Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
B O N E S PL436
Mercury
Level 88
God Stats
2W - 2L
1,633 SR
Queue Stats
197W - 205L
1,527 Elo+
Party 1
Nut
Nut
Iced king 11
Nut
Level 149
God Stats
5W - 4L
1,454 SR
Queue Stats
405W - 384L
1,490 Elo+
Party 1
Osiris
Osiris
KiLum MAN
Osiris
Level 88
God Stats
3W - 5L
1,557 SR
Queue Stats
273W - 278L
1,535 Elo+
Party 1
The Morrigan
The Morrigan
The Rev PL
The Morrigan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
256W - 251L
1,529 Elo+
Party 1
Team Averages
Level 112
1,529 SR
1,516 Elo+

VS

Team Averages
Level 102
1,705 SR
1,521 Elo+
Olorun
Olorun
CraaZyJoKes
Olorun
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,565 Elo+
Solo
Terra
Terra
PrinceRose2945
Terra
Level 135
God Stats
7W - 5L
1,624 SR
Queue Stats
257W - 239L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Solace VX
Cu Chulainn
Level 106
God Stats
4W - 1L
1,867 SR
Queue Stats
148W - 129L
1,543 Elo+
Party 2
Hun Batz
Hun Batz
dardimi
Hun Batz
Level 44
God Stats
7W - 4L
1,844 SR
Queue Stats
168W - 177L
1,455 Elo+
Party 2
Ix Chel
Ix Chel
i x a e z o
Ix Chel
Level 109
God Stats
2W - 1L
1,690 SR
Queue Stats
376W - 354L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
3 / 2 / 1
6,905
575
4,698
8,863
8,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 3 / 1
5,256
438
1,526
8,779
3,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
0 / 4 / 1
6,005
500
5,384
8,898
2,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
KiLum MAN
Osiris
11
1 / 5 / 0
6,110
509
4,716
11,818
6,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
The Rev PL
The Morrigan
10
0 / 3 / 3
5,575
465
3,813
6,637
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
5 / 1 / 1
7,562
630
7,163
6,380
2,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
1 / 1 / 4
6,513
543
5,240
9,925
6,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cu Chulainn
Solace VX
Cu Chulainn
13
8 / 1 / 0
8,829
736
8,423
11,038
8,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
dardimi
Hun Batz
10
0 / 2 / 2
5,824
485
2,654
8,187
2,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
i x a e z o
Ix Chel
13
3 / 0 / 1
7,395
616
6,256
6,234
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
4
Kills
17
17
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
3
2
1
1.75
L
0
3
1
0.17
W
Olorun
5
1
1
5.5
L
0
4
1
0.13
L
Osiris
KiLum MAN
Osiris
1
5
0
0.2
W
1
1
4
3
W
Cu Chulainn
Solace VX
Cu Chulainn
8
1
0
8
L
The Morrigan
The Rev PL
The Morrigan
0
3
3
0.5
W
Hun Batz
dardimi
Hun Batz
0
2
2
0.5
W
Ix Chel
i x a e z o
Ix Chel
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,137
Damage
29,736
44,995
Taken
41,764
23,330
Mitigated
21,112
11,496
Healing
16,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,698
1,667
0
3,067
8,863
8,886
0
4,708
4,155
12,125
0
L
1,526
768
0
723
8,779
3,075
0
1,960
6,819
0
38,349
W
Olorun
7,163
3,307
174
2,906
6,380
2,029
2,584
330
6,050
45,872
10,267
L
5,384
2,891
0
2,343
8,898
2,982
0
6,426
2,472
0
50,251
L
Osiris
KiLum MAN
Osiris
4,716
2,083
0
4,871
11,818
6,315
0
741
11,077
0
39,511
W
5,240
961
2,378
2,763
9,925
6,039
150
3,120
6,805
20,651
0
W
Cu Chulainn
Solace VX
Cu Chulainn
8,423
1,631
0
1,572
11,038
8,282
288
518
10,520
1,086
59,257
L
The Morrigan
The Rev PL
The Morrigan
3,813
827
0
492
6,637
2,072
0
4,353
2,284
30,240
1,418
W
Hun Batz
dardimi
Hun Batz
2,654
344
0
3,864
8,187
2,628
0
918
7,269
0
30,065
W
Ix Chel
i x a e z o
Ix Chel
6,256
940
399
2,476
6,234
2,134
234
3,375
2,859
58,930
1,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,851
Gold Earned
36,123
301
Minions Killed
400
0
Camps Cleared
0
1,161,451
Distance Traveled
1,183,278
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,905
575
18
2
0
246,097
0
L
Mercury
5,256
438
71
6
0
265,693
0
W
Olorun
7,562
630
92
8
0
231,586
0
L
Nut
6,005
500
83
7
0
183,843
0
L
Osiris
6,110
509
68
6
0
245,754
0
W
Terra
6,513
543
33
3
0
240,959
2
W
Cu Chulainn
8,829
736
110
9
0
200,937
0
L
The Morrigan
5,575
465
61
5
0
220,064
0
W
Hun Batz
5,824
485
60
5
0
268,813
0
W
Ix Chel
7,395
616
105
9
0
240,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role