Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
BrazucaNles
Cerberus
Level 33
God Stats
0W - 1L
1,384 SR
Queue Stats
5W - 10L
1,191 Elo+
Party 2
Jormungandr
Jormungandr
GittenFinger
Jormungandr
Level 46
God Stats
8W - 9L
1,666 SR
Queue Stats
80W - 79L
1,519 Elo+
Party 1
Merlin
Merlin
Guedes098
Merlin
Level 9
God Stats
0W - 1L
1,706 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
random1039
Thanatos
Level 105
God Stats
58W - 43L
1,637 SR
Queue Stats
163W - 140L
1,630 Elo+
Party 1
Team Averages
Level 54
1,579 SR
1,468 Elo+

VS

Team Averages
Level 38
1,446 SR
1,416 Elo+
Ao Kuang
Ao Kuang
IHadezsx
Ao Kuang
Level 17
God Stats
2W - 2L
1,540 SR
Queue Stats
18W - 24L
1,467 Elo+
Party 3
Bacchus
Bacchus
MCS Carmesy
Bacchus
Level 35
God Stats
2W - 1L
1,292 SR
Queue Stats
4W - 11L
1,226 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
MrsJolie
Ah Muzen Cab
Level 49
God Stats
2W - 2L
1,324 SR
Queue Stats
84W - 75L
1,542 Elo+
Solo
Surtr
Surtr
bonesplitter5
Surtr
Level 41
God Stats
5W - 3L
1,562 SR
Queue Stats
116W - 123L
1,357 Elo+
Solo
Janus
Janus
mondayzzz3
Janus
Level 49
God Stats
15W - 12L
1,514 SR
Queue Stats
166W - 163L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
4 / 6 / 3
8,254
635
8,168
10,798
2,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
BrazucaNles
Cerberus
10
2 / 5 / 6
6,715
517
4,713
13,467
7,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
GittenFinger
Jormungandr
13
0 / 2 / 0
7,317
563
5,669
10,831
6,992
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
Guedes098
Merlin
10
0 / 5 / 0
6,179
475
1,880
7,618
1,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thanatos
random1039
Thanatos
14
5 / 5 / 1
8,016
617
4,698
10,541
3,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
IHadezsx
Ao Kuang
16
13 / 2 / 1
8,986
691
10,244
11,857
4,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
MCS Carmesy
Bacchus
9
0 / 4 / 8
6,123
471
3,597
8,407
5,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ah Muzen Cab
MrsJolie
Ah Muzen Cab
11
3 / 3 / 6
6,939
534
8,785
9,474
2,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
2 / 0 / 1
7,967
613
6,867
9,497
6,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Janus
14
5 / 2 / 5
8,307
639
8,946
6,897
2,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
11
Kills
23
23
Deaths
11
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
4
6
3
0.92
L
Cerberus
BrazucaNles
Cerberus
2
5
6
1
L
Jormungandr
GittenFinger
Jormungandr
0
2
0
0
L
Merlin
Guedes098
Merlin
0
5
0
0
W
Ao Kuang
IHadezsx
Ao Kuang
13
2
1
6.75
W
Bacchus
MCS Carmesy
Bacchus
0
4
8
1
W
Ah Muzen Cab
MrsJolie
Ah Muzen Cab
3
3
6
2
W
2
0
1
2.5
W
Janus
5
2
5
3.75
L
Thanatos
random1039
Thanatos
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,128
Damage
38,439
53,255
Taken
46,132
23,254
Mitigated
20,546
16,592
Healing
16,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,168
2,727
0
3,079
10,798
2,956
828
6,415
4,271
0
43,297
L
Cerberus
BrazucaNles
Cerberus
4,713
190
0
3,126
13,467
7,710
98
5,466
7,891
13,864
0
L
Jormungandr
GittenFinger
Jormungandr
5,669
1,056
0
4,045
10,831
6,992
0
524
9,707
57,263
613
L
Merlin
Guedes098
Merlin
1,880
85
0
218
7,618
1,883
0
5,061
2,173
25,715
457
W
Ao Kuang
IHadezsx
Ao Kuang
10,244
2,556
0
6,194
11,857
4,107
0
1,149
10,708
69,770
0
W
Bacchus
MCS Carmesy
Bacchus
3,597
472
0
2,009
8,407
5,435
0
1,807
6,571
12,063
0
W
Ah Muzen Cab
MrsJolie
Ah Muzen Cab
8,785
3,184
0
1,332
9,474
2,526
49
1,993
7,465
0
51,092
W
6,867
3,407
0
4,779
9,497
6,356
0
5,393
4,104
1,709
51,015
W
Janus
8,946
228
0
1,943
6,897
2,122
555
1,358
5,163
56,581
674
L
Thanatos
random1039
Thanatos
4,698
1,196
0
6,124
10,541
3,713
0
4,892
5,569
0
56,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,481
Gold Earned
38,322
370
Minions Killed
405
0
Camps Cleared
0
1,198,304
Distance Traveled
1,361,338
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,254
635
85
7
0
230,571
0
L
Cerberus
6,715
517
18
1
0
260,392
6
L
Jormungandr
7,317
563
113
9
0
190,778
0
L
Merlin
6,179
475
59
5
0
235,677
0
W
Ao Kuang
8,986
691
105
8
0
305,191
0
W
Bacchus
6,123
471
14
1
0
278,900
6
W
Ah Muzen Cab
6,939
534
84
6
0
256,648
2
W
Surtr
7,967
613
91
7
0
240,684
0
W
Janus
8,307
639
111
9
0
279,915
0
L
Thanatos
8,016
617
95
7
0
280,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role