Player Matchup

Horus
Horus
JeretSenpai
Horus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,401 Elo+
Party 2
Fenrir
Fenrir
LowGraphicsHD
Fenrir
Level 129
God Stats
0W - 2L
1,705 SR
Queue Stats
3W - 4L
1,544 Elo+
Party 2
Discordia
Discordia
blackfox308
Discordia
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,313 Elo+
Party 2
Team Averages
Level 119
1,568 SR
1,419 Elo+

VS

Team Averages
Level 144
1,471 SR
1,508 Elo+
Ix Chel
Ix Chel
Bleed Foo
Ix Chel
Level 145
God Stats
13W - 8L
1,656 SR
Queue Stats
391W - 389L
1,487 Elo+
Party 1
Guan Yu
Guan Yu
DD Osama
Guan Yu
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 37L
1,521 Elo+
Party 1
Charon
Charon
im grumpy yay
Charon
Level 146
God Stats
1W - 0L
1,258 SR
Queue Stats
92W - 89L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,187
719
4,938
10,488
7,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 6 / 1
6,993
699
7,190
11,569
5,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
blackfox308
Discordia
10
0 / 3 / 2
6,435
644
6,977
4,475
1,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Bleed Foo
Ix Chel
14
5 / 2 / 7
8,926
893
9,585
9,252
3,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
DD Osama
Guan Yu
14
3 / 0 / 8
8,690
869
6,217
10,124
7,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
4 / 1 / 7
8,709
871
7,069
12,814
10,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
12
12
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Bleed Foo
Ix Chel
5
2
7
4.25
W
Guan Yu
DD Osama
Guan Yu
3
0
8
7
L
1
3
2
0.67
L
2
6
1
0.42
L
Discordia
blackfox308
Discordia
0
3
2
0.33
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,105
Damage
22,871
26,532
Taken
32,190
14,240
Mitigated
21,508
4,948
Healing
15,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Bleed Foo
Ix Chel
9,585
1,298
2,250
3,796
9,252
3,432
516
1,501
7,563
35,152
2,249
W
Guan Yu
DD Osama
Guan Yu
6,217
1,115
4,093
4,328
10,124
7,558
166
2,482
7,466
0
18,375
L
4,938
1,856
392
2,719
10,488
7,331
0
5,611
4,069
0
19,072
L
7,190
2,326
0
1,533
11,569
5,754
0
6,357
4,599
0
21,446
L
Discordia
blackfox308
Discordia
6,977
196
0
304
4,475
1,155
0
2,007
2,127
19,220
0
W
7,069
1,287
0
1,129
12,814
10,518
591
4,142
8,581
22,211
583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,615
Gold Earned
26,325
88
Minions Killed
130
0
Camps Cleared
0
582,159
Distance Traveled
667,346
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,926
893
64
6
0
211,422
2
W
Guan Yu
8,690
869
36
4
0
244,753
2
L
Horus
7,187
719
25
3
0
194,906
0
L
Fenrir
6,993
699
36
4
0
201,430
0
L
Discordia
6,435
644
27
3
0
185,823
2
W
Charon
8,709
871
30
3
0
211,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role