Player Matchup

Sylvanus
Sylvanus
Diamond III
 
Sylvanus
Diamond III
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Diamond II
Gilchr
Lancelot
Diamond II
Level 104
God Stats
1W - 2L
1,581 SR
Queue Stats
201W - 181L
2,365 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
HelpStepBro
Heimdallr
Diamond IV
Level 122
God Stats
11W - 8L
1,617 SR
Queue Stats
226W - 197L
2,117 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond II
LivingOmen
Zhong Kui
Diamond II
Level 159
God Stats
8W - 13L
1,634 SR
Queue Stats
115W - 101L
2,399 MMR
Solo
Cerberus
Cerberus
Diamond V
wydstepbro69420
Cerberus
Diamond V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 199L
2,044 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,566 SR
2,085 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,582 SR
2,066 MMR
King Arthur
King Arthur
Diamond II
 
King Arthur
Diamond II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum III
Hallzee
Hachiman
Platinum III
Level 66
God Stats
1W - 0L
1,453 SR
Queue Stats
54W - 40L
2,083 MMR
Solo
Nu Wa
Nu Wa
Diamond V
Hippper
Nu Wa
Diamond V
Level 162
God Stats
4W - 2L
1,667 SR
Queue Stats
135W - 118L
2,071 MMR
Solo
Ravana
Ravana
Diamond I
NotFamaz
Ravana
Diamond I
Level 159
God Stats
7W - 12L
1,499 SR
Queue Stats
783W - 786L
2,429 MMR
Solo
Maui
Maui
Diamond IV
Scorpi02
Maui
Diamond IV
Level 122
God Stats
10W - 2L
1,792 SR
Queue Stats
158W - 128L
2,247 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 4 / 3
5,290
529
4,974
11,393
7,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
Gilchr
Lancelot
11
3 / 1 / 1
5,835
584
3,839
7,387
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
HelpStepBro
Heimdallr
10
0 / 5 / 1
5,286
529
3,982
8,424
2,406
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
LivingOmen
Zhong Kui
10
2 / 3 / 2
5,713
571
7,441
8,341
5,857
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cerberus
8
0 / 4 / 0
4,847
485
763
5,829
3,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaAnhurBacchusAo Kuang

VS

Bans
ChronosThorMedusaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
4 / 0 / 0
7,323
732
4,671
7,753
4,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hachiman
Hallzee
Hachiman
12
5 / 1 / 3
7,004
700
8,621
7,824
2,694
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Hippper
Nu Wa
12
4 / 1 / 3
6,370
637
8,135
5,744
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
NotFamaz
Ravana
12
3 / 2 / 3
6,073
607
3,744
5,461
2,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Maui
10
1 / 1 / 8
6,176
618
3,474
8,879
6,287
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
5
Kills
17
17
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
4
3
0.38
W
King Arthur
 
King Arthur
4
0
0
4
L
Lancelot
Gilchr
Lancelot
3
1
1
3.5
W
Hachiman
Hallzee
Hachiman
5
1
3
6.5
L
Heimdallr
HelpStepBro
Heimdallr
0
5
1
0.1
W
Nu Wa
Hippper
Nu Wa
4
1
3
5.5
L
Zhong Kui
LivingOmen
Zhong Kui
2
3
2
1
W
Ravana
NotFamaz
Ravana
3
2
3
2.25
W
Maui
1
1
8
5
L
Cerberus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,999
Damage
28,645
41,374
Taken
35,661
21,067
Mitigated
17,356
13,098
Healing
11,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,974
1,249
800
3,286
11,393
7,210
0
4,565
6,596
20,122
1,647
W
King Arthur
 
King Arthur
4,671
727
0
1,898
7,753
4,037
0
580
6,990
0
52,776
L
Lancelot
Gilchr
Lancelot
3,839
267
0
3,402
7,387
2,221
0
1,229
6,090
0
35,879
W
Hachiman
Hallzee
Hachiman
8,621
5,630
0
3,382
7,824
2,694
0
1,414
6,410
0
50,938
L
Heimdallr
HelpStepBro
Heimdallr
3,982
2,782
0
1,830
8,424
2,406
0
955
7,415
0
36,733
W
Nu Wa
Hippper
Nu Wa
8,135
1,649
0
1,052
5,744
2,045
0
4,150
1,594
42,378
857
L
Zhong Kui
LivingOmen
Zhong Kui
7,441
335
0
3,234
8,341
5,857
0
3,409
4,609
47,053
0
W
Ravana
NotFamaz
Ravana
3,744
1,030
0
2,984
5,461
2,293
0
2,112
3,349
0
43,695
W
Maui
3,474
668
0
1,826
8,879
6,287
0
4,473
4,406
15,359
1,100
L
Cerberus
763
25
0
546
5,829
3,373
0
393
5,388
13,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,971
Gold Earned
32,946
295
Minions Killed
369
0
Camps Cleared
0
1,059,601
Distance Traveled
1,114,370
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,290
529
30
3
0
196,972
2
W
King Arthur
7,323
732
93
9
0
217,297
0
L
Lancelot
5,835
584
76
8
0
260,746
0
W
Hachiman
7,004
700
88
9
0
201,849
5
L
Heimdallr
5,286
529
58
6
0
203,360
0
W
Nu Wa
6,370
637
83
8
0
216,642
0
L
Zhong Kui
5,713
571
87
9
0
216,086
0
W
Ravana
6,073
607
75
8
0
256,296
3
W
Maui
6,176
618
30
3
0
222,286
2
L
Cerberus
4,847
485
44
4
0
182,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role