx
Fenrir
Level 124
God Stats
8W - 11L
1,500 SR
Queue Stats
199W - 156L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
5,536
554
2,865
3,031
595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
8
0 / 3 / 0
4,922
492
3,051
7,138
3,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Da Ji
Taaru04
Da Ji
12
0 / 1 / 0
5,793
579
1,503
7,364
2,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
3 / 1 / 1
6,604
660
6,659
7,449
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
1 / 3 / 2
5,391
539
3,307
9,801
6,566
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
0 / 3 / 2
5,276
528
4,879
7,293
1,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 3
5,789
579
2,988
3,228
791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Lorenes
Ganesha
9
0 / 1 / 6
5,656
566
2,832
5,849
3,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
spirame
King Arthur
12
3 / 0 / 0
7,109
711
4,974
6,709
4,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
7 / 0 / 0
6,537
654
4,968
6,449
2,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
10
10
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
0
3
2
0.33
L
0
2
0
0
L
Surtr
0
3
0
0
W
0
0
3
1.5
W
Ganesha
Lorenes
Ganesha
0
1
6
3
L
Da Ji
Taaru04
Da Ji
0
1
0
0
L
3
1
1
3.5
L
1
3
2
0.67
W
King Arthur
spirame
King Arthur
3
0
0
3
W
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,385
Damage
20,641
34,783
Taken
29,528
15,534
Mitigated
13,706
10,162
Healing
5,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
4,879
2,961
0
2,234
7,293
1,845
0
1,134
6,159
0
32,088
L
2,865
159
0
333
3,031
595
0
1,561
1,470
42,013
507
L
Surtr
3,051
1,158
0
1,859
7,138
3,252
0
0
7,138
859
21,648
W
2,988
177
0
711
3,228
791
0
1,464
1,764
42,237
0
W
Ganesha
Lorenes
Ganesha
2,832
556
0
1,475
5,849
3,596
0
1,818
4,031
13,870
0
L
Da Ji
Taaru04
Da Ji
1,503
293
0
2,077
7,364
2,825
0
608
6,756
0
56,792
L
6,659
5,297
0
3,843
7,449
2,296
801
656
6,793
0
49,882
L
3,307
687
0
2,050
9,801
6,566
0
2,995
6,806
11,810
1,348
W
King Arthur
spirame
King Arthur
4,974
406
0
846
6,709
4,867
0
143
6,169
0
52,208
W
4,968
772
0
463
6,449
2,607
0
1,606
4,814
0
40,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,246
Gold Earned
30,367
339
Minions Killed
329
0
Camps Cleared
0
1,049,111
Distance Traveled
1,117,328
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,276
528
65
7
0
212,777
2
L
Zeus
5,536
554
95
10
0
206,675
1
L
Surtr
4,922
492
45
5
0
148,563
0
W
Agni
5,789
579
84
8
0
220,985
0
W
Ganesha
5,656
566
2
0
0
235,564
4
L
Da Ji
5,793
579
101
10
0
246,831
0
L
Rama
6,604
660
84
8
0
205,096
0
L
Athena
5,391
539
14
1
0
241,946
0
W
King Arthur
7,109
711
103
10
0
191,997
0
W
Fenrir
6,537
654
75
8
0
256,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role