Player Matchup

Discordia
Discordia
 
Discordia
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Herpaderpicneedl
Sobek
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 47L
1,616 Elo+
Party 1
Ne Zha
Ne Zha
Koolten
Ne Zha
Level 138
God Stats
13W - 10L
1,667 SR
Queue Stats
272W - 239L
1,519 Elo+
Party 1
Artemis
Artemis
temp-750199
Artemis
Level 165
God Stats
3W - 6L
1,309 SR
Queue Stats
528W - 542L
1,521 Elo+
Solo
Team Averages
Level 134
1,495 SR
1,531 Elo+

VS

Team Averages
Level 134
1,622 SR
1,518 Elo+
Cerberus
Cerberus
 
Cerberus
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Beaver-Floss
Ah Puch
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,486 Elo+
Solo
Loki
Loki
ILLUMINAUGHTYx69
Loki
Level 143
God Stats
7W - 0L
1,776 SR
Queue Stats
141W - 162L
1,522 Elo+
Solo
Ne Zha
Ne Zha
ShiftyPick
Ne Zha
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 26L
1,537 Elo+
Solo
Anubis
Anubis
XerxesTheFalcon
Anubis
Level 128
God Stats
4W - 3L
1,834 SR
Queue Stats
166W - 158L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
1 / 0 / 4
5,385
1,077
5,252
2,753
565
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vamana
 
Vamana
8
0 / 2 / 2
4,668
934
1,353
4,140
2,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 5
5,255
1,051
1,480
6,703
4,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ne Zha
Koolten
Ne Zha
10
7 / 3 / 0
6,289
1,258
6,080
4,548
1,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Artemis
temp-750199
Artemis
9
0 / 2 / 6
5,125
1,025
1,555
4,776
802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 4 / 7
5,941
1,188
2,059
6,544
4,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
Beaver-Floss
Ah Puch
10
1 / 2 / 8
6,112
1,222
3,104
3,496
827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 2 / 6
6,215
1,243
3,500
3,796
1,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
ShiftyPick
Ne Zha
12
5 / 1 / 6
7,032
1,406
5,824
4,408
1,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

12
3 / 1 / 7
6,748
1,350
5,778
3,377
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
8
Kills
11
11
Deaths
10
17
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
0
4
3
L
Vamana
 
Vamana
0
2
2
0.5
W
Cerberus
 
Cerberus
0
4
7
0.88
W
Ah Puch
Beaver-Floss
Ah Puch
1
2
8
2.5
L
0
4
5
0.63
W
2
2
6
2.5
L
Ne Zha
Koolten
Ne Zha
7
3
0
2.33
W
Ne Zha
ShiftyPick
Ne Zha
5
1
6
8
W
3
1
7
6.5
L
Artemis
temp-750199
Artemis
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,720
Damage
20,265
22,920
Taken
21,621
9,724
Mitigated
9,508
4,909
Healing
5,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
5,252
353
0
706
2,753
565
0
1,245
1,428
9,728
0
L
Vamana
 
Vamana
1,353
335
1,013
1,068
4,140
2,680
0
1,010
2,913
0
4,050
W
Cerberus
 
Cerberus
2,059
0
470
746
6,544
4,523
45
1,282
5,262
3,572
164
W
Ah Puch
Beaver-Floss
Ah Puch
3,104
108
335
429
3,496
827
728
788
2,708
7,742
0
L
1,480
157
173
424
6,703
4,676
0
3,597
2,716
3,163
0
W
3,500
300
250
434
3,796
1,068
509
1,406
2,390
0
6,374
L
Ne Zha
Koolten
Ne Zha
6,080
1,027
0
278
4,548
1,001
0
2,401
1,954
0
13,860
W
Ne Zha
ShiftyPick
Ne Zha
5,824
919
84
1,534
4,408
1,900
1,190
1,742
2,666
0
12,531
W
5,778
37
476
792
3,377
1,190
790
1,514
1,863
14,319
0
L
Artemis
temp-750199
Artemis
1,555
78
62
1,185
4,776
802
0
1,856
2,694
0
4,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,722
Gold Earned
32,048
43
Minions Killed
64
0
Camps Cleared
0
427,040
Distance Traveled
531,812
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,385
1,077
10
2
0
98,741
0
L
Vamana
4,668
934
5
1
0
92,409
0
W
Cerberus
5,941
1,188
2
0
0
110,287
0
W
Ah Puch
6,112
1,222
8
2
0
98,198
0
L
Sobek
5,255
1,051
5
1
0
83,998
0
W
Loki
6,215
1,243
4
1
0
116,353
0
L
Ne Zha
6,289
1,258
7
1
0
96,371
0
W
Ne Zha
7,032
1,406
21
4
0
113,318
0
W
Anubis
6,748
1,350
29
6
0
93,656
0
L
Artemis
5,125
1,025
16
3
0
55,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role