Player Matchup

Ymir
Ymir
AdreusPrime
Ymir
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 51L
1,457 Elo+
Party 1
Baba Yaga
Baba Yaga
BrownMamba2730
Baba Yaga
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
71W - 70L
1,391 Elo+
Party 1
Nemesis
Nemesis
RhythmP
Nemesis
Level 36
God Stats
2W - 1L
1,434 SR
Queue Stats
107W - 100L
1,406 Elo+
Party 1
Skadi
Skadi
SlyFizz
Skadi
Level 71
God Stats
6W - 4L
1,493 SR
Queue Stats
349W - 376L
1,524 Elo+
Solo
Charon
Charon
SuperSaiyanMamba
Charon
Level 89
God Stats
19W - 10L
1,595 SR
Queue Stats
293W - 276L
1,423 Elo+
Party 1
Team Averages
Level 67
1,504 SR
1,440 Elo+

VS

Team Averages
Level 54
1,496 SR
1,484 Elo+
Tiamat
Tiamat
M14habit
Tiamat
Level 86
God Stats
1W - 3L
1,297 SR
Queue Stats
238W - 219L
1,514 Elo+
Party 2
Jormungandr
Jormungandr
MelonMaxxer
Jormungandr
Level 57
God Stats
2W - 4L
1,828 SR
Queue Stats
182W - 225L
1,437 Elo+
Party 3
Fenrir
Fenrir
Unwanted_Potato9
Fenrir
Level 47
God Stats
9W - 6L
1,328 SR
Queue Stats
187W - 193L
1,423 Elo+
Party 2
Xbalanque
Xbalanque
gawekilikesmen
Xbalanque
Level 20
God Stats
1W - 2L
1,530 SR
Queue Stats
49W - 38L
1,533 Elo+
Party 3
King Arthur
King Arthur
juting_
King Arthur
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 166L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 12
10,857
571
12,036
18,538
17,795
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baba Yaga
BrownMamba2730
Baba Yaga
15
4 / 6 / 5
9,365
493
7,945
11,180
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
RhythmP
Nemesis
17
12 / 2 / 9
11,192
589
17,688
16,561
7,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
SlyFizz
Skadi
15
0 / 4 / 8
9,293
489
7,998
11,949
4,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

18
8 / 0 / 7
11,124
585
12,088
15,129
10,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
M14habit
Tiamat
14
3 / 5 / 3
8,889
468
10,439
14,558
7,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Jormungandr
MelonMaxxer
Jormungandr
13
4 / 5 / 1
8,484
447
13,968
20,161
16,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
6 / 6 / 1
8,970
472
7,599
15,294
5,555
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Xbalanque
gawekilikesmen
Xbalanque
12
0 / 6 / 3
7,853
413
8,346
15,204
4,520
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
juting_
King Arthur
15
0 / 8 / 1
9,077
478
5,551
19,371
11,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
22
30
Kills
13
13
Deaths
30
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
1
12
12
W
Baba Yaga
BrownMamba2730
Baba Yaga
4
6
5
1.08
L
Tiamat
M14habit
Tiamat
3
5
3
0.9
L
Jormungandr
MelonMaxxer
Jormungandr
4
5
1
0.9
W
Nemesis
RhythmP
Nemesis
12
2
9
8.25
W
Skadi
SlyFizz
Skadi
0
4
8
1
W
8
0
7
11.5
L
6
6
1
1.08
L
Xbalanque
gawekilikesmen
Xbalanque
0
6
3
0.25
L
King Arthur
juting_
King Arthur
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,755
Damage
45,903
73,357
Taken
84,588
43,454
Mitigated
45,302
20,089
Healing
17,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,036
2,056
0
3,720
18,538
17,795
17
7,941
10,179
36,516
2,032
W
Baba Yaga
BrownMamba2730
Baba Yaga
7,945
438
0
3,592
11,180
3,325
321
4,413
6,304
35,975
891
L
Tiamat
M14habit
Tiamat
10,439
909
0
2,692
14,558
7,552
283
5,613
8,834
48,486
0
L
Jormungandr
MelonMaxxer
Jormungandr
13,968
2,958
90
3,242
20,161
16,074
135
7,053
13,014
51,637
1,363
W
Nemesis
RhythmP
Nemesis
17,688
7,511
0
6,264
16,561
7,343
500
4,810
11,609
0
77,167
W
Skadi
SlyFizz
Skadi
7,998
3,501
0
1,368
11,949
4,088
2,084
4,726
7,095
0
66,924
W
12,088
2,603
0
5,145
15,129
10,903
612
1,609
13,428
65,150
989
L
7,599
902
0
4,400
15,294
5,555
0
5,103
10,093
0
50,044
L
Xbalanque
gawekilikesmen
Xbalanque
8,346
4,277
0
4,859
15,204
4,520
1,240
6,030
9,126
0
42,179
L
King Arthur
juting_
King Arthur
5,551
929
0
2,423
19,371
11,601
0
6,393
12,157
0
70,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,831
Gold Earned
43,273
398
Minions Killed
401
0
Camps Cleared
0
1,906,461
Distance Traveled
1,754,496
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,857
571
46
2
0
360,505
0
W
Baba Yaga
9,365
493
48
3
0
358,611
0
L
Tiamat
8,889
468
91
5
0
385,556
3
L
Jormungandr
8,484
447
56
3
0
337,490
0
W
Nemesis
11,192
589
94
5
0
492,978
0
W
Skadi
9,293
489
110
6
0
352,756
0
W
Charon
11,124
585
100
5
0
341,611
1
L
Fenrir
8,970
472
67
4
0
371,374
0
L
Xbalanque
7,853
413
88
5
0
328,093
1
L
King Arthur
9,077
478
99
5
0
331,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role