Player Matchup

Merlin
Merlin
TheRobedShrimp
Merlin
Level 54
God Stats
3W - 0L
1,657 SR
Queue Stats
14W - 15L
1,601 Elo+
Party 2
Jormungandr
Jormungandr
datcheesekiddo
Jormungandr
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,601 Elo+
Party 2
Ao Kuang
Ao Kuang
turkeysandvich1
Ao Kuang
Level 103
God Stats
1W - 1L
1,200 SR
Queue Stats
14W - 15L
1,601 Elo+
Party 2
Team Averages
Level 82
1,452 SR
1,601 Elo+

VS

Team Averages
Level 86
1,614 SR
1,627 Elo+
Vulcan
Vulcan
JohnnySlicks
Vulcan
Level 68
God Stats
2W - 1L
1,650 SR
Queue Stats
7W - 7L
1,601 Elo+
Party 1
King Arthur
King Arthur
O-Ru13
King Arthur
Level 107
God Stats
1W - 1L
1,692 SR
Queue Stats
9W - 6L
1,599 Elo+
Party 1
Artio
Artio
Tyler_Ru
Artio
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,681 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 7
11,716
689
9,314
8,828
3,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
datcheesekiddo
Jormungandr
17
1 / 1 / 6
11,078
652
13,605
13,420
11,912
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
18
7 / 1 / 1
12,442
732
13,314
16,966
13,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
0 / 4 / 2
9,801
577
10,981
9,344
4,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
O-Ru13
King Arthur
15
2 / 1 / 1
10,234
602
12,410
16,744
20,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Artio
Tyler_Ru
Artio
15
1 / 3 / 1
9,849
579
6,991
17,544
19,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
8
Kills
3
3
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
4
2
0.25
L
King Arthur
O-Ru13
King Arthur
2
1
1
2.5
W
0
1
7
3.5
L
Artio
Tyler_Ru
Artio
1
3
1
0.5
W
Jormungandr
datcheesekiddo
Jormungandr
1
1
6
4
W
Ao Kuang
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,233
Damage
30,382
39,214
Taken
43,632
29,197
Mitigated
44,215
16,612
Healing
8,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
10,981
169
0
0
9,344
4,194
0
7,722
1,396
48,293
648
L
King Arthur
O-Ru13
King Arthur
12,410
724
0
2,300
16,744
20,575
0
11,281
4,859
0
39,827
W
9,314
500
0
2,483
8,828
3,573
881
3,226
5,602
59,805
1,452
L
Artio
Tyler_Ru
Artio
6,991
654
1,381
4,642
17,544
19,446
0
14,343
2,752
20,860
142
W
Jormungandr
datcheesekiddo
Jormungandr
13,605
3,292
475
4,365
13,420
11,912
517
6,801
6,167
45,967
1,636
W
Ao Kuang
13,314
3,240
0
9,289
16,966
13,712
1,152
6,792
9,529
56,002
2,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,236
Gold Earned
29,884
231
Minions Killed
151
0
Camps Cleared
0
913,222
Distance Traveled
923,800
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,801
577
80
5
0
302,131
5
L
King Arthur
10,234
602
40
2
0
311,172
0
W
Merlin
11,716
689
112
7
0
307,046
0
L
Artio
9,849
579
31
2
0
310,497
10
W
Jormungandr
11,078
652
59
3
0
276,784
5
W
Ao Kuang
12,442
732
60
4
0
329,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role