Player Matchup

Charybdis
Charybdis
CrazyCatLady32
Charybdis
Level 46
God Stats
3W - 6L
1,519 SR
Queue Stats
15W - 20L
1,441 Elo+
Solo
Cliodhna
Cliodhna
DeathAngelSoul0
Cliodhna
Level 62
God Stats
3W - 5L
1,228 SR
Queue Stats
250W - 280L
1,454 Elo+
Solo
Zeus
Zeus
Hydrisk
Zeus
Level 107
God Stats
1W - 2L
1,828 SR
Queue Stats
86W - 79L
1,504 Elo+
Solo
Fafnir
Fafnir
KrAtoZ998209
Fafnir
Level 121
God Stats
6W - 15L
1,342 SR
Queue Stats
300W - 260L
1,506 Elo+
Solo
Sun Wukong
Sun Wukong
Youy420
Sun Wukong
Level 46
God Stats
7W - 7L
1,634 SR
Queue Stats
77W - 86L
1,506 Elo+
Solo
Team Averages
Level 76
1,510 SR
1,482 Elo+

VS

Team Averages
Level 90
1,576 SR
1,443 Elo+
Nu Wa
Nu Wa
ChaoszFilmsz
Nu Wa
Level 83
God Stats
55W - 34L
1,601 SR
Queue Stats
440W - 416L
1,494 Elo+
Solo
Osiris
Osiris
ComradeXs
Osiris
Level 65
God Stats
2W - 3L
1,500 SR
Queue Stats
142W - 135L
1,451 Elo+
Solo
Ymir
Ymir
EBENEZER6194
Ymir
Level 58
God Stats
12W - 10L
1,598 SR
Queue Stats
93W - 116L
1,334 Elo+
Party 1
Hou Yi
Hou Yi
IWontTeamKill6
Hou Yi
Level 120
God Stats
15W - 12L
1,593 SR
Queue Stats
368W - 327L
1,554 Elo+
Solo
Arachne
Arachne
Lil Tuffty
Arachne
Level 126
God Stats
9W - 10L
1,585 SR
Queue Stats
70W - 83L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CrazyCatLady32
Charybdis
12
1 / 2 / 2
6,504
542
7,815
7,992
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cliodhna
11
3 / 4 / 1
6,003
500
3,655
8,838
3,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
Hydrisk
Zeus
13
1 / 2 / 1
7,150
596
2,934
5,597
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
7
0 / 1 / 1
5,383
449
1,763
5,142
3,691
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Youy420
Sun Wukong
12
0 / 1 / 0
6,023
502
3,723
10,429
4,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 3
8,097
675
3,360
3,579
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
ComradeXs
Osiris
14
2 / 0 / 0
8,594
716
6,162
8,382
8,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 1 / 3
6,762
564
1,821
9,868
5,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
2 / 0 / 2
7,204
600
7,069
5,516
1,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
Lil Tuffty
Arachne
11
3 / 3 / 1
6,851
571
3,231
10,311
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
10
10
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Osiris
ComradeXs
Osiris
2
0
0
2
L
Charybdis
CrazyCatLady32
Charybdis
1
2
2
1
L
Cliodhna
3
4
1
0.88
W
1
1
3
2.5
L
Zeus
Hydrisk
Zeus
1
2
1
0.75
W
2
0
2
3
L
Fafnir
0
1
1
0.5
W
Arachne
Lil Tuffty
Arachne
3
3
1
1.17
L
Sun Wukong
Youy420
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,890
Damage
21,643
37,998
Taken
37,656
15,780
Mitigated
20,217
8,372
Healing
14,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,360
634
0
250
3,579
1,037
328
2,110
1,469
53,753
0
W
Osiris
ComradeXs
Osiris
6,162
1,646
0
4,224
8,382
8,314
0
90
8,292
0
63,087
L
Charybdis
CrazyCatLady32
Charybdis
7,815
3,093
0
3,728
7,992
2,395
0
1,199
6,733
0
54,195
L
Cliodhna
3,655
399
0
880
8,838
3,155
0
1,150
7,574
0
37,041
W
1,821
116
0
2,271
9,868
5,885
58
1,061
8,807
17,442
554
L
Zeus
Hydrisk
Zeus
2,934
224
0
1,171
5,597
1,670
0
1,521
3,896
51,768
2,799
W
7,069
3,419
0
2,543
5,516
1,689
824
463
5,053
0
52,888
L
Fafnir
1,763
477
0
1,429
5,142
3,691
0
721
4,361
6,787
0
W
Arachne
Lil Tuffty
Arachne
3,231
2,434
0
5,516
10,311
3,292
0
1,117
9,194
0
39,240
L
Sun Wukong
Youy420
Sun Wukong
3,723
629
0
1,164
10,429
4,869
0
238
10,131
90
40,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,063
Gold Earned
37,508
363
Minions Killed
406
0
Camps Cleared
0
1,099,076
Distance Traveled
1,257,275
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,097
675
111
9
0
258,257
3
W
Osiris
8,594
716
109
9
0
211,051
4
L
Charybdis
6,504
542
91
8
0
230,783
0
L
Cliodhna
6,003
500
69
6
0
265,026
0
W
Ymir
6,762
564
37
3
0
257,559
0
L
Zeus
7,150
596
116
10
0
227,335
0
W
Hou Yi
7,204
600
89
7
0
233,272
0
L
Fafnir
5,383
449
12
1
0
126,483
2
W
Arachne
6,851
571
60
5
0
297,136
2
L
Sun Wukong
6,023
502
75
6
0
249,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role