Player Matchup

Raijin
Raijin
 
Raijin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Poor Noobs
Izanami
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 25L
1,621 Elo+
Party 1
Tiamat
Tiamat
PoorScrubs
Tiamat
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,586 Elo+
Party 1
Tsukuyomi
Tsukuyomi
imflashbaby
Tsukuyomi
Level 172
God Stats
3W - 2L
1,715 SR
Queue Stats
335W - 323L
1,530 Elo+
Solo
Team Averages
Level 156
1,543 SR
1,547 Elo+

VS

Team Averages
Level 154
1,469 SR
1,496 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CarlosE UNAM
Ah Muzen Cab
Level 202
God Stats
2W - 0L
1,513 SR
Queue Stats
102W - 110L
1,491 Elo+
Party 2
Ares
Ares
MercilessFig
Ares
Level 175
God Stats
1W - 2L
1,451 SR
Queue Stats
358W - 356L
1,485 Elo+
Solo
Sobek
Sobek
aristotelic-she3
Sobek
Level 109
God Stats
2W - 9L
1,379 SR
Queue Stats
167W - 189L
1,486 Elo+
Party 2
Cthulhu
Cthulhu
ero03
Cthulhu
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
214W - 197L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
3 / 4 / 3
8,923
892
9,812
6,897
3,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
 
The Morrigan
13
0 / 3 / 4
7,047
705
2,999
4,244
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
Poor Noobs
Izanami
13
0 / 4 / 6
7,311
731
6,200
7,492
2,153
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
PoorScrubs
Tiamat
12
1 / 4 / 1
7,053
705
4,402
6,100
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
imflashbaby
Tsukuyomi
15
4 / 3 / 1
8,053
805
8,647
7,770
2,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
4 / 1 / 8
8,630
863
8,930
6,024
2,955
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
CarlosE UNAM
Ah Muzen Cab
16
5 / 2 / 6
8,990
899
9,492
10,980
5,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
4 / 2 / 7
9,141
914
3,694
7,759
8,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 10
9,164
916
1,681
10,194
12,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
ero03
Cthulhu
14
2 / 2 / 10
8,078
808
5,436
9,278
10,749
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
58
8
Kills
17
18
Deaths
8
15
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
4
3
1.13
L
The Morrigan
 
The Morrigan
0
3
4
0.67
W
Yu Huang
 
Yu Huang
4
1
8
8
W
Ah Muzen Cab
CarlosE UNAM
Ah Muzen Cab
5
2
6
4
W
4
2
7
3.75
L
Izanami
Poor Noobs
Izanami
0
4
6
0.75
L
Tiamat
PoorScrubs
Tiamat
1
4
1
0.38
W
2
1
10
7
W
Cthulhu
ero03
Cthulhu
2
2
10
3.5
L
Tsukuyomi
imflashbaby
Tsukuyomi
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,060
Damage
29,233
32,503
Taken
44,235
12,334
Mitigated
40,615
6,058
Healing
14,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
9,812
788
320
391
6,897
3,232
12
2,995
3,902
16,203
0
L
The Morrigan
 
The Morrigan
2,999
135
267
292
4,244
1,294
0
2,086
2,158
9,561
511
W
Yu Huang
 
Yu Huang
8,930
216
704
653
6,024
2,955
195
1,175
4,849
24,500
0
W
Ah Muzen Cab
CarlosE UNAM
Ah Muzen Cab
9,492
2,097
1,487
2,148
10,980
5,265
532
6,019
4,961
0
41,922
W
3,694
390
0
881
7,759
8,711
383
2,569
5,190
4,637
521
L
Izanami
Poor Noobs
Izanami
6,200
2,362
0
1,093
7,492
2,153
147
4,536
2,956
0
15,060
L
Tiamat
PoorScrubs
Tiamat
4,402
227
230
1,126
6,100
3,399
0
4,410
1,690
9,925
0
W
1,681
0
1,155
2,700
10,194
12,935
294
3,721
6,473
7,381
0
W
Cthulhu
ero03
Cthulhu
5,436
0
2,960
1,621
9,278
10,749
52
3,637
5,641
12,479
29
L
Tsukuyomi
imflashbaby
Tsukuyomi
8,647
1,262
339
2,000
7,770
2,256
0
5,551
2,219
0
28,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,387
Gold Earned
44,003
140
Minions Killed
149
0
Camps Cleared
0
839,276
Distance Traveled
996,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,923
892
43
4
0
171,774
0
L
The Morrigan
7,047
705
14
1
0
170,573
0
W
Yu Huang
8,630
863
47
5
0
203,569
0
W
Ah Muzen Cab
8,990
899
64
6
0
212,998
0
W
Ares
9,141
914
9
1
0
165,703
0
L
Izanami
7,311
731
32
3
0
143,128
0
L
Tiamat
7,053
705
16
2
0
173,858
0
W
Sobek
9,164
916
12
1
0
202,194
0
W
Cthulhu
8,078
808
17
2
0
212,418
0
L
Tsukuyomi
8,053
805
35
4
0
179,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role