Player Matchup

Zeus
Zeus
ElDiD0
Zeus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,526 Elo+
Party 1
Guan Yu
Guan Yu
ExtremeDiego
Guan Yu
Level 146
God Stats
6W - 5L
1,627 SR
Queue Stats
61W - 70L
1,528 Elo+
Party 1
Ullr
Ullr
MauroHope
Ullr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 49L
1,483 Elo+
Solo
Team Averages
Level 126
1,542 SR
1,512 Elo+

VS

Team Averages
Level 119
1,469 SR
1,588 Elo+
Neith
Neith
I MistyKim I
Neith
Level 128
God Stats
1W - 1L
1,412 SR
Queue Stats
47W - 24L
1,658 Elo+
Party 2
Eset
Eset
Marunou
Eset
Level 120
God Stats
1W - 0L
1,719 SR
Queue Stats
46W - 22L
1,669 Elo+
Party 2
Sobek
Sobek
valencts
Sobek
Level 109
God Stats
3W - 5L
1,275 SR
Queue Stats
129W - 149L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
ElDiD0
Zeus
14
0 / 4 / 1
8,469
651
8,514
8,129
2,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
ExtremeDiego
Guan Yu
13
0 / 3 / 1
7,966
613
7,137
16,155
10,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ullr
13
1 / 5 / 0
8,231
633
3,878
10,762
2,983
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 7
10,654
820
13,869
7,605
2,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eset
Marunou
Eset
16
3 / 1 / 9
10,198
784
7,260
6,177
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
valencts
Sobek
16
4 / 0 / 8
9,940
765
9,198
12,818
14,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
12
12
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Zeus
ElDiD0
Zeus
0
4
1
0.13
L
Guan Yu
ExtremeDiego
Guan Yu
0
3
1
0.17
W
5
0
7
8.5
W
Eset
Marunou
Eset
3
1
9
7.5
L
Ullr
1
5
0
0.2
W
Sobek
valencts
Sobek
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,529
Damage
30,327
35,046
Taken
26,600
16,085
Mitigated
19,641
3,880
Healing
7,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
ElDiD0
Zeus
8,514
791
0
342
8,129
2,184
0
3,094
4,667
49,572
95
L
Guan Yu
ExtremeDiego
Guan Yu
7,137
539
718
2,487
16,155
10,918
0
5,466
9,864
0
23,710
W
13,869
3,992
0
2,865
7,605
2,637
1,264
2,656
4,664
0
63,716
W
Eset
Marunou
Eset
7,260
633
722
412
6,177
2,119
1,076
1,837
4,196
39,464
527
L
Ullr
3,878
965
0
333
10,762
2,983
0
5,556
4,644
0
19,052
W
Sobek
valencts
Sobek
9,198
866
312
2,888
12,818
14,885
352
3,966
8,487
14,820
1,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,666
Gold Earned
30,792
150
Minions Killed
195
0
Camps Cleared
0
755,049
Distance Traveled
821,542
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,469
651
84
6
0
239,152
0
L
Guan Yu
7,966
613
30
2
0
291,612
0
W
Neith
10,654
820
101
8
0
265,839
0
W
Eset
10,198
784
86
7
0
263,785
2
L
Ullr
8,231
633
36
3
0
224,285
0
W
Sobek
9,940
765
8
1
0
291,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role