Player Matchup

Set
Set
 
Set
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Ghostrider56516
Cupid
Level 127
God Stats
0W - 2L
1,304 SR
Queue Stats
341W - 324L
1,518 Elo+
Solo
Discordia
Discordia
KingFlochOfEldia
Discordia
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
193W - 162L
1,561 Elo+
Solo
Cthulhu
Cthulhu
MasterLougio
Cthulhu
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
124W - 116L
1,593 Elo+
Solo
Amaterasu
Amaterasu
b3ast5005
Amaterasu
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 125L
1,475 Elo+
Solo
Team Averages
Level 144
1,461 SR
1,530 Elo+

VS

Team Averages
Level 120
1,485 SR
1,535 Elo+
Cerberus
Cerberus
Botcan
Cerberus
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 87L
1,523 Elo+
Party 1
Anubis
Anubis
Despaeir
Anubis
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,572 Elo+
Party 1
Cu Chulainn
Cu Chulainn
EchoNotation
Cu Chulainn
Level 157
God Stats
1W - 0L
1,256 SR
Queue Stats
33W - 24L
1,555 Elo+
Solo
Nut
Nut
Grynoz
Nut
Level 129
God Stats
8W - 10L
1,513 SR
Queue Stats
60W - 66L
1,524 Elo+
Party 1
Hun Batz
Hun Batz
gaubex
Hun Batz
Level 67
God Stats
3W - 2L
1,655 SR
Queue Stats
43W - 49L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
8 / 5 / 7
8,642
540
12,390
16,504
5,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 4 / 5
8,064
504
5,628
12,293
3,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
14
5 / 6 / 7
8,717
545
8,686
11,339
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
MasterLougio
Cthulhu
13
4 / 7 / 8
8,601
538
9,585
19,510
10,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
b3ast5005
Amaterasu
14
2 / 1 / 1
8,304
519
2,772
14,217
10,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Botcan
Cerberus
12
5 / 6 / 7
8,117
507
10,880
15,753
5,057
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anubis
Despaeir
Anubis
14
5 / 6 / 3
8,306
519
10,648
12,131
4,346
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
EchoNotation
Cu Chulainn
15
4 / 3 / 2
9,634
602
10,574
12,112
10,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nut
Grynoz
Nut
14
4 / 3 / 2
8,808
551
8,859
10,720
3,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
gaubex
Hun Batz
16
5 / 3 / 8
9,143
571
11,556
11,081
3,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
45
20
Kills
23
23
Deaths
21
28
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
8
5
7
2.3
W
Cerberus
Botcan
Cerberus
5
6
7
1.42
W
Anubis
Despaeir
Anubis
5
6
3
1.08
W
Cu Chulainn
EchoNotation
Cu Chulainn
4
3
2
1.67
L
1
4
5
0.88
W
Nut
Grynoz
Nut
4
3
2
1.67
L
Discordia
5
6
7
1.42
L
Cthulhu
MasterLougio
Cthulhu
4
7
8
1.14
L
Amaterasu
b3ast5005
Amaterasu
2
1
1
2.5
W
Hun Batz
gaubex
Hun Batz
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,061
Damage
52,517
73,863
Taken
61,797
32,792
Mitigated
27,654
20,855
Healing
15,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
12,390
5,428
0
4,932
16,504
5,156
0
5,372
11,132
0
59,373
W
Cerberus
Botcan
Cerberus
10,880
768
0
5,291
15,753
5,057
241
3,741
11,830
33,081
0
W
Anubis
Despaeir
Anubis
10,648
1,556
0
4,546
12,131
4,346
0
4,885
6,886
60,731
0
W
Cu Chulainn
EchoNotation
Cu Chulainn
10,574
1,645
0
768
12,112
10,800
774
1,717
10,355
1,849
68,616
L
5,628
2,988
148
3,455
12,293
3,837
0
2,625
9,668
0
49,309
W
Nut
Grynoz
Nut
8,859
6,419
0
5,040
10,720
3,506
802
2,906
7,774
0
65,148
L
Discordia
8,686
381
0
2,953
11,339
2,277
15
4,443
6,896
46,240
0
L
Cthulhu
MasterLougio
Cthulhu
9,585
1,206
1,670
1,782
19,510
10,797
0
7,095
12,415
33,113
78
L
Amaterasu
b3ast5005
Amaterasu
2,772
594
0
5,915
14,217
10,725
9
3,005
11,212
0
52,297
W
Hun Batz
gaubex
Hun Batz
11,556
2,416
0
0
11,081
3,945
633
4,090
6,759
0
70,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,328
Gold Earned
44,008
404
Minions Killed
492
0
Camps Cleared
0
1,485,132
Distance Traveled
1,472,420
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,642
540
78
5
0
330,838
2
W
Cerberus
8,117
507
90
6
0
284,139
4
W
Anubis
8,306
519
85
5
0
283,594
2
W
Cu Chulainn
9,634
602
120
8
0
265,234
2
L
Cupid
8,064
504
80
5
0
280,310
0
W
Nut
8,808
551
103
6
0
283,323
8
L
Discordia
8,717
545
109
7
0
290,433
3
L
Cthulhu
8,601
538
39
2
0
304,759
0
L
Amaterasu
8,304
519
98
6
0
278,792
0
W
Hun Batz
9,143
571
94
6
0
356,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role