Player Matchup

Hachiman
Hachiman
Gold V
 
Hachiman
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Silver II
Dejay99
Bellona
Silver II
Level 128
God Stats
6W - 7L
1,577 SR
Queue Stats
47W - 41L
1,483 MMR
Solo
Merlin
Merlin
Gold III
IxSlUmBeRxI
Merlin
Gold III
Level 176
God Stats
25W - 27L
1,539 SR
Queue Stats
155W - 161L
1,519 MMR
Solo
Fafnir
Fafnir
Silver III
OrbedFuneral
Fafnir
Silver III
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,471 MMR
Solo
Fenrir
Fenrir
Gold I
XtraGaNks
Fenrir
Gold I
Level 134
God Stats
1W - 4L
1,377 SR
Queue Stats
62W - 63L
1,642 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,499 SR
1,523 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 154
1,596 SR
1,481 MMR
Freya
Freya
Gold III
 
Freya
Gold III
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
Ice in the Pipe
Neith
Gold III
Level 159
God Stats
62W - 47L
1,624 SR
Queue Stats
207W - 199L
1,503 MMR
Solo
Shiva
Shiva
Gold V
Mr_Storm4567
Shiva
Gold V
Level 172
God Stats
6W - 0L
1,594 SR
Queue Stats
166W - 179L
1,356 MMR
Party 2
Cthulhu
Cthulhu
Gold III
ShadowSly
Cthulhu
Gold III
Level 214
God Stats
40W - 34L
1,593 SR
Queue Stats
320W - 318L
1,460 MMR
Solo
Nu Wa
Nu Wa
Gold I
avengexlife
Nu Wa
Gold I
Level 159
God Stats
59W - 39L
1,671 SR
Queue Stats
240W - 251L
1,587 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
0 / 2 / 0
6,612
472
3,859
7,681
2,244
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Dejay99
Bellona
14
5 / 2 / 1
8,870
634
11,337
17,388
15,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
13
0 / 3 / 0
6,941
496
3,829
8,120
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
8
0 / 3 / 0
5,531
395
1,698
10,704
7,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
XtraGaNks
Fenrir
12
1 / 4 / 1
6,446
460
4,059
12,855
4,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ThorNutMulanAthena

VS

Bans
AgniThanatosAwilixMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
4 / 1 / 2
8,118
580
8,079
10,164
3,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
3 / 0 / 3
8,986
642
5,247
5,294
1,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 4 / 2
7,686
549
7,474
14,308
9,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
ShadowSly
Cthulhu
14
5 / 1 / 4
9,263
662
8,210
9,637
7,813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 0 / 0
8,273
591
7,856
3,434
1,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
6
Kills
13
14
Deaths
6
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
0
0
W
Freya
 
Freya
4
1
2
5
L
Bellona
Dejay99
Bellona
5
2
1
2.75
W
3
0
3
4.5
L
Merlin
0
3
0
0
W
0
4
2
0.25
L
Fafnir
0
3
0
0
W
Cthulhu
ShadowSly
Cthulhu
5
1
4
7
L
Fenrir
XtraGaNks
Fenrir
1
4
1
0.38
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,782
Damage
36,866
56,748
Taken
42,837
30,730
Mitigated
23,350
15,417
Healing
15,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,859
1,411
0
2,831
7,681
2,244
0
2,205
5,324
0
50,496
W
Freya
 
Freya
8,079
2,494
0
5,555
10,164
3,560
64
1,686
8,326
60,432
1,454
L
Bellona
Dejay99
Bellona
11,337
5,221
0
6,785
17,388
15,000
8
4,329
12,907
0
56,955
W
5,247
1,090
0
1,902
5,294
1,712
2,339
508
4,786
0
65,234
L
Merlin
3,829
93
0
765
8,120
1,917
0
5,190
2,699
58,765
0
W
7,474
2,589
245
3,102
14,308
9,198
0
666
13,558
205
43,743
L
Fafnir
1,698
425
0
3,433
10,704
7,034
0
6,065
4,513
8,467
206
W
Cthulhu
ShadowSly
Cthulhu
8,210
969
301
3,216
9,637
7,813
250
1,340
8,188
32,376
1,543
L
Fenrir
XtraGaNks
Fenrir
4,059
1,156
0
1,603
12,855
4,535
0
5,301
7,328
0
49,939
W
7,856
743
0
1,625
3,434
1,067
60
877
2,395
71,134
2,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,400
Gold Earned
42,326
413
Minions Killed
487
0
Camps Cleared
0
1,239,246
Distance Traveled
1,497,500
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,612
472
94
7
0
216,999
1
W
Freya
8,118
580
92
7
0
310,010
4
L
Bellona
8,870
634
94
7
0
285,880
0
W
Neith
8,986
642
142
10
0
281,767
6
L
Merlin
6,941
496
134
10
0
251,349
4
W
Shiva
7,686
549
82
6
0
306,903
3
L
Fafnir
5,531
395
13
1
0
185,222
4
W
Cthulhu
9,263
662
46
3
0
287,936
2
L
Fenrir
6,446
460
78
6
0
299,796
0
W
Nu Wa
8,273
591
125
9
0
310,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role