Player Matchup

Mulan
Mulan
Borrego8765
Mulan
Level 65
God Stats
88W - 76L
1,554 SR
Queue Stats
272W - 251L
1,457 Elo+
Solo
Geb
Geb
GelJoe2594
Geb
Level 166
God Stats
12W - 7L
1,594 SR
Queue Stats
350W - 319L
1,544 Elo+
Solo
Neith
Neith
XxZEPPAxX
Neith
Level 156
God Stats
30W - 14L
1,456 SR
Queue Stats
570W - 546L
1,441 Elo+
Solo
Lancelot
Lancelot
blizzyslayer420
Lancelot
Level 126
God Stats
2W - 0L
1,822 SR
Queue Stats
23W - 21L
1,432 Elo+
Party 1
Ix Chel
Ix Chel
endoflist
Ix Chel
Level 129
God Stats
1W - 0L
1,555 SR
Queue Stats
34W - 36L
1,449 Elo+
Party 1
Team Averages
Level 128
1,596 SR
1,464 Elo+

VS

Team Averages
Level 131
1,579 SR
1,473 Elo+
Rama
Rama
 
Rama
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Arod2906
Sol
Level 121
God Stats
2W - 2L
1,547 SR
Queue Stats
19W - 13L
1,480 Elo+
Party 2
Ares
Ares
EZ_Drak_420
Ares
Level 129
God Stats
1W - 1L
1,687 SR
Queue Stats
165W - 158L
1,426 Elo+
Party 2
Chang'e
Chang'e
XGodhunterXs
Chang'e
Level 156
God Stats
16W - 15L
1,659 SR
Queue Stats
87W - 104L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
3,601
720
1,482
3,301
1,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

5
0 / 0 / 2
3,558
712
1,284
3,507
1,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
XxZEPPAxX
Neith
6
2 / 0 / 1
3,498
700
2,239
1,046
281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
5
0 / 0 / 0
3,032
606
466
3,626
1,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
endoflist
Ix Chel
6
0 / 3 / 0
3,285
657
1,234
2,970
842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
5
0 / 1 / 0
3,158
632
1,557
2,653
617
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
 
Nemesis
2
0 / 1 / 0
2,706
541
182
1,154
239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
3 / 0 / 0
4,633
927
2,443
2,600
659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

5
0 / 1 / 0
3,395
679
1,405
4,158
1,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
XGodhunterXs
Chang'e
7
0 / 1 / 0
3,804
761
1,311
2,729
967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
3
Kills
3
3
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
0
0
L
Nemesis
 
Nemesis
0
1
0
0
L
3
0
0
3
W
1
0
1
1.5
L
0
1
0
0
W
0
0
2
1
L
Chang'e
XGodhunterXs
Chang'e
0
1
0
0
W
Neith
XxZEPPAxX
Neith
2
0
1
2.5
W
Lancelot
0
0
0
0
W
Ix Chel
endoflist
Ix Chel
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,705
Damage
6,898
14,450
Taken
13,294
5,460
Mitigated
4,368
4,782
Healing
5,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,557
1,386
0
1,252
2,653
617
0
461
2,192
0
14,496
L
Nemesis
 
Nemesis
182
0
0
220
1,154
239
0
33
1,121
0
3,574
L
2,443
1,635
0
1,583
2,600
659
0
1,234
1,366
25,138
0
W
1,482
13
0
1,556
3,301
1,319
0
1,227
2,074
0
14,492
L
1,405
233
0
844
4,158
1,886
0
775
3,383
9,628
0
W
1,284
243
25
1,534
3,507
1,850
0
1,175
2,332
7,967
1,743
L
Chang'e
XGodhunterXs
Chang'e
1,311
229
0
1,440
2,729
967
0
0
2,579
17,070
492
W
Neith
XxZEPPAxX
Neith
2,239
907
0
153
1,046
281
0
162
884
0
15,935
W
Lancelot
466
59
0
781
3,626
1,168
0
849
2,777
0
13,626
W
Ix Chel
endoflist
Ix Chel
1,234
172
100
633
2,970
842
0
1,662
1,308
15,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,974
Gold Earned
17,696
117
Minions Killed
122
0
Camps Cleared
0
536,955
Distance Traveled
423,037
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
3,158
632
28
6
0
97,209
0
L
Nemesis
2,706
541
9
2
0
33,151
0
L
Sol
4,633
927
41
8
0
92,832
1
W
Mulan
3,601
720
26
5
0
96,212
0
L
Ares
3,395
679
9
2
0
101,596
1
W
Geb
3,558
712
7
1
0
114,590
1
L
Chang'e
3,804
761
35
7
0
98,249
0
W
Neith
3,498
700
31
6
0
97,646
1
W
Lancelot
3,032
606
23
5
0
132,011
0
W
Ix Chel
3,285
657
30
6
0
96,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role