Player Matchup

Yu Huang
Yu Huang
JennieWaifu
Yu Huang
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 35L
1,575 Elo+
Party 1
Hun Batz
Hun Batz
NxTSoul
Hun Batz
Level 134
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 45L
1,562 Elo+
Party 1
Chaac
Chaac
iron1248
Chaac
Level 128
God Stats
14W - 6L
1,739 SR
Queue Stats
310W - 313L
1,513 Elo+
Solo
Team Averages
Level 130
1,580 SR
1,550 Elo+

VS

Team Averages
Level 140
1,537 SR
1,565 Elo+
Arachne
Arachne
GokuBl6ck
Arachne
Level 116
God Stats
2W - 2L
1,500 SR
Queue Stats
423W - 411L
1,563 Elo+
Solo
Geb
Geb
The Gustaf
Geb
Level 158
God Stats
3W - 3L
1,616 SR
Queue Stats
10W - 9L
1,571 Elo+
Solo
He Bo
He Bo
revilO
He Bo
Level 145
God Stats
22W - 31L
1,494 SR
Queue Stats
743W - 725L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
JennieWaifu
Yu Huang
17
7 / 0 / 11
11,045
850
12,878
4,822
1,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
NxTSoul
Hun Batz
16
9 / 1 / 6
11,208
862
12,403
9,464
5,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
iron1248
Chaac
14
3 / 2 / 11
9,855
758
7,513
13,413
12,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GokuBl6ck
Arachne
13
2 / 5 / 1
9,061
697
5,878
16,815
10,588
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 5 / 1
7,850
604
5,026
14,927
12,253
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

He Bo
revilO
He Bo
12
1 / 9 / 0
8,492
653
7,167
10,197
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
19
Kills
3
3
Deaths
19
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
GokuBl6ck
Arachne
2
5
1
0.5
W
Yu Huang
JennieWaifu
Yu Huang
7
0
11
12.5
W
Hun Batz
NxTSoul
Hun Batz
9
1
6
12
L
0
5
1
0.1
W
Chaac
iron1248
Chaac
3
2
11
4.25
L
He Bo
revilO
He Bo
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,794
Damage
18,071
27,699
Taken
41,939
20,010
Mitigated
25,276
6,606
Healing
5,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
GokuBl6ck
Arachne
5,878
4,888
0
3,238
16,815
10,588
0
5,056
11,164
0
31,265
W
Yu Huang
JennieWaifu
Yu Huang
12,878
1,424
0
1,636
4,822
1,678
1,142
2,676
2,006
42,949
826
W
Hun Batz
NxTSoul
Hun Batz
12,403
2,518
0
2,181
9,464
5,409
916
4,122
5,008
0
48,443
L
5,026
75
0
1,885
14,927
12,253
0
3,673
10,302
18,675
156
W
Chaac
iron1248
Chaac
7,513
1,254
0
2,789
13,413
12,923
158
4,523
8,521
0
31,239
L
He Bo
revilO
He Bo
7,167
399
0
450
10,197
2,435
0
3,172
6,403
32,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,108
Gold Earned
25,403
217
Minions Killed
118
0
Camps Cleared
0
755,710
Distance Traveled
711,615
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,061
697
41
3
0
251,082
0
W
Yu Huang
11,045
850
84
6
0
248,266
0
W
Hun Batz
11,208
862
90
7
0
268,781
0
L
Geb
7,850
604
20
2
0
249,282
2
W
Chaac
9,855
758
43
3
0
238,663
0
L
He Bo
8,492
653
57
4
0
211,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role