Player Matchup

Ao Kuang
Ao Kuang
Bronze IV
AwDahSea
Ao Kuang
Bronze IV
Level 79
God Stats
0W - 1L
1,466 SR
Queue Stats
3W - 14L
1,007 MMR
Party 1
Shiva
Shiva
Silver IV
NBA_Kool-Aid
Shiva
Silver IV
Level 64
God Stats
12W - 8L
1,598 SR
Queue Stats
16W - 25L
1,058 MMR
Party 1
Fafnir
Fafnir
Bronze IV
NBA_Maltliquor
Fafnir
Bronze IV
Level 65
God Stats
0W - 5L
1,248 SR
Queue Stats
1W - 7L
1,281 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 69
1,437 SR
1,115 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,527 SR
1,308 MMR
Medusa
Medusa
Bronze III
ACIDIC TAB
Medusa
Bronze III
Level 149
God Stats
1W - 2L
1,632 SR
Queue Stats
4W - 4L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
DuffmanNZ
Sobek
Bronze III
Level 43
God Stats
1W - 0L
1,448 SR
Queue Stats
4W - 8L
1,577 MMR
Solo
Chang'e
Chang'e
Bronze IV
cmzj
Chang'e
Bronze IV
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 111L
845 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AwDahSea
Ao Kuang
13
3 / 5 / 1
8,712
726
6,712
12,958
4,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 4 / 2
7,838
653
12,269
14,462
12,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 3 / 1
7,233
603
4,066
11,666
13,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
VulcanOdinCu ChulainnBellonaMaui

VS

Bans
BacchusKukulkanDiscordiaHadesScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ACIDIC TAB
Medusa
15
7 / 1 / 4
9,989
832
13,996
9,507
3,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
DuffmanNZ
Sobek
14
3 / 1 / 6
8,692
724
6,202
9,077
8,127
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
cmzj
Chang'e
13
2 / 2 / 7
8,711
726
10,929
11,051
4,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
12
12
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
ACIDIC TAB
Medusa
7
1
4
9
L
Ao Kuang
AwDahSea
Ao Kuang
3
5
1
0.7
W
Sobek
DuffmanNZ
Sobek
3
1
6
6
L
1
4
2
0.5
L
0
3
1
0.17
W
Chang'e
cmzj
Chang'e
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,047
Damage
31,127
39,086
Taken
29,635
31,186
Mitigated
16,329
9,244
Healing
8,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ACIDIC TAB
Medusa
13,996
5,999
0
1,622
9,507
3,589
1,090
2,061
7,105
0
61,678
L
Ao Kuang
AwDahSea
Ao Kuang
6,712
1,612
0
4,064
12,958
4,932
0
4,926
7,780
25,188
1,302
W
Sobek
DuffmanNZ
Sobek
6,202
362
0
836
9,077
8,127
198
4,207
4,684
11,931
1,241
L
12,269
1,108
82
3,089
14,462
12,506
0
6,342
7,626
1,434
34,004
L
4,066
1,073
334
1,675
11,666
13,748
0
4,301
7,094
15,176
0
W
Chang'e
cmzj
Chang'e
10,929
306
1,295
4,734
11,051
4,613
485
5,110
5,552
28,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,783
Gold Earned
27,392
96
Minions Killed
144
0
Camps Cleared
0
634,179
Distance Traveled
668,829
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,989
832
86
7
0
232,700
0
L
Ao Kuang
8,712
726
36
3
0
210,929
1
W
Sobek
8,692
724
13
1
0
236,382
3
L
Shiva
7,838
653
32
3
0
235,947
5
L
Fafnir
7,233
603
28
2
0
187,303
0
W
Chang'e
8,711
726
45
4
0
199,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role