Player Matchup

Thanatos
Thanatos
DeckerVT
Thanatos
Level 142
God Stats
4W - 5L
1,301 SR
Queue Stats
117W - 117L
1,524 Elo+
Solo
Nox
Nox
Turan8888
Nox
Level 159
God Stats
10W - 8L
1,495 SR
Queue Stats
737W - 739L
1,426 Elo+
Solo
Kukulkan
Kukulkan
xSHIRTLESSHOBOx
Kukulkan
Level 124
God Stats
5W - 1L
1,706 SR
Queue Stats
200W - 176L
1,510 Elo+
Party 2
Mercury
Mercury
xShoelessHobo
Mercury
Level 127
God Stats
5W - 4L
1,568 SR
Queue Stats
131W - 122L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
xVanishedElmx
Kuzenbo
Level 128
God Stats
5W - 6L
1,418 SR
Queue Stats
202W - 186L
1,478 Elo+
Party 2
Team Averages
Level 136
1,497 SR
1,488 Elo+

VS

Team Averages
Level 91
1,493 SR
1,394 Elo+
Morgan Le Fay
Morgan Le Fay
Creed Trollz
Morgan Le Fay
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 156L
1,478 Elo+
Solo
Cthulhu
Cthulhu
Dylanflo24
Cthulhu
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,204 Elo+
Party 1
Scylla
Scylla
HAMMIEBOMB
Scylla
Level 18
God Stats
0W - 2L
1,263 SR
Queue Stats
28W - 26L
1,432 Elo+
Party 3
Fenrir
Fenrir
LBOMB
Fenrir
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 192L
1,486 Elo+
Party 3
Tyr
Tyr
tobiasalberto
Tyr
Level 118
God Stats
0W - 1L
1,702 SR
Queue Stats
6W - 14L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DeckerVT
Thanatos
14
6 / 5 / 5
9,212
837
6,233
10,177
3,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 2 / 7
8,145
740
5,492
6,722
2,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Kukulkan
18
5 / 1 / 8
10,150
923
16,577
6,608
2,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
14
4 / 2 / 3
8,910
810
5,265
10,289
3,106
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
14
0 / 1 / 8
8,668
788
6,958
18,539
13,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Creed Trollz
Morgan Le Fay
16
2 / 2 / 4
8,494
772
12,400
8,642
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Dylanflo24
Cthulhu
12
1 / 2 / 4
7,684
699
7,477
8,698
5,010
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
HAMMIEBOMB
Scylla
15
6 / 4 / 3
9,031
821
9,224
6,634
2,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
LBOMB
Fenrir
13
0 / 3 / 7
7,125
648
3,977
6,584
5,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
1 / 5 / 5
7,745
704
8,227
13,282
6,732
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
33
16
Kills
10
11
Deaths
16
31
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Creed Trollz
Morgan Le Fay
2
2
4
2
W
Thanatos
DeckerVT
Thanatos
6
5
5
1.7
L
Cthulhu
Dylanflo24
Cthulhu
1
2
4
1.5
L
Scylla
HAMMIEBOMB
Scylla
6
4
3
1.88
L
Fenrir
LBOMB
Fenrir
0
3
7
1.17
W
1
2
7
2.25
L
1
5
5
0.7
W
Kukulkan
5
1
8
9
W
Mercury
4
2
3
2.75
W
Kuzenbo
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,525
Damage
41,305
52,335
Taken
43,840
24,175
Mitigated
22,555
23,222
Healing
10,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Creed Trollz
Morgan Le Fay
12,400
1,121
299
2,764
8,642
2,943
0
5,813
2,829
27,918
0
W
Thanatos
DeckerVT
Thanatos
6,233
1,167
540
3,758
10,177
3,707
463
3,294
6,764
0
13,065
L
Cthulhu
Dylanflo24
Cthulhu
7,477
205
71
896
8,698
5,010
0
7,316
1,382
17,262
1,507
L
Scylla
HAMMIEBOMB
Scylla
9,224
524
252
233
6,634
2,061
0
5,022
1,612
24,032
0
L
Fenrir
LBOMB
Fenrir
3,977
630
873
1,241
6,584
5,809
0
3,850
2,734
0
5,921
W
5,492
214
35
2,067
6,722
2,072
0
3,907
2,673
17,467
0
L
8,227
480
1,946
2,175
13,282
6,732
0
7,026
6,256
0
17,536
W
Kukulkan
16,577
728
1,150
549
6,608
2,207
356
4,291
2,317
39,296
0
W
Mercury
5,265
724
1,264
2,631
10,289
3,106
558
5,855
4,361
0
11,296
W
Kuzenbo
6,958
2,745
3,091
8,137
18,539
13,083
178
10,672
7,732
11,547
291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,085
Gold Earned
40,079
122
Minions Killed
130
0
Camps Cleared
0
1,127,814
Distance Traveled
970,516
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,494
772
46
4
0
208,759
0
W
Thanatos
9,212
837
20
2
0
190,569
0
L
Cthulhu
7,684
699
19
2
0
172,352
0
L
Scylla
9,031
821
41
4
0
175,887
0
L
Fenrir
7,125
648
6
1
0
198,428
0
W
Nox
8,145
740
24
2
0
216,143
0
L
Tyr
7,745
704
18
2
0
215,090
0
W
Kukulkan
10,150
923
58
5
0
227,458
0
W
Mercury
8,910
810
13
1
0
258,730
0
W
Kuzenbo
8,668
788
7
1
0
234,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role