Player Matchup

Ra
Ra
Gold V
Behaviourr
Ra
Gold V
Level 122
God Stats
4W - 3L
1,539 SR
Queue Stats
47W - 47L
1,341 MMR
Party 1
Medusa
Medusa
Gold III
PondofFrogs
Medusa
Gold III
Level 120
God Stats
4W - 3L
1,500 SR
Queue Stats
37W - 28L
1,586 MMR
Party 1
Ganesha
Ganesha
Gold V
Retro xReflex
Ganesha
Gold V
Level 142
God Stats
1W - 2L
1,194 SR
Queue Stats
42W - 40L
1,424 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,411 SR
1,451 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,453 SR
1,441 MMR
Janus
Janus
Silver I
GooseNuke
Janus
Silver I
Level 125
God Stats
0W - 1L
1,327 SR
Queue Stats
50W - 42L
1,357 MMR
Party 2
Merlin
Merlin
Gold III
Sedjwick
Merlin
Gold III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 85L
1,510 MMR
Party 2
Bacchus
Bacchus
Gold II
mobsbest18
Bacchus
Gold II
Level 128
God Stats
79W - 92L
1,530 SR
Queue Stats
657W - 772L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 8
11,179
860
8,745
8,233
3,432
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
17
12 / 3 / 7
12,151
935
16,485
11,925
4,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
17
1 / 1 / 18
10,287
791
6,743
14,397
13,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AchillesVulcanPoseidonXbalanque

VS

Bans
MulanAresDanzaburouTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GooseNuke
Janus
14
3 / 7 / 2
9,214
709
7,259
9,874
2,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Merlin
Sedjwick
Merlin
13
1 / 6 / 3
9,013
693
6,461
10,602
3,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
mobsbest18
Bacchus
12
2 / 7 / 3
8,581
660
10,781
18,252
14,040
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
20
Kills
6
6
Deaths
20
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
7
2
8
5.5
L
Janus
GooseNuke
Janus
3
7
2
0.57
W
Medusa
12
3
7
5.17
W
Ganesha
1
1
18
10
L
Merlin
Sedjwick
Merlin
1
6
3
0.42
L
Bacchus
mobsbest18
Bacchus
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,973
Damage
24,501
34,555
Taken
38,728
21,333
Mitigated
19,700
10,327
Healing
4,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,745
878
3,174
2,768
8,233
3,432
679
4,823
3,068
51,565
0
L
Janus
GooseNuke
Janus
7,259
344
0
250
9,874
2,646
0
4,597
4,862
33,164
178
W
Medusa
16,485
6,201
0
2,303
11,925
4,272
2,262
7,962
3,518
0
57,921
W
Ganesha
6,743
147
0
2,082
14,397
13,629
234
9,341
3,969
21,183
1,710
L
Merlin
Sedjwick
Merlin
6,461
1,025
0
371
10,602
3,014
0
3,012
7,390
44,114
276
L
Bacchus
mobsbest18
Bacchus
10,781
1,259
0
3,998
18,252
14,040
0
6,310
11,288
18,020
913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,617
Gold Earned
26,808
173
Minions Killed
139
0
Camps Cleared
0
785,066
Distance Traveled
655,021
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,179
860
89
7
0
265,772
0
L
Janus
9,214
709
57
4
0
209,062
0
W
Medusa
12,151
935
76
6
0
257,468
0
W
Ganesha
10,287
791
8
1
0
261,826
3
L
Merlin
9,013
693
63
5
0
205,042
0
L
Bacchus
8,581
660
19
1
0
240,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role