Player Matchup

Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold IV
IllianTear
Nike
Gold IV
Level 123
God Stats
11W - 13L
1,398 SR
Queue Stats
179W - 175L
1,375 MMR
Solo
Scylla
Scylla
Gold IV
JustStrong
Scylla
Gold IV
Level 142
God Stats
16W - 19L
1,568 SR
Queue Stats
325W - 309L
1,418 MMR
Solo
Chernobog
Chernobog
Silver I
LittleBigJohn19
Chernobog
Silver I
Level 136
God Stats
6W - 3L
1,355 SR
Queue Stats
204W - 212L
1,258 MMR
Party 2
Athena
Athena
Silver II
SIXtnineuh
Athena
Silver II
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,472 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,464 SR
1,404 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,493 SR
1,380 MMR
Sylvanus
Sylvanus
Silver V
BreadBankNoBread
Sylvanus
Silver V
Level 89
God Stats
5W - 7L
1,561 SR
Queue Stats
6W - 17L
1,299 MMR
Party 1
Danzaburou
Danzaburou
Gold V
HashEra8896
Danzaburou
Gold V
Level 147
God Stats
4W - 6L
1,539 SR
Queue Stats
41W - 42L
1,390 MMR
Solo
Izanami
Izanami
Gold V
RozeTwilight
Izanami
Gold V
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 40L
1,443 MMR
Party 1
Ix Chel
Ix Chel
Gold IV
Soon
Ix Chel
Gold IV
Level 128
God Stats
9W - 8L
1,358 SR
Queue Stats
92W - 83L
1,413 MMR
Solo
Hades
Hades
Bronze IV
angel1995tu_tata
Hades
Bronze IV
Level 129
God Stats
2W - 4L
1,507 SR
Queue Stats
10W - 23L
1,355 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
5 / 0 / 3
7,597
584
4,974
10,250
3,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 0 / 8
9,204
708
6,623
8,677
5,478
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
JustStrong
Scylla
16
4 / 0 / 3
9,511
732
6,545
3,933
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
LittleBigJohn19
Chernobog
15
7 / 0 / 3
8,735
672
10,382
5,683
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
SIXtnineuh
Athena
12
1 / 0 / 14
8,096
623
5,088
9,490
7,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AresAgniNe ZhaMedusa

VS

Bans
MulanAwilixThanatosJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,724
440
3,742
8,694
5,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
HashEra8896
Danzaburou
11
0 / 2 / 0
5,946
457
2,704
8,538
3,138
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
RozeTwilight
Izanami
9
0 / 6 / 0
5,801
446
4,137
10,090
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Soon
Ix Chel
12
0 / 3 / 0
7,284
560
3,868
7,127
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 7 / 0
5,912
455
3,221
13,357
6,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
0
22
Kills
0
0
Deaths
22
31
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
0
3
6.5
L
0
4
0
0
L
Danzaburou
HashEra8896
Danzaburou
0
2
0
0
W
5
0
8
9
W
Scylla
JustStrong
Scylla
4
0
3
5.5
W
Chernobog
LittleBigJohn19
Chernobog
7
0
3
8.5
L
Izanami
RozeTwilight
Izanami
0
6
0
0
W
Athena
SIXtnineuh
Athena
1
0
14
8
L
Ix Chel
Soon
Ix Chel
0
3
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,612
Damage
17,672
38,033
Taken
47,806
19,707
Mitigated
20,347
15,696
Healing
11,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,974
2,675
0
4,817
10,250
3,641
43
2,380
7,714
0
47,483
L
3,742
1,000
305
1,522
8,694
5,612
0
1,359
7,335
19,188
4,916
L
Danzaburou
HashEra8896
Danzaburou
2,704
927
0
2,164
8,538
3,138
0
2,104
6,364
0
37,900
W
6,623
2,066
0
3,514
8,677
5,478
0
3,103
5,566
0
50,742
W
Scylla
JustStrong
Scylla
6,545
755
0
851
3,933
1,029
0
1,369
2,402
78,618
0
W
Chernobog
LittleBigJohn19
Chernobog
10,382
6,666
0
3,415
5,683
2,074
1,423
1,294
4,389
0
70,103
L
Izanami
RozeTwilight
Izanami
4,137
2,532
0
2,551
10,090
3,084
0
2,101
7,951
0
33,472
W
Athena
SIXtnineuh
Athena
5,088
1,742
0
3,099
9,490
7,485
108
2,864
6,556
21,304
0
L
Ix Chel
Soon
Ix Chel
3,868
860
165
1,356
7,127
2,056
0
3,381
3,580
55,974
492
L
3,221
367
85
3,833
13,357
6,457
0
2,334
10,943
47,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,143
Gold Earned
30,667
485
Minions Killed
398
0
Camps Cleared
0
1,441,917
Distance Traveled
1,171,679
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,597
584
60
5
0
326,247
1
L
Sylvanus
5,724
440
46
4
0
205,033
1
L
Danzaburou
5,946
457
65
5
0
280,146
1
W
Nike
9,204
708
105
8
0
247,134
2
W
Scylla
9,511
732
167
13
0
295,420
1
W
Chernobog
8,735
672
109
8
0
262,358
0
L
Izanami
5,801
446
70
5
0
230,646
4
W
Athena
8,096
623
44
3
0
310,758
4
L
Ix Chel
7,284
560
141
11
0
231,624
3
L
Hades
5,912
455
76
6
0
224,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role