Player Matchup

Xing Tian
Xing Tian
Gold IV
 
Xing Tian
Gold IV
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold I
Dreckster
Chang'e
Gold I
Level 156
God Stats
1W - 1L
1,986 SR
Queue Stats
39W - 21L
1,859 MMR
Party 1
Mercury
Mercury
Platinum IV
RadiantRuben
Mercury
Platinum IV
Level 157
God Stats
4W - 1L
1,658 SR
Queue Stats
252W - 245L
1,743 MMR
Party 3
Hachiman
Hachiman
Gold II
Skyzi-1
Hachiman
Gold II
Level 212
God Stats
3W - 8L
1,324 SR
Queue Stats
201W - 198L
1,540 MMR
Party 3
Ra
Ra
Gold I
sirswagllama
Ra
Gold I
Level 80
God Stats
5W - 2L
1,666 SR
Queue Stats
284W - 274L
1,626 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 157
1,627 SR
1,654 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,686 SR
1,632 MMR
Fafnir
Fafnir
Gold I
ChicoMalo42
Fafnir
Gold I
Level 128
God Stats
0W - 2L
1,616 SR
Queue Stats
72W - 76L
1,699 MMR
Party 2
Ah Puch
Ah Puch
Platinum V
LaneSwisha
Ah Puch
Platinum V
Level 149
God Stats
0W - 1L
1,882 SR
Queue Stats
171W - 167L
1,632 MMR
Solo
Medusa
Medusa
Gold II
chrisyboii
Medusa
Gold II
Level 81
God Stats
2W - 2L
1,738 SR
Queue Stats
78W - 81L
1,606 MMR
Solo
Thor
Thor
Gold II
lm_SKEPTICAL
Thor
Gold II
Level 157
God Stats
6W - 4L
1,754 SR
Queue Stats
176W - 172L
1,632 MMR
Solo
Jormungandr
Jormungandr
Silver I
xx10k
Jormungandr
Silver I
Level 115
God Stats
0W - 1L
1,439 SR
Queue Stats
9W - 8L
1,594 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
1 / 2 / 10
9,393
522
6,147
19,218
17,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Dreckster
Chang'e
17
4 / 2 / 7
10,254
570
10,588
14,055
4,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
RadiantRuben
Mercury
18
9 / 1 / 3
10,805
600
12,867
12,078
5,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
Skyzi-1
Hachiman
17
2 / 2 / 10
10,011
556
8,677
12,968
4,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
7 / 2 / 10
12,493
694
15,210
15,802
7,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Ix ChelBastetHercules

VS

Bans
AwilixMulanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
1 / 1 / 3
8,485
471
6,205
16,719
17,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Puch
LaneSwisha
Ah Puch
14
1 / 2 / 4
8,387
466
10,717
8,552
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
chrisyboii
Medusa
17
3 / 7 / 2
9,925
551
11,471
15,861
6,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
4 / 7 / 3
8,204
456
6,801
19,777
6,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
xx10k
Jormungandr
13
0 / 6 / 2
8,104
450
6,815
13,809
10,811
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
23
Kills
9
9
Deaths
23
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
2
10
3
L
Fafnir
1
1
3
2.5
W
Chang'e
Dreckster
Chang'e
4
2
7
3.75
L
Ah Puch
LaneSwisha
Ah Puch
1
2
4
1.5
W
Mercury
RadiantRuben
Mercury
9
1
3
10.5
W
Hachiman
Skyzi-1
Hachiman
2
2
10
3.5
L
Medusa
chrisyboii
Medusa
3
7
2
0.57
L
4
7
3
0.79
W
7
2
10
6
L
Jormungandr
xx10k
Jormungandr
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,489
Damage
42,009
74,121
Taken
74,718
38,892
Mitigated
44,694
26,636
Healing
10,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
6,147
961
0
1,636
19,218
17,288
16
4,097
15,121
38,447
833
L
Fafnir
6,205
1,809
0
4,784
16,719
17,747
40
7,553
8,540
22,635
1,701
W
Chang'e
Dreckster
Chang'e
10,588
948
2,642
5,095
14,055
4,729
883
8,432
5,623
68,793
0
L
Ah Puch
LaneSwisha
Ah Puch
10,717
123
0
2,037
8,552
3,103
17
2,282
6,078
64,827
251
W
Mercury
RadiantRuben
Mercury
12,867
8,934
0
2,706
12,078
5,130
1,449
2,247
9,831
0
98,102
W
Hachiman
Skyzi-1
Hachiman
8,677
5,182
0
4,348
12,968
4,372
2,105
2,867
10,101
0
77,117
L
Medusa
chrisyboii
Medusa
11,471
4,414
0
750
15,861
6,153
0
5,231
10,379
0
87,256
L
6,801
2,353
0
730
19,777
6,880
69
8,157
10,964
0
53,106
W
15,210
790
2,936
7,273
15,802
7,373
2,346
6,028
9,774
83,796
2,303
L
Jormungandr
xx10k
Jormungandr
6,815
831
0
1,884
13,809
10,811
0
5,739
7,407
55,159
248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,956
Gold Earned
43,105
602
Minions Killed
484
0
Camps Cleared
0
1,950,023
Distance Traveled
1,692,057
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,393
522
55
3
0
370,817
1
L
Fafnir
8,485
471
37
2
0
350,666
5
W
Chang'e
10,254
570
138
8
0
399,005
2
L
Ah Puch
8,387
466
117
7
0
352,215
0
W
Mercury
10,805
600
124
7
0
467,609
0
W
Hachiman
10,011
556
124
7
0
352,034
6
L
Medusa
9,925
551
143
8
0
327,362
0
L
Thor
8,204
456
81
5
0
352,897
0
W
Ra
12,493
694
161
9
0
360,558
0
L
Jormungandr
8,104
450
106
6
0
308,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role