Player Matchup

Hun Batz
Hun Batz
FiggBucker
Hun Batz
Level 126
God Stats
1W - 5L
1,181 SR
Queue Stats
360W - 385L
1,414 Elo+
Solo
Chaac
Chaac
KingDarien
Chaac
Level 104
God Stats
0W - 1L
1,246 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
M30wm1x
Cthulhu
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
small_man_20
Aphrodite
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,430 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
winkledinker
Ah Muzen Cab
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
54W - 49L
1,500 Elo+
Solo
Team Averages
Level 69
1,386 SR
1,469 Elo+

VS

Team Averages
Level 95
1,429 SR
1,449 Elo+
Hachiman
Hachiman
Crekzenderr
Hachiman
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 34L
1,452 Elo+
Solo
Skadi
Skadi
Deathmaster5769
Skadi
Level 152
God Stats
10W - 16L
1,319 SR
Queue Stats
417W - 436L
1,449 Elo+
Party 1
Aphrodite
Aphrodite
GodlyBets
Aphrodite
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 75L
1,437 Elo+
Solo
Atlas
Atlas
Mimmiekimmie888
Atlas
Level 144
God Stats
6W - 5L
1,500 SR
Queue Stats
412W - 430L
1,449 Elo+
Party 1
Izanami
Izanami
RekoSuav
Izanami
Level 125
God Stats
5W - 12L
1,325 SR
Queue Stats
290W - 280L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FiggBucker
Hun Batz
12
1 / 3 / 6
7,078
708
8,735
6,241
2,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chaac
15
2 / 2 / 5
7,739
774
15,076
14,353
13,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
M30wm1x
Cthulhu
13
1 / 5 / 5
7,590
759
9,150
14,174
15,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
small_man_20
Aphrodite
11
0 / 6 / 2
6,406
641
5,335
8,648
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
winkledinker
Ah Muzen Cab
14
6 / 2 / 3
7,979
798
8,722
7,809
3,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Crekzenderr
Hachiman
14
5 / 2 / 10
8,473
847
8,689
8,796
3,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 2 / 10
9,565
957
14,152
11,440
4,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Aphrodite
GodlyBets
Aphrodite
14
2 / 2 / 10
8,313
831
9,411
11,106
5,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
1 / 2 / 11
8,500
850
7,448
13,389
11,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
RekoSuav
Izanami
13
4 / 2 / 6
8,044
804
4,988
7,802
2,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
65
10
Kills
18
18
Deaths
10
21
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Crekzenderr
Hachiman
5
2
10
5
W
6
2
10
5.5
L
Hun Batz
FiggBucker
Hun Batz
1
3
6
1.33
W
Aphrodite
GodlyBets
Aphrodite
2
2
10
3.5
L
Chaac
2
2
5
2.25
L
Cthulhu
M30wm1x
Cthulhu
1
5
5
0.7
W
1
2
11
3.25
W
Izanami
RekoSuav
Izanami
4
2
6
3.5
L
Aphrodite
small_man_20
Aphrodite
0
6
2
0.17
L
Ah Muzen Cab
winkledinker
Ah Muzen Cab
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,018
Damage
44,688
51,225
Taken
52,533
39,708
Mitigated
28,230
12,304
Healing
29,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Crekzenderr
Hachiman
8,689
5,859
1,910
1,801
8,796
3,195
390
1,929
6,867
0
16,899
W
14,152
5,652
1,534
2,522
11,440
4,729
278
2,993
8,447
0
25,165
L
Hun Batz
FiggBucker
Hun Batz
8,735
200
254
1,167
6,241
2,931
0
2,719
3,522
0
15,880
W
Aphrodite
GodlyBets
Aphrodite
9,411
874
10,155
8,084
11,106
5,750
152
2,671
8,435
23,618
0
L
Chaac
15,076
1,235
0
4,561
14,353
13,692
0
5,883
8,470
0
25,401
L
Cthulhu
M30wm1x
Cthulhu
9,150
38
351
706
14,174
15,404
0
3,452
10,722
14,878
1,446
W
7,448
2,667
0
1,643
13,389
11,781
7
3,925
9,464
15,069
0
W
Izanami
RekoSuav
Izanami
4,988
2,523
129
2,202
7,802
2,775
437
1,521
6,281
0
10,865
L
Aphrodite
small_man_20
Aphrodite
5,335
852
1,270
2,007
8,648
4,458
0
3,292
5,356
7,525
0
L
Ah Muzen Cab
winkledinker
Ah Muzen Cab
8,722
4,218
138
1,850
7,809
3,223
209
1,513
6,296
0
21,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,792
Gold Earned
42,895
82
Minions Killed
134
0
Camps Cleared
0
868,169
Distance Traveled
949,435
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,473
847
19
2
0
208,627
0
W
Skadi
9,565
957
35
4
0
186,401
0
L
Hun Batz
7,078
708
21
2
0
149,873
5
W
Aphrodite
8,313
831
45
5
0
189,092
0
L
Chaac
7,739
774
15
2
0
212,591
0
L
Cthulhu
7,590
759
23
2
0
194,479
0
W
Atlas
8,500
850
18
2
0
181,358
0
W
Izanami
8,044
804
17
2
0
183,957
0
L
Aphrodite
6,406
641
4
0
0
163,786
0
L
Ah Muzen Cab
7,979
798
19
2
0
147,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role